raze/source/core/rendering
Mitchell Richters 9eec69d810 - Blood: Floatify position drawing code and clean up now-unused wrappers.
* Still work to be done on bob/sway/zView variables.
2022-10-18 18:29:09 +02:00
..
scene - increase angular threshold for aligning wall sprites. 2022-10-16 10:59:04 +02:00
hw_entrypoint.cpp - Floatify smoothratio for render_drawrooms() and `render_camtex(). 2022-10-15 13:32:03 +02:00
hw_models.cpp - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_models.h - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_palmanager.cpp - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
hw_palmanager.h - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_sections.cpp - fixed Clang warnings 2022-10-13 22:54:43 +02:00
hw_sections.h - eliminate all use of integer coordinates in the sector geometry creation code. 2022-10-05 18:31:46 +02:00
hw_vertexmap.cpp - don’t crash on sector-less walls. 2022-04-19 13:39:26 +02:00
hw_vertexmap.h - vertex height map creator for precise render mode like in GZDoom. 2021-12-30 09:58:44 +01:00
hw_voxels.cpp - delete voxel models when shutting down 2021-12-30 09:58:10 +01:00
hw_voxels.h - replaced vec3f_t with FVector3. 2021-12-14 09:58:01 +01:00
render.h - Blood: Floatify position drawing code and clean up now-unused wrappers. 2022-10-18 18:29:09 +02:00