.. |
enet
|
Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c.
|
2013-02-18 08:50:08 +00:00 |
eobj
|
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
|
2013-03-04 04:14:19 +00:00 |
eobj_win
|
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
|
2013-03-04 04:14:19 +00:00 |
jaudiolib
|
Wii: Take advantage of libogc features: PNG screenshots (libpng/zlib), Ogg Vorbis audio (libtremor), and high-resolution profiling timers.
|
2013-02-18 08:50:42 +00:00 |
jmact
|
scriplib: attach const qualifiers to appropriate function input arguments.
|
2013-02-28 17:30:08 +00:00 |
lunatic
|
LunaCON: Properly implement rotatesprite16 by adding ROTATESPRITE_FULL16 to orientation.
|
2013-03-25 19:19:05 +00:00 |
misc
|
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
|
2012-12-13 02:37:20 +00:00 |
obj
|
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
|
2013-03-04 04:14:19 +00:00 |
obj_win
|
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
|
2013-03-04 04:14:19 +00:00 |
util
|
Tools updates:
|
2012-11-15 06:42:37 +00:00 |
_functio.h
|
Lunatic translator: update default defines.
|
2012-11-25 13:18:41 +00:00 |
_midi.h
|
Fix JonoF's email address.
|
2012-03-12 04:47:04 +00:00 |
_rts.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
actors.c
|
Lunatic: actor usertypes from CON, set SFLAGs as 2nd gameactor() arg in Lua.
|
2013-03-24 18:53:28 +00:00 |
actors.h
|
Refactor C code related to gettimedate and sect*interpolation CON commands.
|
2013-02-16 18:53:00 +00:00 |
actors_inline.c
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
actors_inline.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
anim.c
|
Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called.
|
2012-12-30 20:34:34 +00:00 |
anim.h
|
Possibility of specifying sounds for a VPX anim-replacement via DEF.
|
2012-01-10 23:43:54 +00:00 |
animvpx.c
|
Fix LTO=1 RELEASE=1 Lunatic build.
|
2012-12-29 15:21:16 +00:00 |
animvpx.h
|
Make ivfrate build standalone, Makefile tweaks.
|
2012-11-08 21:54:17 +00:00 |
astub.c
|
Mapster32: don't wrongly report PANIC corruption with MAXSPRITES sprites present.
|
2013-03-24 18:53:56 +00:00 |
common.c
|
Wii: Fix Mapster32. It runs now.
|
2013-03-21 09:49:12 +00:00 |
common_game.h
|
Wii: Fix Mapster32. It runs now.
|
2013-03-21 09:49:12 +00:00 |
config.c
|
Simplify HUD scale and viewport size logic and clean up related code.
|
2013-01-17 21:59:11 +00:00 |
config.h
|
Fix warning from r3128
|
2012-11-08 22:09:00 +00:00 |
demo.c
|
Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs.
|
2013-01-20 21:17:06 +00:00 |
demo.h
|
In -d command line arg, allow specifying demo number in addition to file name.
|
2012-10-01 17:52:40 +00:00 |
duke3d.h
|
Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member.
|
2013-02-11 17:16:50 +00:00 |
function.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
game.c
|
Add orientation bit 2048, enumerated as ROTATESPRITE_FULL16, which is a courtesy provided by the engine for the purpose of the game to internally force use of full 32-bit coordinates. With this bit set, all CON screen drawing commands can use rotatesprite16-like coordinates.
|
2013-03-25 04:31:58 +00:00 |
game.h
|
Add new LOGO_FLAGS bit 2048, preventing cutscene at E4 beginning if set.
|
2013-03-15 16:56:29 +00:00 |
game_inline.c
|
Simplify HUD scale and viewport size logic and clean up related code.
|
2013-01-17 21:59:11 +00:00 |
game_inline.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
gamedef.c
|
Add "rotatespritea" to CON and M32script.
|
2013-03-25 04:33:03 +00:00 |
gamedef.h
|
Add "rotatespritea" to CON and M32script.
|
2013-03-25 04:33:03 +00:00 |
gamedefs.h
|
Remove some duplicate or unused control layer defines.
|
2013-02-25 15:31:22 +00:00 |
gameexec.c
|
Add "rotatespritea" to CON and M32script.
|
2013-03-25 04:33:03 +00:00 |
gameexec.h
|
gameexec.c: factor out 2x used code into VM_KillIt.
|
2013-02-21 18:54:07 +00:00 |
GameListSource.game.h
|
Clean up some file and directory structure.
|
2012-12-29 10:54:35 +00:00 |
GameListSource.game.m
|
Clean up some file and directory structure.
|
2012-12-29 10:54:35 +00:00 |
gamestructures.c
|
CON parser: don't accept read-only gamevars for 1st arg of *sprite{sect,stat}.
|
2013-01-24 20:02:52 +00:00 |
gamevars.c
|
CON: Fix accessing gamearrays on 64-bit archs.
|
2013-03-03 16:06:18 +00:00 |
gamevars.h
|
Lunatic translator: handle LOGO_FLAGS.
|
2013-03-13 10:48:14 +00:00 |
global.c
|
Replace initialize_globals() with global initialization.
|
2012-12-29 10:58:38 +00:00 |
global.h
|
Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member.
|
2013-02-11 17:16:50 +00:00 |
GNU.TXT
|
Importing source for great justice
|
2006-04-13 20:47:06 +00:00 |
GrpFile.game.h
|
Clean up some file and directory structure.
|
2012-12-29 10:54:35 +00:00 |
GrpFile.game.m
|
Clean up some file and directory structure.
|
2012-12-29 10:54:35 +00:00 |
grpscan.c
|
Split r3159..r3161, part 12: Add explicit casts, non-pointer types.
|
2012-11-15 14:28:41 +00:00 |
grpscan.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
input.c
|
Relax CAPITALIZATION restrictions.
|
2013-03-25 04:31:09 +00:00 |
input.h
|
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
|
2012-06-03 16:11:22 +00:00 |
keys.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
m32def.c
|
Add "rotatespritea" to CON and M32script.
|
2013-03-25 04:33:03 +00:00 |
m32def.h
|
Add "rotatespritea" to CON and M32script.
|
2013-03-25 04:33:03 +00:00 |
m32exec.c
|
Add "rotatespritea" to CON and M32script.
|
2013-03-25 04:33:03 +00:00 |
m32structures.c
|
m32script: remove unused tsprite access via spriteext[].tspr.
|
2013-02-01 13:05:10 +00:00 |
m32vars.c
|
Mapster32: add "movement by one" debugging functionality via a.m32.
|
2013-02-19 20:35:14 +00:00 |
macros.h
|
Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
|
2012-11-25 13:18:36 +00:00 |
mapster32.h
|
Split r3159..r3161, part 14: The rest.
|
2012-11-15 14:28:47 +00:00 |
mdump.cpp
|
Superficial text changes:
|
2012-03-26 05:05:57 +00:00 |
mdump.h
|
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
|
2008-07-12 14:09:52 +00:00 |
menus.c
|
Add new LOGO_FLAGS bit 2048, preventing cutscene at E4 beginning if set.
|
2013-03-15 16:56:29 +00:00 |
menus.h
|
Minor menu cleanups, only half-finished (if that).
|
2012-10-14 22:16:07 +00:00 |
midi.c
|
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
|
2012-11-15 14:28:29 +00:00 |
midi.h
|
Fix JonoF's email address.
|
2012-03-12 04:47:04 +00:00 |
mpu401.c
|
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
|
2012-12-13 02:37:20 +00:00 |
mpu401.h
|
Fix JonoF's email address.
|
2012-03-12 04:47:04 +00:00 |
music.c
|
This should fix the "assignment discards 'const' qualifier" warning in music.c.
|
2012-07-09 19:00:23 +00:00 |
names.h
|
add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
|
2011-08-20 23:27:46 +00:00 |
namesdyn.c
|
Lunatic translator: dynamic tile remapping.
|
2013-03-17 18:11:38 +00:00 |
namesdyn.h
|
Lunatic translator: dynamic tile remapping.
|
2013-03-17 18:11:38 +00:00 |
net.c
|
Relax CAPITALIZATION restrictions.
|
2013-03-25 04:31:09 +00:00 |
net.h
|
Fix NETCODE=0 build.
|
2013-01-06 18:56:38 +00:00 |
old.diff
|
Tweakery in various places.
|
2011-03-17 23:37:38 +00:00 |
osdcmds.c
|
Factor out setting baslayer timer from game into G_InitTimer().
|
2013-02-16 18:52:56 +00:00 |
osdcmds.h
|
Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
|
2012-11-18 15:44:18 +00:00 |
osdfuncs.c
|
Cleanup of console/on-screen-display (OSD) functionality.
|
2012-12-25 16:13:50 +00:00 |
osdfuncs.h
|
Cleanup of console/on-screen-display (OSD) functionality.
|
2012-12-25 16:13:50 +00:00 |
player.c
|
Prevent the middle chaingun muzzleflash from animating its position when the player is frozen.
|
2013-03-19 06:22:52 +00:00 |
player.h
|
Lunatic: fixups and debugging helpers.
|
2013-02-28 17:30:04 +00:00 |
premap.c
|
Relax CAPITALIZATION restrictions.
|
2013-03-25 04:31:09 +00:00 |
premap.h
|
Reimplement pixel doubling by drawing scene at 1/(2*2) resolution and expanding.
|
2013-01-20 21:17:31 +00:00 |
quotes.h
|
Addition of 3 events:
|
2012-05-14 18:12:27 +00:00 |
rev.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
rts.c
|
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
|
2012-11-15 14:28:29 +00:00 |
rts.h
|
Possibly fix another weird crash
|
2010-08-07 23:14:23 +00:00 |
savegame.c
|
Save the configuration files whenever a savegame is made.
|
2013-03-19 06:23:12 +00:00 |
savegame.h
|
Rewrite old-version-savegame signaling in a cleaner fashion.
|
2012-11-13 10:50:06 +00:00 |
sdlmusic.c
|
For novelty, add support for RENDERTYPE=SDL under Windows.
|
2012-11-24 09:13:29 +00:00 |
sector.c
|
player.c: factor out repeated code into P_SetWeaponGamevars().
|
2013-01-20 21:16:54 +00:00 |
sector.h
|
Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member.
|
2013-02-11 17:16:50 +00:00 |
sector_inline.c
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
sector_inline.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
soundefs.h
|
update soundefs.h to match the final v1.5 DEFS.CON
|
2011-08-20 23:27:58 +00:00 |
sounds.c
|
Wrap some ud.camera* and g_camera{Distance,Clock} into CAMERA* macros.
|
2013-01-19 18:28:32 +00:00 |
sounds.h
|
gameexec.c: factor code for "ifnosounds" into sounds.c: A_CheckAnySoundPlaying.
|
2013-01-02 22:33:32 +00:00 |
sounds_mapster32.c
|
Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
|
2012-11-25 13:18:36 +00:00 |
sounds_mapster32.h
|
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
|
2012-03-10 21:22:44 +00:00 |
standard.h
|
Fix JonoF's email address.
|
2012-03-12 04:47:04 +00:00 |
startgtk.game.c
|
Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
|
2012-11-15 14:27:57 +00:00 |
startosx.game.m
|
Clean up some file and directory structure.
|
2012-12-29 10:54:35 +00:00 |
startwin.game.c
|
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
|
2012-12-13 02:37:20 +00:00 |
startwin.game.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
winbits.c
|
Windows: Fix potential crash in version checker.
|
2012-11-29 12:49:41 +00:00 |