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enet
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ENet 1.3.3
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2011-08-12 06:07:21 +00:00 |
jaudiolib
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Add APPLE_FRAMEWORKS Makefile variable which can be passed to the make invocation.
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2012-03-04 09:31:37 +00:00 |
jmact
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jmact/control.c: rewrite strange looking loop.
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2012-02-11 11:52:33 +00:00 |
lunatic
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Lunatic: interface to events.
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2012-02-09 22:45:18 +00:00 |
misc
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_functio.h
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_midi.h
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_rts.h
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actors.c
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Pull the 'for (' ... ')' out of the TRAVERSE_{CONNECT,SPRITE_*} macros.
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2012-02-21 19:33:33 +00:00 |
actors.h
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Fix actor[].dispicnum becoming negative.
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2012-01-12 20:48:00 +00:00 |
anim.c
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legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs
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2012-02-02 17:35:05 +00:00 |
anim.h
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Possibility of specifying sounds for a VPX anim-replacement via DEF.
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2012-01-10 23:43:54 +00:00 |
animvpx.c
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In VPX 3 planed --> packed conversion code, pull constant expressions out of
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2012-01-10 23:43:33 +00:00 |
animvpx.h
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astub.c
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Add "OSX_STARTUPWINDOW" Makefile variable to toggle the OS X startup window. Off by default.
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2012-03-08 06:07:10 +00:00 |
config.c
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Rewrite code for the "-rts" command line parameter to remove an unnecessary int32_t, prevent needless string copying, factor out duplicate math, centralize the default RTS name, and prevent clobbering of the RTSName CFG setting.
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2012-03-05 07:24:34 +00:00 |
config.h
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demo.c
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Pull the 'for (' ... ')' out of the TRAVERSE_{CONNECT,SPRITE_*} macros.
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2012-02-21 19:33:33 +00:00 |
demo.h
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Rewrite the savegame format in terms of the generic saving/loading system.
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2011-12-25 15:34:06 +00:00 |
duke3d.h
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Debugging helper disabling a.nasm calls with OpenGL renderers.
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2012-02-12 13:47:33 +00:00 |
function.h
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EDuke32: Various menu tweaks and one fix.
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2012-02-04 14:30:54 +00:00 |
game.c
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Add "OSX_STARTUPWINDOW" Makefile variable to toggle the OS X startup window. Off by default.
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2012-03-08 06:07:10 +00:00 |
game.h
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Rewrite code for the "-rts" command line parameter to remove an unnecessary int32_t, prevent needless string copying, factor out duplicate math, centralize the default RTS name, and prevent clobbering of the RTSName CFG setting.
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2012-03-05 07:24:34 +00:00 |
gamedef.c
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Add "OSX_STARTUPWINDOW" Makefile variable to toggle the OS X startup window. Off by default.
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2012-03-08 06:07:10 +00:00 |
gamedef.h
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Add "echo" CON command which allows the user to print a quote only to the console and log file, for debugging or informational purposes. EVENT_INIT can finally be put to use!
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2012-03-05 07:24:04 +00:00 |
gamedefs.h
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gameexec.c
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Add "echo" CON command which allows the user to print a quote only to the console and log file, for debugging or informational purposes. EVENT_INIT can finally be put to use!
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2012-03-05 07:24:04 +00:00 |
gameexec.h
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Add some #includes to gameexec.h and sector.h so that they can be included directly
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2012-02-09 22:44:45 +00:00 |
gamestructures.c
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CON: make the 'palette' player member actually return the player's palette ID
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2011-12-29 14:26:30 +00:00 |
gamevars.c
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Do bound check for "quick" sector/wall accesses from CON, i.e. in getvarvar.
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2012-02-24 19:51:54 +00:00 |
gamevars.h
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Fix crashes on 64-bit due to unintended address truncation on ptr vars
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2011-09-04 23:06:12 +00:00 |
global.c
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Beauty tweaks; revert s_buildDate since we don't want windows builds to pull
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2011-12-25 15:33:24 +00:00 |
global.h
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Add some #includes to gameexec.h and sector.h so that they can be included directly
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2012-02-09 22:44:45 +00:00 |
GNU.TXT
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grpscan.c
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grpscan.h
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keys.h
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m32def.c
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Define Batoi/Batol to strtol(...) in compat.h and use these when necessary.
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2012-02-20 21:17:39 +00:00 |
m32def.h
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Somewhat largish commit with various keyboard tinkering for Mapster.
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2011-11-25 09:51:06 +00:00 |
m32exec.c
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engine: make neartag accept a sprite-blacklist function and use it in sector.c.
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2012-02-20 19:54:24 +00:00 |
m32structures.c
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m32vars.c
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Various cleanup work:
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2011-08-17 18:52:54 +00:00 |
macros.h
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Pull the 'for (' ... ')' out of the TRAVERSE_{CONNECT,SPRITE_*} macros.
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2012-02-21 19:33:33 +00:00 |
mapster32.h
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Remove a couple of redundant declarations.
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2012-02-09 22:45:38 +00:00 |
mdump.cpp
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mdump.h
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menus.c
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Fix -Wformat-security and -Wformat-extra-args warnings under clang.
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2012-03-05 07:25:24 +00:00 |
menus.h
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Rewrite the savegame format in terms of the generic saving/loading system.
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2011-12-25 15:34:06 +00:00 |
midi.c
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Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and
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2011-10-27 13:14:06 +00:00 |
midi.h
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mpu401.c
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mpu401.h
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music.c
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names.h
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add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
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2011-08-20 23:27:46 +00:00 |
namesdyn.c
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Make savegames between dynamicremap-enabled and -disabled builds compatible.
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2012-01-29 21:46:44 +00:00 |
namesdyn.h
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Make savegames between dynamicremap-enabled and -disabled builds compatible.
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2012-01-29 21:46:44 +00:00 |
net.c
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Pull the 'for (' ... ')' out of the TRAVERSE_{CONNECT,SPRITE_*} macros.
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2012-02-21 19:33:33 +00:00 |
net.h
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old.diff
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osdcmds.c
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Define Batoi/Batol to strtol(...) in compat.h and use these when necessary.
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2012-02-20 21:17:39 +00:00 |
osdcmds.h
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osdfuncs.c
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legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs
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2012-02-02 17:35:05 +00:00 |
osdfuncs.h
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player.c
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Pull the 'for (' ... ')' out of the TRAVERSE_{CONNECT,SPRITE_*} macros.
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2012-02-21 19:33:33 +00:00 |
player.h
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premap.c
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Pull the 'for (' ... ')' out of the TRAVERSE_{CONNECT,SPRITE_*} macros.
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2012-02-21 19:33:33 +00:00 |
premap.h
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Factor out filename-based music setup code into G_SetupFilenameBasedMusic.
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2011-12-25 15:32:30 +00:00 |
quotes.h
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rev.h
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rts.c
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rts.h
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savegame.c
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When failing to open a savegame file for writing, print the reason to the log.
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2012-03-01 23:35:53 +00:00 |
savegame.h
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Rewrite the savegame format in terms of the generic saving/loading system.
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2011-12-25 15:34:06 +00:00 |
sdlmusic.c
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Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]'
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2011-10-17 18:42:10 +00:00 |
sector.c
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sector.c: fix a possible oob access of a local array.
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2012-03-04 20:14:01 +00:00 |
sector.h
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Add some #includes to gameexec.h and sector.h so that they can be included directly
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2012-02-09 22:44:45 +00:00 |
soundefs.h
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update soundefs.h to match the final v1.5 DEFS.CON
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2011-08-20 23:27:58 +00:00 |
sounds.c
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sounds.c: check the sound number before accessing arrays with it; always do
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2012-01-10 23:44:49 +00:00 |
sounds.h
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New CON command
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2011-11-03 23:08:54 +00:00 |
sounds_mapster32.c
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Fix sprite[-1] access when aborting playing a sound in Mapster's Sound Index.
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2012-01-23 19:13:00 +00:00 |
sounds_mapster32.h
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Increase MAXSOUNDS to 4096, making the maximum valid sound ID be 4093.
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2011-10-30 19:48:46 +00:00 |
standard.h
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startgtk.game.c
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startwin.game.c
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startwin.game.h
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winbits.c
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Define Batoi/Batol to strtol(...) in compat.h and use these when necessary.
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2012-02-20 21:17:39 +00:00 |