raze/polymer/eduke32
plagman 98b6be4fed Polymer: Discard cached sprite planes on texinvalidate
Sprites would stick with their old material on global palette change.
This goes through all prsprites and clobbers their CRCs so that an
alternate skin / tint / highpal can be applied accordingly.

git-svn-id: https://svn.eduke32.com/eduke32@2053 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 01:00:14 +00:00
..
Apple
build Polymer: Discard cached sprite planes on texinvalidate 2011-10-02 01:00:14 +00:00
eobj
eobj_win
installer
obj
obj_win
psd
rsrc
samples - Add new trueror1.map that showcases the functionality and limitations of 2011-09-15 17:04:37 +00:00
source fix a stupid copy&paste error that made sector[].ceilingbunch/floorbunch not functioning 2011-09-30 14:30:33 +00:00
Windows backtrace.c: add flags to open() so that the log file is opened user-r/w. 2011-09-22 16:52:55 +00:00
backtrace.dll
buildlic.txt
ChangeLog
ChangeLog.html Update repo to 1.4.0 beta 2 2006-07-18 21:08:38 +00:00
eduke32.sln
eduke32.vcproj
eduke32.vcxproj
eduke32.vcxproj.filters
eduke32.vcxproj.user
GNU.TXT
libiconv2.dll
libintl3.dll
m32help.hlp
MakeDistributions
Makefile Makefile lines for building with libvpx from Macports on OSX 2011-09-28 20:31:59 +00:00
Makefile.common backtrace.c: add flags to open() so that the log file is opened user-r/w. 2011-09-22 16:52:55 +00:00
Makefile.deps First Lunatic development bits. 2011-09-20 19:12:24 +00:00
Makefile.msvc
names.h add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h 2011-08-20 23:27:46 +00:00
nedmalloc.dll
osxbuild.sh
SEHELP.HLP
STHELP.HLP
tiles.cfg