.. |
console
|
- Wrap all g_gameType & GAMEFLAG_BLOOD checks into isBlood() inline.
|
2021-01-02 14:46:58 +11:00 |
menu
|
- SW: fixed issue with autoselecting single episode entries with non-empty subtitles.
|
2021-01-27 23:53:26 +01:00 |
movie
|
|
|
music
|
|
|
nodebuilder
|
- use ZDoom's node builder for triangulating sectors that fail the simple approach.
|
2021-04-03 12:44:30 +02:00 |
rendering
|
- sky tweaking
|
2021-04-03 21:06:02 +02:00 |
textures
|
- fixed cases of small textures being used for the sky.
|
2021-03-29 23:25:43 +02:00 |
automap.cpp
|
- implemented RR's geometry effect.
|
2021-04-02 22:52:46 +02:00 |
automap.h
|
- Automap: Put in framework to interpolate automap player.
|
2021-01-02 18:23:01 +11:00 |
binaryangle.h
|
Merge branch 'master' into newrenderer2
|
2021-04-01 16:49:07 +11:00 |
cheathandler.cpp
|
|
|
cheathandler.h
|
|
|
cheats.cpp
|
|
|
cheats.h
|
|
|
compositesaveame.h
|
|
|
compositesavegame.cpp
|
|
|
ct_chat.cpp
|
|
|
d_net.cpp
|
|
|
d_net.h
|
- cleanup.
|
2020-09-13 19:27:05 +02:00 |
d_protocol.cpp
|
|
|
d_protocol.h
|
|
|
d_ticcmd.h
|
|
|
def_.cpp
|
- actually compile the game code as larger units and integrate them in the main project.
|
2021-01-04 11:52:10 +01:00 |
gameconfigfile.cpp
|
- adapt to changed value range of module master volume in ZMusic.
|
2021-03-14 08:51:59 +01:00 |
gameconfigfile.h
|
|
|
gamecontrol.cpp
|
- did some fudging on the scene viewport until thinks looked right again.
|
2021-03-26 01:55:24 +01:00 |
gamecontrol.h
|
- sort the game selection list by definition order in grpinfo.txt.
|
2021-03-12 23:45:03 +01:00 |
gamecvars.cpp
|
Revert "- subjective fix to Duke 3D's RPG harsh recoil."
|
2021-03-31 20:35:18 +11:00 |
gamecvars.h
|
Revert "- subjective fix to Duke 3D's RPG harsh recoil."
|
2021-03-31 20:35:18 +11:00 |
gamefuncs.cpp
|
- used display size for all texture positioning.
|
2021-03-28 18:22:30 +02:00 |
gamefuncs.h
|
- wall sprite WIP.
|
2021-03-27 13:22:34 +01:00 |
gameinput.cpp
|
Merge branch 'master' into newrenderer2
|
2021-04-01 16:49:07 +11:00 |
gameinput.h
|
- PlayerHorizon: Replicate changes to settarget() and processhelpers() methods from 39fe9efaff .
|
2021-03-31 19:44:50 +11:00 |
gamestate.h
|
|
|
gamestruct.h
|
- added a check for game-side-defined voxels when discarding one-sided wall sprites viewed from the back.
|
2021-04-03 21:40:16 +02:00 |
gi.cpp
|
|
|
gi.h
|
|
|
initfs.cpp
|
|
|
inputstate.cpp
|
- InputState::ClearAllInput() : Only clear crouch_toggle bool if outside of a level, and resend SB_CROUCH sync bit if inside a level and crouch_toggle is true.
|
2021-04-01 13:46:16 +11:00 |
inputstate.h
|
- let SyncInput return a combination of gamesetinput and cl_syncinput - also serialize gamesetinput.
|
2020-11-30 23:45:21 +01:00 |
interpolate.cpp
|
- fixed: stale, but still active interpolations for wall positions should not trigger sector retriangulation.
|
2021-04-03 10:26:02 +02:00 |
interpolate.h
|
- moved setsectinterpolate/clearsectinterpolate into the backend.
|
2021-01-04 10:37:14 +01:00 |
intvec.h
|
- fixed interpolation issues with sector objects in SW.
|
2021-03-29 09:25:26 +02:00 |
iterators.h
|
|
|
mainloop.cpp
|
- fixed: G_BuildTiccmd needs to clear the command struct.
|
2021-03-15 10:11:49 +01:00 |
maphack.cpp
|
- fixed maphack loader.
|
2021-03-07 09:39:16 +01:00 |
mapinfo.cpp
|
|
|
mapinfo.h
|
|
|
maploader.cpp
|
- sector portals in RRRA are working.
|
2021-03-24 23:55:10 +01:00 |
mathutil.cpp
|
|
|
mathutil.h
|
|
|
ns.h
|
|
|
packet.h
|
|
|
palette.cpp
|
- moved shadeToLight out of build.h.
|
2021-03-25 09:13:59 +01:00 |
palette.h
|
- moved shadeToLight out of build.h.
|
2021-03-25 09:13:59 +01:00 |
quotemgr.h
|
|
|
quotes.cpp
|
- optimizations for better savegame performance.
|
2020-07-21 21:32:38 +02:00 |
raze_music.cpp
|
|
|
raze_music.h
|
|
|
raze_sound.cpp
|
|
|
raze_sound.h
|
|
|
rts.cpp
|
|
|
rts.h
|
|
|
savegamehelp.cpp
|
- call the game specific analyzesprites functions.
|
2021-03-26 15:06:14 +01:00 |
savegamehelp.h
|
|
|
scancodes.h
|
|
|
screenjob.cpp
|
- Replace scale() calls with Scale() from common.
|
2021-01-05 07:31:34 +11:00 |
screenjob.h
|
|
|
screenshot.cpp
|
|
|
searchpaths.cpp
|
Merge branch 'master' into newrenderer2
|
2021-04-01 16:49:07 +11:00 |
secrets.cpp
|
- Blood: only trigger a secret if the hint system hasn't registered it.
|
2020-12-01 12:52:42 +01:00 |
secrets.h
|
- Blood: only trigger a secret if the hint system hasn't registered it.
|
2020-12-01 12:52:42 +01:00 |
sectorgeometry.cpp
|
- fixed some remaining triangulation issues.
|
2021-04-03 15:10:06 +02:00 |
sectorgeometry.h
|
- use ZDoom's node builder for triangulating sectors that fail the simple approach.
|
2021-04-03 12:44:30 +02:00 |
serialize_obj.h
|
|
|
statistics.cpp
|
|
|
statistics.h
|
|
|
statusbar.h
|
|
|
statusbar2.cpp
|
- Wrap all g_gameType & GAMEFLAG_BLOOD checks into isBlood() inline.
|
2021-01-02 14:46:58 +11:00 |
uiinput.h
|
|
|
version.h
|
- sky tweaking
|
2021-04-03 21:06:02 +02:00 |
zcompile.cpp
|
|
|