raze/source/core/rendering/scene
2021-09-18 13:04:46 +02:00
..
hw_bunchdrawer.cpp - fixed BunchInFront to do a more thorough comparison in case it encounters colinear walls. 2021-05-21 14:32:01 +02:00
hw_bunchdrawer.h - fixed BunchInFront to do a more thorough comparison in case it encounters colinear walls. 2021-05-21 14:32:01 +02:00
hw_clipper.cpp
hw_clipper.h
hw_drawinfo.cpp - flag sprites for automapping regardless of the 'automapping' variable's value. 2021-09-12 18:22:38 +02:00
hw_drawinfo.h
hw_drawlist.cpp - fixed vertex generation when splitting walls by planes on old hardware. 2021-09-18 13:04:46 +02:00
hw_drawlist.h - fixed vertex generation when splitting walls by planes on old hardware. 2021-09-18 13:04:46 +02:00
hw_drawlistadd.cpp - fixed yet another problem with the local 'sprite' variables in HWWall causing problems. 2021-05-07 00:09:30 +02:00
hw_drawstructs.h - render free standing wall sprites without depth bias. 2021-05-20 12:36:35 +02:00
hw_flats.cpp - fixed: Floor sprites must set their view orientation. 2021-06-02 20:32:35 +02:00
hw_portal.cpp - fixed the remaining warnings. 2021-05-12 21:50:01 +02:00
hw_portal.h - restrict the sky portal shortcut to skies in scenes where there are no other portals. 2021-05-03 14:52:23 +02:00
hw_sky.cpp - fixed new renderer's use of fog on skies: The palette value from the wall was used instead of the one from the sky plane. 2021-05-29 12:09:16 +02:00
hw_skyportal.cpp
hw_sprites.cpp - split off the extended sprite flags into their own word. 2021-09-12 18:26:35 +02:00
hw_walls.cpp - depth bias fixes. 2021-06-09 00:47:13 +02:00