raze/polymer/eduke32/build
hendricks266 9ebcbc1489 Replace SDL icons, freshly generated using GIMP 2.6.11.
The code has been factored. Additionally, 32x32 is used on Windows with SDL_MAJOR_VERSION==1, while 48x48 is the default.

See: http://www.libsdl.org/cgi/docwiki.cgi/SDL_WM_SetIcon

git-svn-id: https://svn.eduke32.com/eduke32@3222 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 04:27:13 +00:00
..
doc Set union ['] and difference [;] for sector selection in Mapster32; probably fix for crash on clipshape-init; replace tabs in doc/build*.txt with three spaces. 2010-11-20 16:47:18 +00:00
include Replace SDL icons, freshly generated using GIMP 2.6.11. 2012-11-25 04:27:13 +00:00
obj.gnu Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
obj.msc Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
rsrc Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
src RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
buildlic.txt Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
MakeDistributions Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
Makefile RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
Makefile.deps RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
Makefile.msvc RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
Makefile.shared For novelty, add support for RENDERTYPE=SDL under Windows. 2012-11-24 09:13:29 +00:00