raze/source/duke3d/src
hendricks266 97fd71c3db Add EVENT_DISPLAYOVERHEADMAPPLAYER.
RETURN is the tilenum to be displayed. It is pre-populated with what the game will display for the current frame.

Set RETURN to -1 to disable.

git-svn-id: https://svn.eduke32.com/eduke32@6608 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-28 04:31:04 +00:00
..
lunatic ZDoom-style saves 2017-12-18 11:24:53 +00:00
_functio.h Add "Alternate Weapon" key similar to Shadow Warrior Classic Redux. 2018-01-26 04:35:23 +00:00
_midi.h
_rts.h
actors.cpp Revert changes made to SIDEBOLT1 in r6244. 2018-01-28 04:30:53 +00:00
actors.h Dicking around with inlined actor header functions 2017-06-24 06:31:32 +00:00
android.h
anim.cpp Make cutscene "aspect" def token work with ANMs too. 2018-01-26 04:34:46 +00:00
anim.h New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter" 2017-12-12 05:13:38 +00:00
astub.cpp Remix screencapture_begin into OutputFileCounter. 2017-12-01 06:19:19 +00:00
cheats.cpp Fix more uses of lotag with values >= 32768 beyond those reported as warnings. 2018-01-28 04:30:42 +00:00
cheats.h
cmdline.cpp ZDoom-style saves 2017-12-18 11:24:53 +00:00
cmdline.h
common.cpp Eliminate the need for cache1d to calculate and remember the CRC32 of every GRP loaded. 2017-10-30 03:48:28 +00:00
common_game.h OSD (console) cleanup 2017-06-27 02:24:14 +00:00
config.cpp New userdef structures "default_volume", "default_skill" 2018-01-26 04:35:33 +00:00
config.h
demo.cpp ZDoom-style saves 2017-12-18 11:24:53 +00:00
demo.h
duke3d.h Add anticipatory fields to ud; bump BYTEVERSION. 2017-12-01 06:19:15 +00:00
events_defs.h Add EVENT_DISPLAYOVERHEADMAPPLAYER. 2018-01-28 04:31:04 +00:00
function.h Add "Alternate Weapon" key similar to Shadow Warrior Classic Redux. 2018-01-26 04:35:23 +00:00
game.cpp Replace "INT16_32768" macro with unsigned literal "32768u". 2018-01-28 04:30:34 +00:00
game.h New LOGO_FLAGS bit LOGO_HIDEEPISODE: Omit the episode name from the automap. 2018-01-26 04:35:37 +00:00
gamedef.cpp Add EVENT_DISPLAYOVERHEADMAPPLAYER. 2018-01-28 04:31:04 +00:00
gamedef.h New userdef structures "default_volume", "default_skill" 2018-01-26 04:35:33 +00:00
gamedefs.h
gameexec.cpp Replace "INT16_32768" macro with unsigned literal "32768u". 2018-01-28 04:30:34 +00:00
gameexec.h Expand use of VM_GetKeywordForID to all other references to vm_keywords[]. 2017-10-16 03:32:34 +00:00
GameListSource.game.h
GameListSource.game.mm
gamestructures.cpp New userdef structures "default_volume", "default_skill" 2018-01-26 04:35:33 +00:00
gamevars.cpp ZDoom-style saves 2017-12-18 11:24:53 +00:00
gamevars.h Fix issue with arrays, saved map states, and savegames 2017-10-31 02:09:25 +00:00
global.cpp ZDoom-style saves 2017-12-18 11:24:53 +00:00
global.h ZDoom-style saves 2017-12-18 11:24:53 +00:00
GrpFile.game.h
GrpFile.game.mm
grpscan.cpp Add the official Nuclear Winter demo GRP to the list of recognized GRPs. 2018-01-28 04:31:00 +00:00
grpscan.h Add the Platoon Leader expansion for WWII GI to the GRP list. 2017-10-15 23:10:06 +00:00
in_android.cpp
in_android.h
input.cpp
input.h
inv.h Move addinventory command code into its own function. 2017-07-05 05:38:02 +00:00
keys.h
m32common.cpp What the last commit said. 2017-06-27 11:01:12 +00:00
m32def.cpp Fix gcc 7.1.0 warnings 2017-07-18 20:53:41 +00:00
m32def.h
m32exec.cpp Fix gcc 7.1.0 warnings 2017-07-18 20:53:41 +00:00
m32structures.cpp Remove the register keyword, since it is deprecated in C++11 and removed in C++17. 2017-06-05 10:05:29 +00:00
m32vars.cpp Fix gcc 7.1.0 warnings 2017-07-18 20:53:41 +00:00
macros.h
mapster32.h
mdump.cpp Route all inclusion of libc headers and most of POSIX headers through compat.h. 2017-02-25 08:15:36 +00:00
mdump.h Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00
menus.cpp Fix typo in r6589. 2018-01-28 04:30:29 +00:00
menus.h ZDoom-style saves 2017-12-18 11:24:53 +00:00
midi.cpp What the last commit said. 2017-06-27 11:01:12 +00:00
midi.h
mpu401.cpp What the last commit said. 2017-06-27 11:01:12 +00:00
mpu401.h
music.cpp What the last commit said. 2017-06-27 11:01:12 +00:00
names.h
namesdyn.cpp
namesdyn.h
net.cpp Make sure I_EnterText never writes a null terminator out of bounds. 2017-12-01 06:19:12 +00:00
net.h NETCODE_DISABLE implementation tweaks. I think this is better. 2017-09-19 19:10:45 +00:00
osdcmds.cpp Add an option to move the status bar to the top of the screen in the Android version. 2018-01-26 04:34:57 +00:00
osdcmds.h
osdfuncs.cpp Fix console background when using oversized font characters 2017-07-27 09:13:26 +00:00
osdfuncs.h Duke 3D: Make the OSD use tilesizes to determine character positioning instead of hardcoded constants. 2017-07-22 04:00:23 +00:00
player.cpp Fix more uses of lotag with values >= 32768 beyond those reported as warnings. 2018-01-28 04:30:42 +00:00
player.h Prevent P_GetP from treating player indexes that are >= g_mostConcurrentPlayers as player 0, by checking against MAXPLAYERS instead. 2017-09-27 02:30:37 +00:00
premap.cpp Replace "INT16_32768" macro with unsigned literal "32768u". 2018-01-28 04:30:34 +00:00
premap.h New userdef structure: "statusbarflags", "statusbarrange", "statusbarcustom" 2018-01-26 04:34:51 +00:00
quotes.h
rts.cpp Print message to console at startup when successfully loading a RTS file instead of when the RTS file is missing 2017-12-02 08:44:53 +00:00
rts.h
savegame.cpp Fix line spacing tab issue in rev 6570. 2017-12-19 00:03:12 +00:00
savegame.h Fix corruption in filenames in new savegame system 2017-12-19 01:26:18 +00:00
sbar.cpp Add an option to move the status bar to the top of the screen in the Android version. 2018-01-26 04:34:57 +00:00
sbar.h Remove the implicit "static" from our FORCE_INLINE macro. 2017-02-25 08:15:53 +00:00
screens.cpp Add EVENT_DISPLAYOVERHEADMAPPLAYER. 2018-01-28 04:31:04 +00:00
screens.h Respect r_maxfps in menus and on startup/bonus/end screens 2017-06-23 03:59:26 +00:00
screentext.cpp Remove function left behind in r6587. 2018-01-28 04:30:25 +00:00
screentext.h r6210 inadvertantly forced orientation bit 2 for internal gametext. Tidy up affected text. 2017-06-23 09:17:07 +00:00
sdlmusic.cpp Some more standalone stuff. 2017-10-09 07:36:58 +00:00
sector.cpp Fix more uses of lotag with values >= 32768 beyond those reported as warnings. 2018-01-28 04:30:42 +00:00
sector.h Fix issue with arrays, saved map states, and savegames 2017-10-31 02:09:25 +00:00
soundefs.h
sounds.cpp Fix events added in recent commits 2017-12-02 09:24:55 +00:00
sounds.h Revert r6133 2017-05-18 07:03:55 +00:00
sounds_common.h
sounds_mapster32.cpp Route all inclusion of libc headers and most of POSIX headers through compat.h. 2017-02-25 08:15:36 +00:00
sounds_mapster32.h
soundsdyn.cpp
soundsdyn.h
startgtk.game.cpp Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more. 2017-08-27 10:20:48 +00:00
startosx.game.mm macOS: Fix crash in startup window when no game data is found. 2017-09-23 03:17:32 +00:00
startwin.game.cpp Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more. 2017-08-27 10:20:48 +00:00
startwin.game.h
winbits.cpp Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00