mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-12 05:32:29 +00:00
0dd78fb029
- Rewrite the "clear background" routine in a no-brainer way instead of juggling around with rotatesprite(). Make it common to game+editor. Expose glRectd to glbuild. - Don't stop OSD text line drawing when encountering a non-printable char. Instead, treat it as space. - In OSD_SetTextMode(), don't use swaplong (which really swaps 32-bit ints) to swap pointers. Write an analogous "swapptr" instead. - When changing from/to OSD, don't inject a pause key. This *might* have been the cause of the reported pausing problems. - clean up the code... (Yes, this commit throws together too much stuff. I suck sometimes. :P) git-svn-id: https://svn.eduke32.com/eduke32@3321 1a8010ca-5511-0410-912e-c29ae57300e0
84 lines
2 KiB
C
84 lines
2 KiB
C
//
|
|
// Definitions of common non-engine data structures/functions
|
|
// (and declarations of data appearing in both)
|
|
// for EDuke32 and Mapster32
|
|
//
|
|
|
|
#ifndef EDUKE32_COMMON_H_
|
|
#define EDUKE32_COMMON_H_
|
|
|
|
#include "scriptfile.h"
|
|
#include "cache1d.h"
|
|
|
|
#ifdef EXTERNC
|
|
extern "C" {
|
|
#endif
|
|
|
|
//// TYPES
|
|
struct strllist
|
|
{
|
|
struct strllist *next;
|
|
char *str;
|
|
};
|
|
|
|
typedef struct
|
|
{
|
|
const char *text;
|
|
int32_t tokenid;
|
|
}
|
|
tokenlist;
|
|
|
|
typedef struct
|
|
{
|
|
CACHE1D_FIND_REC *finddirs, *findfiles;
|
|
int32_t numdirs, numfiles;
|
|
}
|
|
fnlist_t;
|
|
|
|
#define FNLIST_INITIALIZER { NULL, NULL, 0, 0 }
|
|
|
|
enum
|
|
{
|
|
T_EOF = -2,
|
|
T_ERROR = -1,
|
|
};
|
|
|
|
|
|
//// EXTERN DECLS
|
|
extern struct strllist *CommandPaths, *CommandGrps;
|
|
|
|
|
|
//// FUNCTIONS
|
|
void G_AddGroup(const char *buffer);
|
|
void G_AddPath(const char *buffer);
|
|
|
|
int32_t getatoken(scriptfile *sf, const tokenlist *tl, int32_t ntokens);
|
|
|
|
int32_t testkopen(const char *filename, char searchfirst); // full-blown kopen4load
|
|
int32_t check_file_exist(const char *fn); // findfrompath with pathsearchmode=1 / search in zips
|
|
|
|
void fnlist_clearnames(fnlist_t *fnl);
|
|
int32_t fnlist_getnames(fnlist_t *fnl, const char *dirname, const char *pattern,
|
|
int32_t dirflags, int32_t fileflags);
|
|
|
|
void G_LoadGroupsInDir(const char *dirname);
|
|
void G_DoAutoload(const char *dirname);
|
|
|
|
char *dup_filename(const char *fn);
|
|
int32_t maybe_append_ext(char *wbuf, int32_t wbufsiz, const char *fn, const char *ext);
|
|
|
|
int32_t ldist(const spritetype *s1, const spritetype *s2);
|
|
int32_t dist(const spritetype *s1, const spritetype *s2);
|
|
|
|
void COMMON_clearbackground(int32_t numcols, int32_t numrows);
|
|
|
|
// timer defs for profiling function chunks the simple way
|
|
#define EDUKE32_TMRDEF int32_t t[20], ti=0; const char *tmrstr=__func__; fprintf(stderr,"%s\n",tmrstr); t[ti++]=getticks();
|
|
#define EDUKE32_TMRTIC t[ti++]=getticks()
|
|
#define EDUKE32_TMRPRN do { int ii=0; fprintf(stderr,"%s: ",tmrstr); for (ii=1; ii<ti; ii++) fprintf(stderr,"%d ", t[ii]-t[ii-1]); fprintf(stderr,"\n"); } while (0)
|
|
|
|
#ifdef EXTERNC
|
|
}
|
|
#endif
|
|
|
|
#endif
|