raze/polymer/eduke32/source/soundefs.h

417 lines
17 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#define KICK_HIT 0
#define PISTOL_RICOCHET 1
#define PISTOL_BODYHIT 2
#define PISTOL_FIRE 3
#define EJECT_CLIP 4
#define INSERT_CLIP 5
#define CHAINGUN_FIRE 6
#define RPG_SHOOT 7
#define POOLBALLHIT 8
#define RPG_EXPLODE 9
#define CAT_FIRE 10
#define SHRINKER_FIRE 11
#define ACTOR_SHRINKING 12
#define PIPEBOMB_BOUNCE 13
#define PIPEBOMB_EXPLODE 14
#define LASERTRIP_ONWALL 15
#define LASERTRIP_ARMING 16
#define LASERTRIP_EXPLODE 17
#define VENT_BUST 18
#define GLASS_BREAKING 19
#define GLASS_HEAVYBREAK 20
#define SHORT_CIRCUIT 21
#define ITEM_SPLASH 22
#define DUKE_BREATHING 23
#define DUKE_EXHALING 24
#define DUKE_GASP 25
#define SLIM_RECOG 26
// #define ENDSEQVOL3SND1 27
#define DUKE_URINATE 28
#define ENDSEQVOL3SND2 29
#define ENDSEQVOL3SND3 30
#define DUKE_PASSWIND 32
#define DUKE_CRACK 33
#define SLIM_ATTACK 34
#define SOMETHINGHITFORCE 35
#define DUKE_DRINKING 36
#define DUKE_KILLED1 37
#define DUKE_GRUNT 38
#define DUKE_HARTBEAT 39
#define DUKE_ONWATER 40
#define DUKE_DEAD 41
#define DUKE_LAND 42
#define DUKE_WALKINDUCTS 43
#define DUKE_GLAD 44
#define DUKE_YES 45
#define DUKE_HEHE 46
#define DUKE_SHUCKS 47
#define DUKE_UNDERWATER 48
#define DUKE_JETPACK_ON 49
#define DUKE_JETPACK_IDLE 50
#define DUKE_JETPACK_OFF 51
#define LIZTROOP_GROWL 52
#define LIZTROOP_TALK1 53
#define LIZTROOP_TALK2 54
#define LIZTROOP_TALK3 55
#define DUKETALKTOBOSS 56
#define LIZCAPT_GROWL 57
#define LIZCAPT_TALK1 58
#define LIZCAPT_TALK2 59
#define LIZCAPT_TALK3 60
#define LIZARD_BEG 61
#define LIZARD_PAIN 62
#define LIZARD_DEATH 63
#define LIZARD_SPIT 64
#define DRONE1_HISSRATTLE 65
#define DRONE1_HISSSCREECH 66
#define DUKE_TIP2 67
#define FLESH_BURNING 68
#define SQUISHED 69
#define TELEPORTER 70
#define ELEVATOR_ON 71
#define DUKE_KILLED3 72
#define ELEVATOR_OFF 73
#define DOOR_OPERATE1 74
#define SUBWAY 75
#define SWITCH_ON 76
#define FAN 77
#define DUKE_GETWEAPON3 78
#define FLUSH_TOILET 79
#define HOVER_CRAFT 80
#define EARTHQUAKE 81
#define INTRUDER_ALERT 82
#define END_OF_LEVEL_WARN 83
#define ENGINE_OPERATING 84
#define REACTOR_ON 85
#define COMPUTER_AMBIENCE 86
#define GEARS_GRINDING 87
#define BUBBLE_AMBIENCE 88
#define MACHINE_AMBIENCE 89
#define SEWER_AMBIENCE 90
#define WIND_AMBIENCE 91
#define SOMETHING_DRIPPING 92
#define STEAM_HISSING 93
#define THEATER_BREATH 94
#define BAR_MUSIC 95
#define BOS1_ROAM 96
#define BOS1_RECOG 97
#define BOS1_ATTACK1 98
#define BOS1_PAIN 99
#define BOS1_DYING 100
#define BOS2_ROAM 101
#define BOS2_RECOG 102
#define BOS2_ATTACK 103
#define BOS2_PAIN 104
#define BOS2_DYING 105
#define GETATOMICHEALTH 106
#define DUKE_GETWEAPON2 107
#define BOS3_DYING 108
#define SHOTGUN_FIRE 109
#define PRED_ROAM 110
#define PRED_RECOG 111
#define PRED_ATTACK 112
#define PRED_PAIN 113
#define PRED_DYING 114
#define CAPT_ROAM 115
#define CAPT_ATTACK 116
#define CAPT_RECOG 117
#define CAPT_PAIN 118
#define CAPT_DYING 119
#define PIG_ROAM 120
#define PIG_RECOG 121
#define PIG_ATTACK 122
#define PIG_PAIN 123
#define PIG_DYING 124
#define RECO_ROAM 125
#define RECO_RECOG 126
#define RECO_ATTACK 127
#define RECO_PAIN 128
#define RECO_DYING 129
#define DRON_ROAM 130
#define DRON_RECOG 131
#define DRON_ATTACK1 132
#define DRON_PAIN 133
#define DRON_DYING 134
#define COMM_ROAM 135
#define COMM_RECOG 136
#define COMM_ATTACK 137
#define COMM_PAIN 138
#define COMM_DYING 139
#define OCTA_ROAM 140
#define OCTA_RECOG 141
#define OCTA_ATTACK1 142
#define OCTA_PAIN 143
#define OCTA_DYING 144
#define TURR_ROAM 145
#define TURR_RECOG 146
#define TURR_ATTACK 147
#define DUMPSTER_MOVE 148
#define SLIM_DYING 149
#define BOS3_ROAM 150
#define BOS3_RECOG 151
#define BOS3_ATTACK1 152
#define BOS3_PAIN 153
#define BOS1_ATTACK2 154
#define COMM_SPIN 155
#define BOS1_WALK 156
#define DRON_ATTACK2 157
#define THUD 158
#define OCTA_ATTACK2 159
#define WIERDSHOT_FLY 160
#define TURR_PAIN 161
#define TURR_DYING 162
#define SLIM_ROAM 163
#define LADY_SCREAM 164
#define DOOR_OPERATE2 165
#define DOOR_OPERATE3 166
#define DOOR_OPERATE4 167
#define BORNTOBEWILDSND 168
#define SHOTGUN_COCK 169
#define GENERIC_AMBIENCE1 170
#define GENERIC_AMBIENCE2 171
#define GENERIC_AMBIENCE3 172
#define GENERIC_AMBIENCE4 173
#define GENERIC_AMBIENCE5 174
#define GENERIC_AMBIENCE6 175
#define BOS3_ATTACK2 176
#define GENERIC_AMBIENCE17 177
#define GENERIC_AMBIENCE18 178
#define GENERIC_AMBIENCE19 179
#define GENERIC_AMBIENCE20 180
#define GENERIC_AMBIENCE21 181
#define GENERIC_AMBIENCE22 182
#define SECRETLEVELSND 183
#define GENERIC_AMBIENCE8 184
#define GENERIC_AMBIENCE9 185
#define GENERIC_AMBIENCE10 186
#define GENERIC_AMBIENCE11 187
#define GENERIC_AMBIENCE12 188
#define GENERIC_AMBIENCE13 189
#define GENERIC_AMBIENCE14 190
#define GENERIC_AMBIENCE15 192
#define GENERIC_AMBIENCE16 193
#define FIRE_CRACKLE 194
#define BONUS_SPEECH1 195
#define BONUS_SPEECH2 196
#define BONUS_SPEECH3 197
#define PIG_CAPTURE_DUKE 198
#define BONUS_SPEECH4 199
#define DUKE_LAND_HURT 200
#define DUKE_HIT_STRIPPER1 201
#define DUKE_TIP1 202
#define DUKE_KILLED2 203
#define PRED_ROAM2 204
#define PIG_ROAM2 205
#define DUKE_GETWEAPON1 206
#define DUKE_SEARCH2 207
#define DUKE_CRACK2 208
#define DUKE_SEARCH 209
#define DUKE_GET 210
#define DUKE_LONGTERM_PAIN 211
#define MONITOR_ACTIVE 212
#define NITEVISION_ONOFF 213
#define DUKE_HIT_STRIPPER2 214
#define DUKE_CRACK_FIRST 215
#define DUKE_USEMEDKIT 216
#define DUKE_TAKEPILLS 217
#define DUKE_PISSRELIEF 218
#define SELECT_WEAPON 219
#define WATER_GURGLE 220
#define DUKE_GETWEAPON4 221
#define JIBBED_ACTOR1 222
#define JIBBED_ACTOR2 223
#define JIBBED_ACTOR3 224
#define JIBBED_ACTOR4 225
#define JIBBED_ACTOR5 226
#define JIBBED_ACTOR6 227
#define JIBBED_ACTOR7 228
#define DUKE_GOTHEALTHATLOW 229
#define BOSSTALKTODUKE 230
#define WAR_AMBIENCE1 231
#define WAR_AMBIENCE2 232
#define WAR_AMBIENCE3 233
#define WAR_AMBIENCE4 234
#define WAR_AMBIENCE5 235
#define WAR_AMBIENCE6 236
#define WAR_AMBIENCE7 237
#define WAR_AMBIENCE8 238
#define WAR_AMBIENCE9 239
#define WAR_AMBIENCE10 240
#define ALIEN_TALK1 241
#define ALIEN_TALK2 242
#define EXITMENUSOUND 243
#define FLY_BY 244
#define DUKE_SCREAM 245
#define SHRINKER_HIT 246
#define RATTY 247
#define INTO_MENU 248
#define BONUSMUSIC 249
#define DUKE_BOOBY 250
#define DUKE_TALKTOBOSSFALL 251
#define DUKE_LOOKINTOMIRROR 252
#define PIG_ROAM3 253
#define KILLME 254
#define DRON_JETSND 255
#define SPACE_DOOR1 256
#define SPACE_DOOR2 257
#define SPACE_DOOR3 258
#define SPACE_DOOR4 259
#define SPACE_DOOR5 260
#define ALIEN_ELEVATOR1 261
#define VAULT_DOOR 262
#define JIBBED_ACTOR13 263
#define DUKE_GETWEAPON6 264
#define JIBBED_ACTOR8 265
#define JIBBED_ACTOR9 266
#define JIBBED_ACTOR10 267
#define JIBBED_ACTOR11 268
#define JIBBED_ACTOR12 269
#define DUKE_KILLED4 270
#define DUKE_KILLED5 271
#define ALIEN_SWITCH1 272
#define DUKE_STEPONFECES 273
#define DUKE_LONGTERM_PAIN2 274
#define DUKE_LONGTERM_PAIN3 275
#define DUKE_LONGTERM_PAIN4 276
#define COMPANB2 277
#define KTIT 278
#define HELICOP_IDLE 279
#define STEPNIT 280
#define SPACE_AMBIENCE1 281
#define SPACE_AMBIENCE2 282
#define SLIM_HATCH 283
#define RIPHEADNECK 284
#define FOUNDJONES 285
#define ALIEN_DOOR1 286
#define ALIEN_DOOR2 287
#define ENDSEQVOL3SND4 288
#define ENDSEQVOL3SND5 289
#define ENDSEQVOL3SND6 290
#define ENDSEQVOL3SND7 291
#define ENDSEQVOL3SND8 292
#define ENDSEQVOL3SND9 293
#define WHIPYOURASS 294
#define ENDSEQVOL2SND1 295
#define ENDSEQVOL2SND2 296
#define ENDSEQVOL2SND3 297
#define ENDSEQVOL2SND4 298
#define ENDSEQVOL2SND5 299
#define ENDSEQVOL2SND6 300
#define ENDSEQVOL2SND7 301
#define GENERIC_AMBIENCE23 302
#define SOMETHINGFROZE 303
#define DUKE_LONGTERM_PAIN5 304
#define DUKE_LONGTERM_PAIN6 305
#define DUKE_LONGTERM_PAIN7 306
#define DUKE_LONGTERM_PAIN8 307
#define WIND_REPEAT 308
#define MYENEMY_ROAM 309
#define MYENEMY_HURT 310
#define MYENEMY_DEAD 311
#define MYENEMY_SHOOT 312
#define STORE_MUSIC 313
#define STORE_MUSIC_BROKE 314
#define ACTOR_GROWING 315
#define NEWBEAST_ROAM 316
#define NEWBEAST_RECOG 317
#define NEWBEAST_ATTACK 318
#define NEWBEAST_PAIN 319
#define NEWBEAST_DYING 320
#define NEWBEAST_SPIT 321
#define VOL4_1 322
#define SUPERMARKET 323
#define MOUSEANNOY 324
#define BOOKEM 325
#define SUPERMARKETCRY 326
#define DESTRUCT 327
#define EATFOOD 328
#define MAKEMYDAY 329
#define WITNESSSTAND 330
#define VACATIONSPEECH 331
#define YIPPEE1 332
#define YOHOO1 333
#define YOHOO2 334
#define DOLPHINSND 335
#define TOUGHGALSND1 336
#define TOUGHGALSND2 337
#define TOUGHGALSND3 338
#define TOUGHGALSND4 339
#define TANK_ROAM 340
#define BOS4_ROAM 341
#define BOS4_RECOG 342
#define BOS4_ATTACK 343
#define BOS4_PAIN 344
#define BOS4_DYING 345
#define NEWBEAST_ATTACKMISS 346
#define VOL4_2 347
#define COOKINGDEEPFRIER 348
#define WHINING_DOG 349
#define DEAD_DOG 350
#define LIGHTNING_SLAP 351
#define THUNDER 352
#define HAPPYMOUSESND1 353
#define HAPPYMOUSESND2 354
#define HAPPYMOUSESND3 355
#define HAPPYMOUSESND4 356
#define ALARM 357
#define RAIN 358
#define DTAG_GREENRUN 359
#define DTAG_BROWNRUN 360
#define DTAG_GREENSCORE 361
#define DTAG_BROWNSCORE 362
#define INTRO4_1 363
#define INTRO4_2 364
#define INTRO4_3 365
#define INTRO4_4 366
#define INTRO4_5 367
#define INTRO4_6 368
#define SCREECH 369
#define BOSS4_DEADSPEECH 370
#define BOSS4_FIRSTSEE 371
#define PARTY_SPEECH 372
#define POSTAL_SPEECH 373
#define TGSPEECH 374
#define DOGROOMSPEECH 375
#define SMACKED 376
#define MDEVSPEECH 377
#define AREA51SPEECH 378
#define JEEPSOUND 379
#define BIGDOORSLAM 380
#define BOS4_LAY 381
#define WAVESOUND 382
#define ILLBEBACK 383
#define VOL4ENDSND1 384
#define VOL4ENDSND2 385
#define EXPANDERHIT 386
#define SNAKESPEECH 387
#define EXPANDERSHOOT 388
#define GETBACKTOWORK 389
#define JIBBED_ACTOR14 390
#define JIBBED_ACTOR15 391
#define INTRO4_B 392
#define BIGBANG 393
#define SMACKIT 394
#define BELLSND 395
// MAXIMUM NUMBER OF SOUNDS: 450 ( 0-449 )