raze/source
Christoph Oelckers 9e94573ae3 - free the current level before taking down other things on exit.
Nor doing so can cause memory corruption when the object hierarchy gets deleted later which may still reference some stale data.
2021-12-26 23:10:05 +01:00
..
build - cleaned up nextsectorneighborz, added a safe variant and use this in all places where the sector pointer is not validated. 2021-12-26 23:10:05 +01:00
common - added savegame support for the new actor management. 2021-12-26 23:10:03 +01:00
core - free the current level before taking down other things on exit. 2021-12-26 23:10:05 +01:00
games - cleaned up nextsectorneighborz, added a safe variant and use this in all places where the sector pointer is not validated. 2021-12-26 23:10:05 +01:00
glbackend Revert "- disabled palette emulation for the GLES backend." 2021-12-11 13:23:39 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
CMakeLists.txt - actor lists refactored. 2021-12-26 23:09:54 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-14 12:27:41 +01:00
gitinfo.cpp