raze/source/core/rendering/scene
Christoph Oelckers 98258e0bb2 - fix handling in the clipper for a new range that completely covers an existing one.
The handling for this was from the first draft of the clipper that made very different assumptions than the final version.
This cannot simply delete the old range - it has to explicitly alter it and recursively insert the outer sub-ranges separately.
2022-01-06 16:34:04 +01:00
..
hw_bunchdrawer.cpp - fix handling in the clipper for a new range that completely covers an existing one. 2022-01-06 16:34:04 +01:00
hw_bunchdrawer.h - re-tabified several files that got mangled by repeated merging 2021-12-30 09:58:47 +01:00
hw_clipper.cpp - fix handling in the clipper for a new range that completely covers an existing one. 2022-01-06 16:34:04 +01:00
hw_clipper.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_drawinfo.cpp - fixed depth buffer use of slope sprites. 2022-01-04 12:42:45 +01:00
hw_drawinfo.h - fixed depth buffer use of slope sprites. 2022-01-04 12:42:45 +01:00
hw_drawlist.cpp - do some better sorting of slope sprites. 2022-01-03 12:31:54 +01:00
hw_drawlist.h - do some better sorting of slope sprites. 2022-01-03 12:31:54 +01:00
hw_drawlistadd.cpp - fixed depth buffer use of slope sprites. 2022-01-04 12:42:45 +01:00
hw_drawstructs.h - do some better sorting of slope sprites. 2022-01-03 12:31:54 +01:00
hw_flats.cpp - block y-flipping of slope sprites only if they are actually sloped. 2022-01-05 09:20:54 +01:00
hw_portal.cpp - moved sectno method to DCoreActor. 2021-12-30 16:39:43 +01:00
hw_portal.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_sky.cpp - fixed new renderer's use of fog on skies: The palette value from the wall was used instead of the one from the sky plane. 2021-05-29 12:09:16 +02:00
hw_skyportal.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
hw_sprites.cpp - moved the tsprite flags from cstat2 to clipdist which was already holding other ones. 2021-12-30 19:00:35 +01:00
hw_walls.cpp - RR: address a missing texture in E1L2. 2022-01-04 17:18:25 +01:00
hw_walls_vertex.cpp - added wall edge splitting for gl_seamless. 2021-12-30 09:58:44 +01:00