raze/source/core/rendering
Christoph Oelckers 97d76a01e4 - SW: do a proper implementation for sprites which do not want texture animations.
Instead of hacking the picanm table it is far more preferable to flag the sprite as non-animating and let the renderer handle it.
2022-12-11 19:45:38 +01:00
..
scene - SW: do a proper implementation for sprites which do not want texture animations. 2022-12-11 19:45:38 +01:00
hw_entrypoint.cpp - do the handling of 90° rotated wall textures in the renderer instead of duplicating the texture. 2022-12-11 19:43:58 +01:00
hw_models.cpp - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
hw_models.h - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
hw_palmanager.cpp
hw_palmanager.h
hw_sections.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
hw_sections.h - eliminate all use of integer coordinates in the sector geometry creation code. 2022-10-05 18:31:46 +02:00
hw_vertexmap.cpp - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
hw_vertexmap.h
hw_voxels.cpp - rewrote the model storage code. 2022-10-27 16:55:54 +02:00
hw_voxels.h - rewrote the model storage code. 2022-10-27 16:55:54 +02:00
render.h - Cleanup of render draw code to use new angle getter. 2022-12-11 18:41:59 +01:00