.. |
blood
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- took projection and view matrix out of the render state.
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2020-06-04 18:46:44 +02:00 |
build
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- migration of texture tinting to GZDoom's version.
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2020-06-05 17:02:21 +02:00 |
common
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- transitioned matrix setup to use the backend's uniform buffer implementation.
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2020-06-04 20:14:48 +02:00 |
core
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Merge branch 'master' of https://github.com/coelckers/Raze
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2020-05-31 23:30:10 +02:00 |
duke3d
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Prevent tripbombs from being placed at extreme distances.
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2020-06-04 21:39:14 +02:00 |
exhumed
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- took projection and view matrix out of the render state.
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2020-06-04 18:46:44 +02:00 |
glbackend
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- migration of texture tinting to GZDoom's version.
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2020-06-05 17:02:21 +02:00 |
libsmackerdec
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- manual update of some missed content.
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2020-05-22 18:28:03 +02:00 |
platform
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- moved platform backend code to 'common'.
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2020-05-26 00:09:27 +02:00 |
rr
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- took projection and view matrix out of the render state.
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2020-06-04 18:46:44 +02:00 |
sw
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- took projection and view matrix out of the render state.
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2020-06-04 18:46:44 +02:00 |
thirdparty
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- code cleanup / removal of imgui.
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2020-04-12 08:30:39 +02:00 |
__autostart.cpp
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- added the softpoly and Vulkan backend code fron GZDoom.
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2020-05-31 10:53:11 +02:00 |
CMakeLists.txt
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- added the softpoly and Vulkan backend code fron GZDoom.
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2020-05-31 10:53:11 +02:00 |
g_pch.h
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- cleaned up the remaining dependencies on windows.h
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2020-02-03 21:30:57 +01:00 |
gitinfo.cpp
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |
zzautozend.cpp
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- added the softpoly and Vulkan backend code fron GZDoom.
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2020-05-31 10:53:11 +02:00 |