raze/source/core/rendering/scene
Christoph Oelckers 9e6fe2cbaa - added workaround to render the crane in WT's 'Docks' map correctly.
This one violates engine specifications by creating overlapping walls when the crane is rotated.
2022-06-26 09:36:01 +02:00
..
hw_bunchdrawer.cpp - added workaround to render the crane in WT's 'Docks' map correctly. 2022-06-26 09:36:01 +02:00
hw_bunchdrawer.h
hw_clipper.cpp
hw_clipper.h
hw_drawinfo.cpp - do not call tileUpdatePicnum for voxelized tsprites. 2022-02-20 23:36:04 +01:00
hw_drawinfo.h
hw_drawlist.cpp
hw_drawlist.h
hw_drawlistadd.cpp
hw_drawstructs.h - function for checking wall sprites’ need for recalculation 2022-05-24 00:10:36 +02:00
hw_flats.cpp - renamed PlanesAtPointf to PlanesAtPoint 2022-02-15 22:18:24 +01:00
hw_lighting.cpp
hw_portal.cpp - use float wall positions in portal code. 2022-02-15 22:18:26 +01:00
hw_portal.h
hw_setcolor.cpp - fixed bad assumption about g_visibility == 0 meaning fullbright. 2022-02-19 11:30:35 +01:00
hw_sky.cpp - pass shade values to sky renderer 2022-04-19 14:44:10 +02:00
hw_skyportal.cpp - fixed sky panning. 2022-06-06 10:12:26 +02:00
hw_sprites.cpp - removed redundant setting of black shadow color with incorrect data check. 2022-05-30 23:05:37 +02:00
hw_walls.cpp - fixed wall sprite clipping 2022-05-30 00:19:32 +02:00
hw_walls_vertex.cpp