raze/polymer/eduke32/build/src
helixhorned 99160ede88 Introduce additional rotatesprite bit for internal use and mask ext. ones from CON.
ROTATESPRITE_MAX is moved to build.h and all orientation bits from CON commands
using rotatesprite are ANDed with (ROTATESPRITE_MAX-1).  Some of the functions
use ROTATESPRITE_MAX for different internal purposes, which will not be exposed
to CON now (a good thing).  Also, dorotspr_handle_bit2 is made clearer.

git-svn-id: https://svn.eduke32.com/eduke32@2929 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 12:57:57 +00:00
..
misc Build tools: 2012-03-23 20:23:46 +00:00
tmp Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
util generateicon: fix inconsistent format letter vs. vararg in fprintf. 2012-04-08 15:52:24 +00:00
a-c.c Classic-noasm: fix drawing of walls and maskwalls with non-pow2 y size tiles. 2012-07-06 11:26:24 +00:00
a.masm Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
a.nasm Classic: add {,m,t}vlineasm1nonpow2, currently unreferenced from high-level drawing. 2012-07-06 11:27:46 +00:00
a.wasm Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
baselayer.c Massive menu input control revamp/cleanup/factor. (added: input.[ch]) 2012-06-03 16:11:22 +00:00
build.c High-level TROR drawing: clean up how things are passed around. 2012-08-13 18:25:37 +00:00
cache1d.c Fix a single usage of S_IREAD instead of our BS_IREAD compatibility version 2012-06-21 19:48:54 +00:00
compat.c Patch adding Wii support by tueidj, part 8: system-specific changes 2012-05-01 12:40:08 +00:00
config.c Add description for 'remap' to mapster32.cfg, add 'setstartpos' to a.m32. 2012-07-06 11:27:52 +00:00
crc32.c Rather trivial changes in engine.c and crc32.c. 2012-03-22 22:48:06 +00:00
defs.c The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor. 2012-06-03 16:09:33 +00:00
dynamicgtk.c Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect. 2010-07-02 01:26:56 +00:00
engine.c Introduce additional rotatesprite bit for internal use and mask ext. ones from CON. 2012-08-19 12:57:57 +00:00
engine_priv.h Clean up handling of widescreen bits in dorotatesprite functions. 2012-08-19 12:51:04 +00:00
glbuild.c Fix 'realloc' routine of GL texture name (id) debugging code. 2012-04-29 20:54:37 +00:00
gtkbits.c git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-10 07:38:50 +00:00
hightile.c Minor tweaks of makepalookup() and hicinit(). 2012-03-28 19:42:49 +00:00
kplib.c Patch adding Wii support by tueidj, part 10: sound and endianness changes 2012-05-01 12:40:53 +00:00
lzwnew.c Patch adding Wii support by tueidj, part 10: sound and endianness changes 2012-05-01 12:40:53 +00:00
md4.c Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
mdsprite.c mdsprite.c: factor out two instances of identical code. 2012-08-19 12:52:10 +00:00
mutex.c Patch adding Wii support by tueidj, part 6: mutexes 2012-05-01 12:39:20 +00:00
nedmalloc.c fix some issues with compilation on mac osx; make B, N, M keys behave the same as KP1, KP2, KP3 when pointing at a polymer light (hack around keyboard strangeness) 2011-02-06 22:57:32 +00:00
osd.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
osxbits.m Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
polymer.c Polymer: fix underwalls being not animated (introduced in r2823). 2012-07-15 09:23:58 +00:00
polymost.c Clean up a couple of rotatesprite uses. 2012-08-19 12:56:51 +00:00
pragmas.c Patch adding Wii support by tueidj, part 1: assembly pragmas 2012-05-01 12:37:32 +00:00
quicklz.c Update QuickLZ to 1.5.1 beta 7 2012-05-17 21:36:50 +00:00
rawinput.c Make 5th mouse button functional in Windows. 2012-02-13 21:38:16 +00:00
scriptfile.c a couple more trivial tweaks 2012-01-10 23:45:34 +00:00
sdlayer.c sdlayer.c: Add high-resolution timer for OS X, using mach_absolute_time(). 2012-08-02 10:52:41 +00:00
smalltextfont.c Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
startgtk.editor.c Patch from bioman to fix an issue with static linking GTK and to correct the alignment of the fullscreen checkbox in the startup window when building with POLYMER=0 2011-01-31 04:13:53 +00:00
StartupWinController.editor.m OS X: Fix more warnings. 2012-03-26 05:04:21 +00:00
startwin.editor.c Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL 2011-01-16 02:50:27 +00:00
textfont.c Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL 2011-01-16 02:50:27 +00:00
winlayer.c gethitickms(): replace division by multiplication. 2012-08-02 10:52:25 +00:00