..
lunatic
ZDoom-style saves
2017-12-18 11:24:53 +00:00
_functio.h
Add "Alternate Weapon" key similar to Shadow Warrior Classic Redux.
2018-01-26 04:35:23 +00:00
_midi.h
_rts.h
actors.cpp
Revert changes made to SIDEBOLT1 in r6244.
2018-01-28 04:30:53 +00:00
actors.h
Dicking around with inlined actor header functions
2017-06-24 06:31:32 +00:00
android.h
anim.cpp
Make cutscene "aspect" def token work with ANMs too.
2018-01-26 04:34:46 +00:00
anim.h
New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter"
2017-12-12 05:13:38 +00:00
astub.cpp
Remix screencapture_begin into OutputFileCounter.
2017-12-01 06:19:19 +00:00
cheats.cpp
Fix more uses of lotag with values >= 32768 beyond those reported as warnings.
2018-01-28 04:30:42 +00:00
cheats.h
cmdline.cpp
ZDoom-style saves
2017-12-18 11:24:53 +00:00
cmdline.h
common.cpp
Eliminate the need for cache1d to calculate and remember the CRC32 of every GRP loaded.
2017-10-30 03:48:28 +00:00
common_game.h
OSD (console) cleanup
2017-06-27 02:24:14 +00:00
config.cpp
New userdef structures "default_volume", "default_skill"
2018-01-26 04:35:33 +00:00
config.h
demo.cpp
ZDoom-style saves
2017-12-18 11:24:53 +00:00
demo.h
duke3d.h
Add anticipatory fields to ud; bump BYTEVERSION.
2017-12-01 06:19:15 +00:00
events_defs.h
Add EVENT_DISPLAYOVERHEADMAPPLAYER.
2018-01-28 04:31:04 +00:00
function.h
Add "Alternate Weapon" key similar to Shadow Warrior Classic Redux.
2018-01-26 04:35:23 +00:00
game.cpp
Replace "INT16_32768" macro with unsigned literal "32768u".
2018-01-28 04:30:34 +00:00
game.h
New LOGO_FLAGS bit LOGO_HIDEEPISODE: Omit the episode name from the automap.
2018-01-26 04:35:37 +00:00
gamedef.cpp
Add EVENT_DISPLAYOVERHEADMAPPLAYER.
2018-01-28 04:31:04 +00:00
gamedef.h
New userdef structures "default_volume", "default_skill"
2018-01-26 04:35:33 +00:00
gamedefs.h
gameexec.cpp
Replace "INT16_32768" macro with unsigned literal "32768u".
2018-01-28 04:30:34 +00:00
gameexec.h
Expand use of VM_GetKeywordForID to all other references to vm_keywords[].
2017-10-16 03:32:34 +00:00
GameListSource.game.h
GameListSource.game.mm
gamestructures.cpp
New userdef structures "default_volume", "default_skill"
2018-01-26 04:35:33 +00:00
gamevars.cpp
ZDoom-style saves
2017-12-18 11:24:53 +00:00
gamevars.h
Fix issue with arrays, saved map states, and savegames
2017-10-31 02:09:25 +00:00
global.cpp
ZDoom-style saves
2017-12-18 11:24:53 +00:00
global.h
ZDoom-style saves
2017-12-18 11:24:53 +00:00
GrpFile.game.h
GrpFile.game.mm
grpscan.cpp
Add the official Nuclear Winter demo GRP to the list of recognized GRPs.
2018-01-28 04:31:00 +00:00
grpscan.h
Add the Platoon Leader expansion for WWII GI to the GRP list.
2017-10-15 23:10:06 +00:00
in_android.cpp
in_android.h
input.cpp
input.h
inv.h
Move addinventory command code into its own function.
2017-07-05 05:38:02 +00:00
keys.h
m32common.cpp
What the last commit said.
2017-06-27 11:01:12 +00:00
m32def.cpp
Fix gcc 7.1.0 warnings
2017-07-18 20:53:41 +00:00
m32def.h
m32exec.cpp
Fix gcc 7.1.0 warnings
2017-07-18 20:53:41 +00:00
m32structures.cpp
Remove the register keyword, since it is deprecated in C++11 and removed in C++17.
2017-06-05 10:05:29 +00:00
m32vars.cpp
Fix gcc 7.1.0 warnings
2017-07-18 20:53:41 +00:00
macros.h
mapster32.h
mdump.cpp
Route all inclusion of libc headers and most of POSIX headers through compat.h.
2017-02-25 08:15:36 +00:00
mdump.h
Route inclusion of all Windows headers through a new header, windows_inc.h.
2017-02-19 22:15:44 +00:00
menus.cpp
Fix typo in r6589.
2018-01-28 04:30:29 +00:00
menus.h
ZDoom-style saves
2017-12-18 11:24:53 +00:00
midi.cpp
What the last commit said.
2017-06-27 11:01:12 +00:00
midi.h
mpu401.cpp
What the last commit said.
2017-06-27 11:01:12 +00:00
mpu401.h
music.cpp
What the last commit said.
2017-06-27 11:01:12 +00:00
names.h
namesdyn.cpp
namesdyn.h
net.cpp
Make sure I_EnterText never writes a null terminator out of bounds.
2017-12-01 06:19:12 +00:00
net.h
NETCODE_DISABLE implementation tweaks. I think this is better.
2017-09-19 19:10:45 +00:00
osdcmds.cpp
Add an option to move the status bar to the top of the screen in the Android version.
2018-01-26 04:34:57 +00:00
osdcmds.h
osdfuncs.cpp
Fix console background when using oversized font characters
2017-07-27 09:13:26 +00:00
osdfuncs.h
Duke 3D: Make the OSD use tilesizes to determine character positioning instead of hardcoded constants.
2017-07-22 04:00:23 +00:00
player.cpp
Fix more uses of lotag with values >= 32768 beyond those reported as warnings.
2018-01-28 04:30:42 +00:00
player.h
Prevent P_GetP from treating player indexes that are >= g_mostConcurrentPlayers as player 0, by checking against MAXPLAYERS instead.
2017-09-27 02:30:37 +00:00
premap.cpp
Replace "INT16_32768" macro with unsigned literal "32768u".
2018-01-28 04:30:34 +00:00
premap.h
New userdef structure: "statusbarflags", "statusbarrange", "statusbarcustom"
2018-01-26 04:34:51 +00:00
quotes.h
rts.cpp
Print message to console at startup when successfully loading a RTS file instead of when the RTS file is missing
2017-12-02 08:44:53 +00:00
rts.h
savegame.cpp
Fix line spacing tab issue in rev 6570.
2017-12-19 00:03:12 +00:00
savegame.h
Fix corruption in filenames in new savegame system
2017-12-19 01:26:18 +00:00
sbar.cpp
Add an option to move the status bar to the top of the screen in the Android version.
2018-01-26 04:34:57 +00:00
sbar.h
Remove the implicit "static" from our FORCE_INLINE macro.
2017-02-25 08:15:53 +00:00
screens.cpp
Add EVENT_DISPLAYOVERHEADMAPPLAYER.
2018-01-28 04:31:04 +00:00
screens.h
Respect r_maxfps in menus and on startup/bonus/end screens
2017-06-23 03:59:26 +00:00
screentext.cpp
Remove function left behind in r6587.
2018-01-28 04:30:25 +00:00
screentext.h
r6210 inadvertantly forced orientation bit 2 for internal gametext. Tidy up affected text.
2017-06-23 09:17:07 +00:00
sdlmusic.cpp
Some more standalone stuff.
2017-10-09 07:36:58 +00:00
sector.cpp
Fix more uses of lotag with values >= 32768 beyond those reported as warnings.
2018-01-28 04:30:42 +00:00
sector.h
Fix issue with arrays, saved map states, and savegames
2017-10-31 02:09:25 +00:00
soundefs.h
sounds.cpp
Fix events added in recent commits
2017-12-02 09:24:55 +00:00
sounds.h
Revert r6133
2017-05-18 07:03:55 +00:00
sounds_common.h
sounds_mapster32.cpp
Route all inclusion of libc headers and most of POSIX headers through compat.h.
2017-02-25 08:15:36 +00:00
sounds_mapster32.h
soundsdyn.cpp
soundsdyn.h
startgtk.game.cpp
Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more.
2017-08-27 10:20:48 +00:00
startosx.game.mm
macOS: Fix crash in startup window when no game data is found.
2017-09-23 03:17:32 +00:00
startwin.game.cpp
Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more.
2017-08-27 10:20:48 +00:00
startwin.game.h
winbits.cpp
Route inclusion of all Windows headers through a new header, windows_inc.h.
2017-02-19 22:15:44 +00:00