raze/source/core
2021-04-03 21:40:16 +02:00
..
console - Wrap all g_gameType & GAMEFLAG_BLOOD checks into isBlood() inline. 2021-01-02 14:46:58 +11:00
menu - SW: fixed issue with autoselecting single episode entries with non-empty subtitles. 2021-01-27 23:53:26 +01:00
movie
music
nodebuilder - use ZDoom's node builder for triangulating sectors that fail the simple approach. 2021-04-03 12:44:30 +02:00
rendering - sky tweaking 2021-04-03 21:06:02 +02:00
textures - fixed cases of small textures being used for the sky. 2021-03-29 23:25:43 +02:00
automap.cpp - implemented RR's geometry effect. 2021-04-02 22:52:46 +02:00
automap.h - Automap: Put in framework to interpolate automap player. 2021-01-02 18:23:01 +11:00
binaryangle.h Merge branch 'master' into newrenderer2 2021-04-01 16:49:07 +11:00
cheathandler.cpp
cheathandler.h
cheats.cpp
cheats.h
compositesaveame.h
compositesavegame.cpp
ct_chat.cpp
d_net.cpp
d_net.h - cleanup. 2020-09-13 19:27:05 +02:00
d_protocol.cpp
d_protocol.h
d_ticcmd.h
def_.cpp - actually compile the game code as larger units and integrate them in the main project. 2021-01-04 11:52:10 +01:00
gameconfigfile.cpp - adapt to changed value range of module master volume in ZMusic. 2021-03-14 08:51:59 +01:00
gameconfigfile.h
gamecontrol.cpp - did some fudging on the scene viewport until thinks looked right again. 2021-03-26 01:55:24 +01:00
gamecontrol.h - sort the game selection list by definition order in grpinfo.txt. 2021-03-12 23:45:03 +01:00
gamecvars.cpp Revert "- subjective fix to Duke 3D's RPG harsh recoil." 2021-03-31 20:35:18 +11:00
gamecvars.h Revert "- subjective fix to Duke 3D's RPG harsh recoil." 2021-03-31 20:35:18 +11:00
gamefuncs.cpp - used display size for all texture positioning. 2021-03-28 18:22:30 +02:00
gamefuncs.h - wall sprite WIP. 2021-03-27 13:22:34 +01:00
gameinput.cpp Merge branch 'master' into newrenderer2 2021-04-01 16:49:07 +11:00
gameinput.h - PlayerHorizon: Replicate changes to settarget() and processhelpers() methods from 39fe9efaff. 2021-03-31 19:44:50 +11:00
gamestate.h
gamestruct.h - added a check for game-side-defined voxels when discarding one-sided wall sprites viewed from the back. 2021-04-03 21:40:16 +02:00
gi.cpp
gi.h
initfs.cpp
inputstate.cpp - InputState::ClearAllInput(): Only clear crouch_toggle bool if outside of a level, and resend SB_CROUCH sync bit if inside a level and crouch_toggle is true. 2021-04-01 13:46:16 +11:00
inputstate.h - let SyncInput return a combination of gamesetinput and cl_syncinput - also serialize gamesetinput. 2020-11-30 23:45:21 +01:00
interpolate.cpp - fixed: stale, but still active interpolations for wall positions should not trigger sector retriangulation. 2021-04-03 10:26:02 +02:00
interpolate.h - moved setsectinterpolate/clearsectinterpolate into the backend. 2021-01-04 10:37:14 +01:00
intvec.h - fixed interpolation issues with sector objects in SW. 2021-03-29 09:25:26 +02:00
iterators.h
mainloop.cpp - fixed: G_BuildTiccmd needs to clear the command struct. 2021-03-15 10:11:49 +01:00
maphack.cpp - fixed maphack loader. 2021-03-07 09:39:16 +01:00
mapinfo.cpp
mapinfo.h
maploader.cpp - sector portals in RRRA are working. 2021-03-24 23:55:10 +01:00
mathutil.cpp
mathutil.h
ns.h
packet.h
palette.cpp - moved shadeToLight out of build.h. 2021-03-25 09:13:59 +01:00
palette.h - moved shadeToLight out of build.h. 2021-03-25 09:13:59 +01:00
quotemgr.h
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp
raze_music.h
raze_sound.cpp
raze_sound.h
rts.cpp
rts.h
savegamehelp.cpp - call the game specific analyzesprites functions. 2021-03-26 15:06:14 +01:00
savegamehelp.h
scancodes.h
screenjob.cpp - Replace scale() calls with Scale() from common. 2021-01-05 07:31:34 +11:00
screenjob.h
screenshot.cpp
searchpaths.cpp Merge branch 'master' into newrenderer2 2021-04-01 16:49:07 +11:00
secrets.cpp - Blood: only trigger a secret if the hint system hasn't registered it. 2020-12-01 12:52:42 +01:00
secrets.h - Blood: only trigger a secret if the hint system hasn't registered it. 2020-12-01 12:52:42 +01:00
sectorgeometry.cpp - fixed some remaining triangulation issues. 2021-04-03 15:10:06 +02:00
sectorgeometry.h - use ZDoom's node builder for triangulating sectors that fail the simple approach. 2021-04-03 12:44:30 +02:00
serialize_obj.h
statistics.cpp
statistics.h
statusbar.h
statusbar2.cpp - Wrap all g_gameType & GAMEFLAG_BLOOD checks into isBlood() inline. 2021-01-02 14:46:58 +11:00
uiinput.h
version.h - sky tweaking 2021-04-03 21:06:02 +02:00
zcompile.cpp