mirror of
https://github.com/DrBeef/Raze.git
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481 lines
16 KiB
C++
481 lines
16 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "typedefs.h"
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#include <string.h>
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#include "player.h"
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#include "init.h"
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#include "engine.h"
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#include "exhumed.h"
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#include "view.h"
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#include "v_2ddrawer.h"
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BEGIN_PS_NS
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short bShowTowers = kFalse;
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int ldMapZoom;
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int lMapZoom;
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void MarkSectorSeen(short nSector);
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void InitMap()
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{
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show2dsector.Zero();
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memset(show2dwall, 0, sizeof(show2dwall));
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memset(show2dsprite, 0, sizeof(show2dsprite));
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ldMapZoom = 64;
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lMapZoom = 1000;
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}
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void GrabMap()
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{
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for (int i = 0; i < numsectors; i++) {
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MarkSectorSeen(i);
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}
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}
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void MarkSectorSeen(short nSector)
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{
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if (!show2dsector[nSector])
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{
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show2dsector.Set(nSector);
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short startwall = sector[nSector].wallptr;
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short nWalls = sector[nSector].wallnum;
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short endwall = startwall + nWalls;
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while (startwall <= endwall)
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{
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show2dwall[startwall >> 3] = (1 << (startwall & 7)) | show2dwall[startwall >> 3];
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startwall++;
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}
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}
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}
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void drawoverheadmap(int cposx, int cposy, int czoom, short cang)
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{
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#ifndef __WATCOMC__ // FIXME - Won't compile on Watcom
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int xvect = sintable[(2048 - cang) & 2047] * czoom;
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int yvect = sintable[(1536 - cang) & 2047] * czoom;
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int xvect2 = mulscale(xvect, yxaspect, 16);
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int yvect2 = mulscale(yvect, yxaspect, 16);
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// draw player position arrow
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renderDrawLine(xdim << 11, (ydim << 11) - 20480, xdim << 11, (ydim << 11) + 20480, 24);
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renderDrawLine((xdim << 11) - 20480, ydim << 11, xdim << 11, (ydim << 11) - 20480, 24);
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renderDrawLine((xdim << 11) + 20480, ydim << 11, xdim << 11, (ydim << 11) - 20480, 24);
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short nPlayerSprite = PlayerList[nLocalPlayer].nSprite;
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int nPlayerZ = sprite[nPlayerSprite].z;
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for (int nSector = 0; nSector < numsectors; nSector++)
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{
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short startwall = sector[nSector].wallptr;
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short nWalls = sector[nSector].wallnum;
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short endwall = startwall + nWalls - 1;
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int nCeilZ = sector[nSector].ceilingz;
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int nFloorZ = sector[nSector].floorz;
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int nZVal = nFloorZ - nPlayerZ;
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if (nZVal < 0) {
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nZVal = -nZVal;
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}
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int var_10 = nZVal >> 13;
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if (var_10 > 12) {
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var_10 = 12;
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}
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var_10 = 111 - var_10;
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// int startwallB = startwall;
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for (int nWall = startwall; nWall <= endwall; nWall++)
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{
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short nextwall = wall[nWall].nextwall;
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if (nextwall >= 0)
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{
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if (show2dwall[nWall >> 3] & (1 << (nWall & 7)))
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{
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if (nextwall <= nWall || (show2dwall[nextwall >> 3] & (1 << (nextwall & 7))) <= 0)
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{
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if (nCeilZ != sector[wall[nWall].nextsector].ceilingz ||
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nFloorZ != sector[wall[nWall].nextsector].floorz ||
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((wall[nextwall].cstat | wall[nWall].cstat) & 0x30))
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{
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int ox = wall[nWall].x - cposx;
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int oy = wall[nWall].y - cposy;
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int x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
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int y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
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int nWall2 = wall[nWall].point2;
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ox = wall[nWall2].x - cposx;
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oy = wall[nWall2].y - cposy;
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int x2 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
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int y2 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
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renderDrawLine(x1 + (xdim << 11), y1 + (ydim << 11), x2 + (xdim << 11), y2 + (ydim << 11), var_10);
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/*
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drawline256(
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((unsigned __int64)(v4 * (signed __int64)v12) >> 16)
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- ((unsigned __int64)(v5 * (signed __int64)v13) >> 16)
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+ (xdim << 11),
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((unsigned __int64)(v42 * (signed __int64)v12) >> 16)
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+ ((unsigned __int64)(v43 * (signed __int64)v13) >> 16)
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+ (ydim << 11),
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(build_xdim << 11)
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+ ((unsigned __int64)(v4 * (signed __int64)(*v14 - v31)) >> 16)
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- ((unsigned __int64)(v5 * (signed __int64)(v14[1] - v30)) >> 16),
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ydim << 11)
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+ ((unsigned __int64)(v43 * (signed __int64)(v14[1] - v30)) >> 16)
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+ ((unsigned __int64)(v42 * (signed __int64)(*v14 - v31)) >> 16),
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v48);
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*/
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}
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}
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}
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}
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}
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}
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// int var_4C = 0;
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// int var_48 = 0;
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for (int nSector = 0; nSector < numsectors; nSector++)
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{
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int startwall = sector[nSector].wallptr;
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int nWalls = sector[nSector].wallnum;
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int endwall = startwall + nWalls - 1;
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int nFloorZ = sector[nSector].floorz;
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int nVal = nFloorZ - nPlayerZ;
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if (nVal < 0) {
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nVal = -nVal;
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}
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int var_14 = nVal >> 13;
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if (var_14 <= 15)
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{
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var_14 = 111 - var_14;
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for (int nWall = startwall; nWall <= endwall; nWall++)
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{
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if (wall[nWall].nextwall < 0)
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{
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if (show2dwall[nWall >> 3] & (1 << (nWall & 7)))
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{
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if (tilesiz[wall[nWall].picnum].x && tilesiz[wall[nWall].picnum].y)
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{
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int ox = wall[nWall].x - cposx;
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int oy = wall[nWall].y - cposy;
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int x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
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int y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
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int nWall2 = wall[nWall].point2;
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ox = wall[nWall2].x - cposx;
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oy = wall[nWall2].y - cposy;
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int x2 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
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int y2 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
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renderDrawLine(x1 + (xdim << 11), y1 + (ydim << 11), x2 + (xdim << 11), y2 + (ydim << 11), 24);
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/*
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v19 = *v17 - v31;
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v20 = v17[1] - v30;
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v21 = &wall[8 * *((_WORD *)v17 + 4)];
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build_drawline256(
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(build_xdim << 11)
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+ ((unsigned __int64)(v4 * (signed __int64)v19) >> 16)
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- ((unsigned __int64)(v5 * (signed __int64)v20) >> 16),
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(build_ydim << 11)
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+ ((unsigned __int64)(v42 * (signed __int64)v19) >> 16)
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+ ((unsigned __int64)(v43 * (signed __int64)v20) >> 16),
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(build_xdim << 11)
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+ ((unsigned __int64)(v4 * (signed __int64)(*v21 - v31)) >> 16)
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- ((unsigned __int64)(v5 * (signed __int64)(v21[1] - v30)) >> 16),
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(build_ydim << 11)
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+ ((unsigned __int64)(v42 * (signed __int64)(*v21 - v31)) >> 16)
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+ ((unsigned __int64)(v43 * (signed __int64)(v21[1] - v30)) >> 16),
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v46);
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*/
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}
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}
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}
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}
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if (bShowTowers)
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{
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for (int nSprite = headspritestat[406]; nSprite != -1; nSprite = nextspritestat[nSprite])
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{
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int ox = sprite[nSprite].x - cposx; // var_64
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int oy = sprite[nSprite].y - cposx; // var_68
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// int var_58 = mulscale(var_64, xvect, 16) - mulscale(var_68, yvect, 16);
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int x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
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int y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
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//int var_58 = mulscale(var_64, xvect, 16) - mulscale(var_68, yvect, 16);
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//int esi = mulscale(var_68, xvect2, 16) + mulscale(var_65, yvect2, 16)
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//v25 = ((unsigned __int64)(v4 * (signed __int64)ox) >> 16)
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// - ((unsigned __int64)(v5 * (signed __int64)oy) >> 16);
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//v26 = ((unsigned __int64)(v42 * (signed __int64)ox) >> 16)
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// + ((unsigned __int64)(v43 * (signed __int64)oy) >> 16);
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//v27 = v26 + 2048;
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//v28 = v26 + 2048 + (ydim << 11);
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//v26 -= 2048;
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// v25 is x1
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// v26 is y1
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// v27 is y1 + 2048
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// v28 is y1 + 2048 + (ydim << 1);
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renderDrawLine(
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x1 - 2048 + (xdim << 11),
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y1 - 2048 + (ydim << 11),
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x1 - 2048 + (xdim << 11),
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y1 + 2048 + (ydim << 1),
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170);
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renderDrawLine(
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x1 + (xdim << 11),
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y1 + (ydim << 11),
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x1 + (xdim << 11),
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y1 + 2048 + (ydim << 11),
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170);
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renderDrawLine(
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x1 + 2048 + (xdim << 11),
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y1 + (ydim << 11),
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x1 + 2048 + (xdim << 11),
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y1 + 2048 + (ydim << 11),
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170);
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}
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}
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}
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}
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#endif
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}
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#ifdef _MSC_VER
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#pragma warning(disable:4101) // this function produces a little bit too much noise
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#endif
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static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16_t cang)
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{
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int32_t i, j, k, x1, y1, x2=0, y2=0, ox, oy;
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int32_t z1, z2, startwall, endwall;
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int32_t xvect, yvect, xvect2, yvect2;
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char col;
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uwallptr_t wal, wal2;
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int32_t tmpydim = (xdim*5)/8;
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renderSetAspect(65536, divscale16(tmpydim*320, xdim*200));
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xvect = sintable[(-cang)&2047] * czoom;
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yvect = sintable[(1536-cang)&2047] * czoom;
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xvect2 = mulscale16(xvect, yxaspect);
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yvect2 = mulscale16(yvect, yxaspect);
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//renderDisableFog();
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// draw player position arrow
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renderDrawLine(xdim << 11, (ydim << 11) - 20480, xdim << 11, (ydim << 11) + 20480, 24);
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renderDrawLine((xdim << 11) - 20480, ydim << 11, xdim << 11, (ydim << 11) - 20480, 24);
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renderDrawLine((xdim << 11) + 20480, ydim << 11, xdim << 11, (ydim << 11) - 20480, 24);
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short nPlayerSprite = PlayerList[nLocalPlayer].nSprite;
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int nPlayerZ = sprite[nPlayerSprite].z;
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//Draw red lines
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for (i=numsectors-1; i>=0; i--)
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{
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if (!gFullMap && !show2dsector[i]) continue;
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startwall = sector[i].wallptr;
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endwall = sector[i].wallptr + sector[i].wallnum;
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z1 = sector[i].ceilingz;
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z2 = sector[i].floorz;
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for (j=startwall, wal=(uwallptr_t)&wall[startwall]; j<endwall; j++, wal++)
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{
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k = wal->nextwall;
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if (k < 0) continue;
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if (sector[wal->nextsector].ceilingz == z1 && sector[wal->nextsector].floorz == z2)
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if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0) continue;
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if (nMapMode == 2)
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col = 111;
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else
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col = 111 - min(klabs(z2 - nPlayerZ) >> 13, 12);
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ox = wal->x-cposx;
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oy = wal->y-cposy;
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x1 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
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y1 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
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wal2 = (uwallptr_t)&wall[wal->point2];
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ox = wal2->x-cposx;
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oy = wal2->y-cposy;
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x2 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
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y2 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
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renderDrawLine(x1, y1, x2, y2, col);
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}
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}
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//Draw white lines
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for (i=numsectors-1; i>=0; i--)
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{
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if (!gFullMap && !show2dsector[i]) continue;
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startwall = sector[i].wallptr;
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endwall = sector[i].wallptr + sector[i].wallnum;
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z2 = sector[i].floorz;
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if (nMapMode == 2)
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{
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col = 111;
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}
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else
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{
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col = klabs(z2 - nPlayerZ) >> 13;
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if (col > 15)
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continue;
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col = 111 - col;
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}
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k = -1;
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for (j=startwall, wal=(uwallptr_t)&wall[startwall]; j<endwall; j++, wal++)
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{
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if (wal->nextwall >= 0) continue;
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if (!tileGetTexture(wal->picnum)->isValid()) continue;
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if (j == k)
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{
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x1 = x2;
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y1 = y2;
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}
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else
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{
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ox = wal->x-cposx;
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oy = wal->y-cposy;
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x1 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
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y1 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
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}
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k = wal->point2;
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wal2 = (uwallptr_t)&wall[k];
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ox = wal2->x-cposx;
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oy = wal2->y-cposy;
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x2 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
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y2 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
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renderDrawLine(x1, y1, x2, y2, col);
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}
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}
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//renderEnableFog();
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videoSetCorrectedAspect();
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#if 0
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for (TRAVERSE_CONNECT(p))
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{
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if (ud.scrollmode && p == screenpeek) continue;
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auto const pPlayer = &ps[p];
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auto const pSprite = (uspriteptr_t)&sprite[pPlayer->i];
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ox = pSprite->x - cposx;
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oy = pSprite->y - cposy;
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daang = (pSprite->ang - cang) & 2047;
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if (p == screenpeek)
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{
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ox = 0;
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oy = 0;
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daang = 0;
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}
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x1 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
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y1 = mulscale16(oy, xvect2) + mulscale16(ox, yvect2);
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if (p == screenpeek || GTFLAGS(GAMETYPE_OTHERPLAYERSINMAP))
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{
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if (pSprite->xvel > 16 && pPlayer->on_ground)
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i = APLAYERTOP+(((int32_t) totalclock>>4)&3);
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else
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i = APLAYERTOP;
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i = VM_OnEventWithReturn(EVENT_DISPLAYOVERHEADMAPPLAYER, pPlayer->i, p, i);
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if (i < 0)
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continue;
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j = klabs(pPlayer->truefz - pPlayer->pos.z) >> 8;
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j = mulscale16(czoom * (pSprite->yrepeat + j), yxaspect);
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if (j < 22000) j = 22000;
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else if (j > (65536<<1)) j = (65536<<1);
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rotatesprite_win((x1<<4)+(xdim<<15), (y1<<4)+(ydim<<15), j, daang, i, pSprite->shade,
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P_GetOverheadPal(pPlayer), 0);
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}
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}
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#endif
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}
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void UpdateMap()
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{
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if (sector[initsect].ceilingpal != 3 || (nPlayerTorch[nLocalPlayer] != 0)) {
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MarkSectorSeen(initsect);
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}
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}
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void DrawMap()
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{
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|
if (!nFreeze && nMapMode) {
|
|
//drawoverheadmap(initx, inity, lMapZoom, inita);
|
|
if (nMapMode == 2)
|
|
{
|
|
twod->ClearScreen();
|
|
RefreshBackground();
|
|
renderDrawMapView(initx, inity, lMapZoom, inita);
|
|
}
|
|
G_DrawOverheadMap(initx, inity, lMapZoom, inita);
|
|
}
|
|
}
|
|
END_PS_NS
|