raze/source
Christoph Oelckers 9b9c009de9 - copybyte is not the same as memcpy.
It should be inlined to use it, though, because homegrown loops for this stuff may have been ok in 1995, but not in 2019.
2019-12-15 21:06:41 +01:00
..
audiolib - fix merge errors. 2019-12-08 08:51:54 +01:00
blood - refactoring of DN3D sound code complete but not tested yet. 2019-12-15 13:34:00 +01:00
build - copybyte is not the same as memcpy. 2019-12-15 21:06:41 +01:00
common - sound is finally playing, but the volume needs balancing and positioning doesn't seem to be 100% correct. 2019-12-15 20:16:36 +01:00
duke3d - did some tweaks to the sound. 2019-12-15 20:55:15 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - renamed the remaining file system access wrappers in cache1d.h 2019-12-07 10:31:27 +01:00
libsmackerdec - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
platform - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
rr - copybyte is not the same as memcpy. 2019-12-15 21:06:41 +01:00
sw - copybyte is not the same as memcpy. 2019-12-15 21:06:41 +01:00
thirdparty - refactoring of DN3D sound code complete but not tested yet. 2019-12-15 13:34:00 +01:00
CMakeLists.txt Merge branch 'master' into sound 2019-12-15 07:57:48 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00