raze/source
2020-09-05 16:21:53 +02:00
..
blood - route all game state changes through game actions. 2020-09-05 15:43:34 +02:00
build - re-implemented VP8 support. 2020-09-05 11:58:19 +02:00
common - fixed: A screen job that fades out was not rendering its final (black) frame which could result in visual glitches. 2020-09-05 15:59:32 +02:00
core - fixed screen job timer when paused 2020-09-05 16:21:53 +02:00
exhumed - route all game state changes through game actions. 2020-09-05 15:43:34 +02:00
games/duke - fixed screen job timer when paused 2020-09-05 16:21:53 +02:00
glbackend - tinkering with the savepic code. 2020-09-01 19:21:00 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - route all game state changes through game actions. 2020-09-05 15:43:34 +02:00
thirdparty - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - implemented the 'god' cheat as a network command. 2020-09-03 00:29:17 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00