raze/source/games/blood/src/animatesprite.cpp
Christoph Oelckers 97a0cb2a10 - handle voxel rotation in the backend to enable it for all games.
This was previously only present in the Blood module and missed in Exhumed from upstream so the entire option was rather pointless.
Fixes #290
2021-04-04 10:33:29 +02:00

890 lines
31 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include <stdlib.h>
#include <string.h>
#include "compat.h"
#include "build.h"
#include "mmulti.h"
#include "v_font.h"
#include "blood.h"
#include "zstring.h"
#include "razemenu.h"
#include "gstrings.h"
#include "v_2ddrawer.h"
#include "v_video.h"
#include "v_font.h"
#include "glbackend/glbackend.h"
BEGIN_BLD_NS
static fixed_t gCameraAng;
int dword_172CE0[16][3];
static void RotateYZ(int *, int *pY, int *pZ, int ang)
{
int oY, oZ, angSin, angCos;
oY = *pY;
oZ = *pZ;
angSin = Sin(ang);
angCos = Cos(ang);
*pY = dmulscale30r(oY,angCos,oZ,-angSin);
*pZ = dmulscale30r(oY,angSin,oZ,angCos);
}
static void RotateXZ(int *pX, int *, int *pZ, int ang)
{
int oX, oZ, angSin, angCos;
oX = *pX;
oZ = *pZ;
angSin = Sin(ang);
angCos = Cos(ang);
*pX = dmulscale30r(oX,angCos,oZ,-angSin);
*pZ = dmulscale30r(oX,angSin,oZ,angCos);
}
template<typename T> tspritetype* viewInsertTSprite(int nSector, int nStatnum, T const * const pSprite)
{
int nTSprite = spritesortcnt;
tspritetype *pTSprite = &tsprite[nTSprite];
memset(pTSprite, 0, sizeof(tspritetype));
pTSprite->cstat = 128;
pTSprite->xrepeat = 64;
pTSprite->yrepeat = 64;
pTSprite->owner = -1;
pTSprite->extra = -1;
pTSprite->type = -spritesortcnt;
pTSprite->statnum = nStatnum;
pTSprite->sectnum = nSector;
spritesortcnt++;
if (pSprite)
{
pTSprite->x = pSprite->x;
pTSprite->y = pSprite->y;
pTSprite->z = pSprite->z;
pTSprite->owner = pSprite->owner;
pTSprite->ang = pSprite->ang;
}
pTSprite->x += Cos(gCameraAng)>>25;
pTSprite->y += Sin(gCameraAng)>>25;
return pTSprite;
}
static const int effectDetail[] = {
4, 4, 4, 4, 0, 0, 0, 0, 0, 1, 4, 4, 0, 0, 0, 1, 0, 0, 0
};
struct WEAPONICON {
short nTile;
char zOffset;
};
static const WEAPONICON gWeaponIcon[] = {
{ -1, 0 },
{ -1, 0 }, // 1: pitchfork
{ 524, 6 }, // 2: flare gun
{ 559, 6 }, // 3: shotgun
{ 558, 8 }, // 4: tommy gun
{ 526, 6 }, // 5: napalm launcher
{ 589, 11 }, // 6: dynamite
{ 618, 11 }, // 7: spray can
{ 539, 6 }, // 8: tesla gun
{ 800, 0 }, // 9: life leech
{ 525, 11 }, // 10: voodoo doll
{ 811, 11 }, // 11: proxy bomb
{ 810, 11 }, // 12: remote bomb
{ -1, 0 },
};
static tspritetype *viewAddEffect(int nTSprite, VIEW_EFFECT nViewEffect)
{
assert(nViewEffect >= 0 && nViewEffect < kViewEffectMax);
auto pTSprite = &tsprite[nTSprite];
if (gDetail < effectDetail[nViewEffect] || nTSprite >= maxspritesonscreen) return NULL;
switch (nViewEffect)
{
case VIEW_EFFECT_18:
for (int i = 0; i < 16; i++)
{
auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
int ang = (PlayClock*2048)/120;
int nRand1 = dword_172CE0[i][0];
int nRand2 = dword_172CE0[i][1];
int nRand3 = dword_172CE0[i][2];
ang += nRand3;
int x = MulScale(512, Cos(ang), 30);
int y = MulScale(512, Sin(ang), 30);
int z = 0;
RotateYZ(&x, &y, &z, nRand1);
RotateXZ(&x, &y, &z, nRand2);
pNSprite->x = pTSprite->x + x;
pNSprite->y = pTSprite->y + y;
pNSprite->z = pTSprite->z + (z<<4);
pNSprite->picnum = 1720;
pNSprite->shade = -128;
}
break;
case VIEW_EFFECT_16:
case VIEW_EFFECT_17:
{
int top, bottom;
GetSpriteExtents(pTSprite, &top, &bottom);
auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
pNSprite->shade = -128;
pNSprite->pal = 0;
pNSprite->z = top;
if (nViewEffect == VIEW_EFFECT_16)
pNSprite->xrepeat = pNSprite->yrepeat = 24;
else
pNSprite->xrepeat = pNSprite->yrepeat = 64;
pNSprite->picnum = 3558;
return pNSprite;
}
case VIEW_EFFECT_15:
{
auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
pNSprite->z = pTSprite->z;
pNSprite->cstat |= 2;
pNSprite->shade = -128;
pNSprite->xrepeat = pTSprite->xrepeat;
pNSprite->yrepeat = pTSprite->yrepeat;
pNSprite->picnum = 2135;
break;
}
case VIEW_EFFECT_14:
{
auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
pNSprite->shade = -128;
pNSprite->pal = 0;
pNSprite->xrepeat = pNSprite->yrepeat = 64;
pNSprite->picnum = 2605;
return pNSprite;
}
case VIEW_EFFECT_13:
{
auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
pNSprite->shade = 26;
pNSprite->pal = 0;
pNSprite->cstat |= 2;
pNSprite->xrepeat = pNSprite->yrepeat = 64;
pNSprite->picnum = 2089;
break;
}
case VIEW_EFFECT_11:
{
auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
int top, bottom;
GetSpriteExtents(pTSprite, &top, &bottom);
pNSprite->shade = 26;
pNSprite->pal = 0;
pNSprite->cstat |= 2;
pNSprite->xrepeat = pNSprite->yrepeat = 24;
pNSprite->picnum = 626;
pNSprite->z = top;
break;
}
case VIEW_EFFECT_10:
{
int nAng = pTSprite->ang;
if (pTSprite->cstat & 16)
{
nAng = (nAng+512)&2047;
}
else
{
nAng = (nAng+1024)&2047;
}
for (int i = 0; i < 5 && spritesortcnt < maxspritesonscreen; i++)
{
int nSector = pTSprite->sectnum;
auto pNSprite = viewInsertTSprite<tspritetype>(nSector, 32767, NULL);
int nLen = 128+(i<<7);
int x = MulScale(nLen, Cos(nAng), 30);
pNSprite->x = pTSprite->x + x;
int y = MulScale(nLen, Sin(nAng), 30);
pNSprite->y = pTSprite->y + y;
pNSprite->z = pTSprite->z;
assert(nSector >= 0 && nSector < kMaxSectors);
FindSector(pNSprite->x, pNSprite->y, pNSprite->z, &nSector);
pNSprite->sectnum = nSector;
pNSprite->owner = pTSprite->owner;
pNSprite->picnum = pTSprite->picnum;
pNSprite->cstat |= 2;
if (i < 2)
pNSprite->cstat |= 514;
pNSprite->shade = ClipLow(pTSprite->shade-16, -128);
pNSprite->xrepeat = pTSprite->xrepeat;
pNSprite->yrepeat = pTSprite->yrepeat;
pNSprite->picnum = pTSprite->picnum;
}
break;
}
case VIEW_EFFECT_8:
{
auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
pNSprite->shade = -128;
pNSprite->z = pTSprite->z;
pNSprite->picnum = 908;
pNSprite->statnum = kStatDecoration;
pNSprite->xrepeat = pNSprite->yrepeat = (tileWidth(pTSprite->picnum)*pTSprite->xrepeat)/64;
break;
}
case VIEW_EFFECT_6:
{
auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
int top, bottom;
GetSpriteExtents(pTSprite, &top, &bottom);
pNSprite->z = top;
if (IsDudeSprite(pTSprite))
pNSprite->picnum = 672;
else
pNSprite->picnum = 754;
pNSprite->cstat |= 2;
pNSprite->shade = 8;
pNSprite->xrepeat = pTSprite->xrepeat;
pNSprite->yrepeat = pTSprite->yrepeat;
break;
}
case VIEW_EFFECT_7:
{
auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
int top, bottom;
GetSpriteExtents(pTSprite, &top, &bottom);
pNSprite->z = bottom;
if (pTSprite->type >= kDudeBase && pTSprite->type < kDudeMax)
pNSprite->picnum = 672;
else
pNSprite->picnum = 754;
pNSprite->cstat |= 2;
pNSprite->shade = 8;
pNSprite->xrepeat = pTSprite->xrepeat;
pNSprite->yrepeat = pTSprite->yrepeat;
break;
}
case VIEW_EFFECT_4:
{
auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
int top, bottom;
GetSpriteExtents(pTSprite, &top, &bottom);
pNSprite->z = top;
pNSprite->picnum = 2101;
pNSprite->shade = -128;
pNSprite->xrepeat = pNSprite->yrepeat = (tileWidth(pTSprite->picnum)*pTSprite->xrepeat)/32;
break;
}
case VIEW_EFFECT_5:
{
auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
int top, bottom;
GetSpriteExtents(pTSprite, &top, &bottom);
pNSprite->z = bottom;
pNSprite->picnum = 2101;
pNSprite->shade = -128;
pNSprite->xrepeat = pNSprite->yrepeat = (tileWidth(pTSprite->picnum)*pTSprite->xrepeat)/32;
break;
}
case VIEW_EFFECT_0:
{
if (r_shadows)
{
auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
pNSprite->z = getflorzofslope(pTSprite->sectnum, pNSprite->x, pNSprite->y);
pNSprite->shade = 127;
pNSprite->cstat |= 2;
pNSprite->xrepeat = pTSprite->xrepeat;
pNSprite->yrepeat = pTSprite->yrepeat >> 2;
pNSprite->picnum = pTSprite->picnum;
pNSprite->pal = 5;
int height = tileHeight(pNSprite->picnum);
int center = height / 2 + tileTopOffset(pNSprite->picnum);
pNSprite->z -= (pNSprite->yrepeat << 2) * (height - center);
}
break;
}
case VIEW_EFFECT_1:
{
auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
pNSprite->shade = -128;
pNSprite->pal = 2;
pNSprite->cstat |= 2;
pNSprite->z = pTSprite->z;
pNSprite->xrepeat = pTSprite->xrepeat;
pNSprite->yrepeat = pTSprite->yrepeat;
pNSprite->picnum = 2427;
break;
}
case VIEW_EFFECT_2:
{
auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
sectortype *pSector = &sector[pTSprite->sectnum];
pNSprite->x = pTSprite->x;
pNSprite->y = pTSprite->y;
pNSprite->z = pSector->ceilingz;
pNSprite->picnum = 624;
pNSprite->shade = ((pTSprite->z-pSector->ceilingz)>>8)-64;
pNSprite->pal = 2;
pNSprite->xrepeat = pNSprite->yrepeat = 64;
pNSprite->cstat |= 106;
pNSprite->ang = pTSprite->ang;
pNSprite->owner = pTSprite->owner;
break;
}
case VIEW_EFFECT_3:
{
auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
sectortype *pSector = &sector[pTSprite->sectnum];
pNSprite->x = pTSprite->x;
pNSprite->y = pTSprite->y;
pNSprite->z = pSector->floorz;
pNSprite->picnum = 624;
char nShade = (pSector->floorz-pTSprite->z)>>8;
pNSprite->shade = nShade-32;
pNSprite->pal = 2;
pNSprite->xrepeat = pNSprite->yrepeat = nShade;
pNSprite->cstat |= 98;
pNSprite->ang = pTSprite->ang;
pNSprite->owner = pTSprite->owner;
break;
}
case VIEW_EFFECT_9:
{
auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
pNSprite->z = pTSprite->z;
if (gDetail > 1)
pNSprite->cstat |= 514;
pNSprite->shade = ClipLow(pTSprite->shade-32, -128);
pNSprite->xrepeat = pTSprite->xrepeat;
pNSprite->yrepeat = 64;
pNSprite->picnum = 775;
break;
}
case VIEW_EFFECT_12:
{
assert(pTSprite->type >= kDudePlayer1 && pTSprite->type <= kDudePlayer8);
PLAYER *pPlayer = &gPlayer[pTSprite->type-kDudePlayer1];
WEAPONICON weaponIcon = gWeaponIcon[pPlayer->curWeapon];
const int nTile = weaponIcon.nTile;
if (nTile < 0) break;
auto pNSprite = viewInsertTSprite(pTSprite->sectnum, 32767, pTSprite);
pNSprite->x = pTSprite->x;
pNSprite->y = pTSprite->y;
pNSprite->z = pTSprite->z-(32<<8);
pNSprite->picnum = nTile;
pNSprite->shade = pTSprite->shade;
pNSprite->xrepeat = 32;
pNSprite->yrepeat = 32;
const int nVoxel = voxelIndex[nTile];
if (cl_showweapon == 2 && r_voxels && nVoxel != -1)
{
pNSprite->cstat |= 48;
pNSprite->cstat &= ~8;
pNSprite->picnum = nVoxel;
pNSprite->z -= weaponIcon.zOffset<<8;
const int lifeLeech = 9;
if (pPlayer->curWeapon == lifeLeech)
{
pNSprite->x -= MulScale(128, Cos(pNSprite->ang), 30);
pNSprite->y -= MulScale(128, Sin(pNSprite->ang), 30);
}
}
break;
}
}
return NULL;
}
static void viewApplyDefaultPal(tspritetype *pTSprite, sectortype const *pSector)
{
int const nXSector = pSector->extra;
XSECTOR const *pXSector = nXSector >= 0 ? &xsector[nXSector] : NULL;
if (pXSector && pXSector->color && (VanillaMode() || pSector->floorpal != 0))
{
pTSprite->pal = pSector->floorpal;
}
}
void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t smoothratio)
{
// shift before interpolating to increase precision.
int myclock = (PlayClock<<3) + MulScale(4<<3, smoothratio, 16);
assert(spritesortcnt <= maxspritesonscreen);
gCameraAng = cA;
int nViewSprites = spritesortcnt;
for (int nTSprite = spritesortcnt-1; nTSprite >= 0; nTSprite--)
{
tspritetype *pTSprite = &tsprite[nTSprite];
//int nXSprite = pTSprite->extra;
int nXSprite = sprite[pTSprite->owner].extra;
XSPRITE *pTXSprite = NULL;
if (sprite[pTSprite->owner].detail > gDetail)
{
pTSprite->xrepeat = 0;
continue;
}
if (nXSprite > 0)
{
pTXSprite = &xsprite[nXSprite];
}
int nTile = pTSprite->picnum;
if (nTile < 0 || nTile >= kMaxTiles)
{
continue;
}
int nSprite = pTSprite->owner;
if (cl_interpolate && gInterpolateSprite[nSprite] && !(pTSprite->flags&512))
{
pTSprite->pos = pTSprite->interpolatedvec3(gInterpolate);
pTSprite->ang = pTSprite->interpolatedang(gInterpolate);
}
int nAnim = 0;
switch (picanm[nTile].extra & 7) {
case 0:
//assert(nXSprite > 0 && nXSprite < kMaxXSprites);
if (nXSprite <= 0 || nXSprite >= kMaxXSprites) break;
switch (pTSprite->type) {
case kSwitchToggle:
case kSwitchOneWay:
if (xsprite[nXSprite].state) nAnim = 1;
break;
case kSwitchCombo:
nAnim = xsprite[nXSprite].data1;
break;
}
break;
case 1:
{
if (tilehasmodelorvoxel(pTSprite->picnum, pTSprite->pal) && !(spriteext[nSprite].flags&SPREXT_NOTMD))
{
pTSprite->cstat &= ~4;
break;
}
int dX = cX - pTSprite->x;
int dY = cY - pTSprite->y;
RotateVector(&dX, &dY, 128-pTSprite->ang);
nAnim = GetOctant(dX, dY);
if (nAnim <= 4)
{
pTSprite->cstat &= ~4;
}
else
{
nAnim = 8 - nAnim;
pTSprite->cstat |= 4;
}
break;
}
case 2:
{
if (tilehasmodelorvoxel(pTSprite->picnum, pTSprite->pal) && !(spriteext[nSprite].flags&SPREXT_NOTMD))
{
pTSprite->cstat &= ~4;
break;
}
int dX = cX - pTSprite->x;
int dY = cY - pTSprite->y;
RotateVector(&dX, &dY, 128-pTSprite->ang);
nAnim = GetOctant(dX, dY);
break;
}
case 3:
{
if (nXSprite > 0)
{
if (gSpriteHit[nXSprite].florhit == 0)
nAnim = 1;
}
else
{
int top, bottom;
GetSpriteExtents(pTSprite, &top, &bottom);
if (getflorzofslope(pTSprite->sectnum, pTSprite->x, pTSprite->y) > bottom)
nAnim = 1;
}
break;
}
case 6:
case 7:
{
if (hw_models && md_tilehasmodel(pTSprite->picnum, pTSprite->pal) >= 0 && !(spriteext[nSprite].flags&SPREXT_NOTMD))
break;
// Can be overridden by def script
if (r_voxels && tiletovox[pTSprite->picnum] == -1 && voxelIndex[pTSprite->picnum] != -1 && !(spriteext[nSprite].flags&SPREXT_NOTMD))
{
if ((pTSprite->flags&kHitagRespawn) == 0)
{
pTSprite->cstat |= 48;
pTSprite->cstat &= ~(4|8);
pTSprite->yoffset += tileTopOffset(pTSprite->picnum);
pTSprite->picnum = voxelIndex[pTSprite->picnum];
if ((picanm[nTile].extra&7) == 7)
{
pTSprite->ang = myclock & 2047;
}
}
}
break;
}
}
while (nAnim > 0)
{
pTSprite->picnum += picanm[pTSprite->picnum].num+1;
nAnim--;
}
if ((pTSprite->cstat&48) != 48 && r_voxels && !(spriteext[nSprite].flags&SPREXT_NOTMD))
{
int const nRootTile = pTSprite->picnum;
int nAnimTile = pTSprite->picnum + animateoffs_replace(pTSprite->picnum, 32768+pTSprite->owner);
#if 0
if (tiletovox[nAnimTile] != -1)
{
pTSprite->yoffset += tileTopOffset(nAnimTile);
pTSprite->xoffset += tileLeftOffset(nAnimTile);
}
#endif
int const nVoxel = tiletovox[pTSprite->picnum];
if (nVoxel != -1 && (picanm[nRootTile].extra & 7) == 7)
pTSprite->cstat |= CSTAT_SPRITE_MDLROTATE; // per-sprite rotation setting.
}
if ((pTSprite->cstat&48) != 48 && hw_models && !(spriteext[nSprite].flags&SPREXT_NOTMD))
{
int const nRootTile = pTSprite->picnum;
int nAnimTile = pTSprite->picnum + animateoffs_replace(pTSprite->picnum, 32768+pTSprite->owner);
if (tile2model[Ptile2tile(nAnimTile, pTSprite->pal)].modelid >= 0 &&
tile2model[Ptile2tile(nAnimTile, pTSprite->pal)].framenum >= 0)
{
pTSprite->yoffset += tileTopOffset(nAnimTile);
pTSprite->xoffset += tileLeftOffset(nAnimTile);
if ((picanm[nRootTile].extra&7) == 7)
pTSprite->cstat |= CSTAT_SPRITE_MDLROTATE; // per-sprite rotation setting.
}
}
sectortype *pSector = &sector[pTSprite->sectnum];
XSECTOR *pXSector;
int nShade = pTSprite->shade;
if (pSector->extra > 0)
{
pXSector = &xsector[pSector->extra];
}
else
{
pXSector = NULL;
}
if ((pSector->ceilingstat&1) && (pSector->floorstat&32768) == 0)
{
nShade += tileShade[pSector->ceilingpicnum]+pSector->ceilingshade;
}
else
{
nShade += tileShade[pSector->floorpicnum]+pSector->floorshade;
}
nShade += tileShade[pTSprite->picnum];
pTSprite->shade = ClipRange(nShade, -128, 127);
if ((pTSprite->flags&kHitagRespawn) && sprite[pTSprite->owner].owner == 3)
{
assert(pTXSprite != NULL);
pTSprite->xrepeat = 48;
pTSprite->yrepeat = 48;
pTSprite->shade = -128;
pTSprite->picnum = 2272 + 2*pTXSprite->respawnPending;
pTSprite->cstat &= ~514;
if (((IsItemSprite(pTSprite) || IsAmmoSprite(pTSprite)) && gGameOptions.nItemSettings == 2)
|| (IsWeaponSprite(pTSprite) && gGameOptions.nWeaponSettings == 3))
{
pTSprite->xrepeat = pTSprite->yrepeat = 48;
}
else
{
pTSprite->xrepeat = pTSprite->yrepeat = 0;
}
}
if (spritesortcnt >= maxspritesonscreen) continue;
if (pTXSprite && pTXSprite->burnTime > 0)
{
pTSprite->shade = ClipRange(pTSprite->shade-16-QRandom(8), -128, 127);
}
if (pTSprite->flags&256)
{
viewAddEffect(nTSprite, VIEW_EFFECT_6);
}
if (pTSprite->flags&1024)
{
pTSprite->cstat |= 4;
}
if (pTSprite->flags&2048)
{
pTSprite->cstat |= 8;
}
switch (pTSprite->statnum) {
case kStatDecoration: {
switch (pTSprite->type) {
case kDecorationCandle:
if (!pTXSprite || pTXSprite->state == 1) {
pTSprite->shade = -128;
viewAddEffect(nTSprite, VIEW_EFFECT_11);
} else {
pTSprite->shade = -8;
}
break;
case kDecorationTorch:
if (!pTXSprite || pTXSprite->state == 1) {
pTSprite->picnum++;
viewAddEffect(nTSprite, VIEW_EFFECT_4);
} else {
viewAddEffect(nTSprite, VIEW_EFFECT_6);
}
break;
default:
viewApplyDefaultPal(pTSprite, pSector);
break;
}
}
break;
case kStatItem: {
switch (pTSprite->type) {
case kItemFlagABase:
if (pTXSprite && pTXSprite->state > 0 && gGameOptions.nGameType == 3) {
auto pNTSprite = viewAddEffect(nTSprite, VIEW_EFFECT_17);
if (pNTSprite) pNTSprite->pal = 10;
}
break;
case kItemFlagBBase:
if (pTXSprite && pTXSprite->state > 0 && gGameOptions.nGameType == 3) {
auto pNTSprite = viewAddEffect(nTSprite, VIEW_EFFECT_17);
if (pNTSprite) pNTSprite->pal = 7;
}
break;
case kItemFlagA:
pTSprite->pal = 10;
pTSprite->cstat |= 1024;
break;
case kItemFlagB:
pTSprite->pal = 7;
pTSprite->cstat |= 1024;
break;
default:
if (pTSprite->type >= kItemKeySkull && pTSprite->type < kItemKeyMax)
pTSprite->shade = -128;
viewApplyDefaultPal(pTSprite, pSector);
break;
}
}
break;
case kStatProjectile: {
switch (pTSprite->type) {
case kMissileTeslaAlt:
pTSprite->yrepeat = 128;
pTSprite->cstat |= 32;
break;
case kMissileTeslaRegular:
viewAddEffect(nTSprite, VIEW_EFFECT_15);
break;
case kMissileButcherKnife:
viewAddEffect(nTSprite, VIEW_EFFECT_10);
break;
case kMissileFlareRegular:
case kMissileFlareAlt:
if (pTSprite->statnum == kStatFlare) {
assert(pTXSprite != NULL);
if (pTXSprite->target == gView->nSprite) {
pTSprite->xrepeat = 0;
break;
}
}
viewAddEffect(nTSprite, VIEW_EFFECT_1);
if (pTSprite->type != kMissileFlareRegular) break;
sectortype *pSector = &sector[pTSprite->sectnum];
int zDiff = (pTSprite->z - pSector->ceilingz) >> 8;
if ((pSector->ceilingstat&1) == 0 && zDiff < 64) {
viewAddEffect(nTSprite, VIEW_EFFECT_2);
}
zDiff = (pSector->floorz - pTSprite->z) >> 8;
if ((pSector->floorstat&1) == 0 && zDiff < 64) {
viewAddEffect(nTSprite, VIEW_EFFECT_3);
}
break;
}
break;
}
case kStatDude:
{
if (pTSprite->type == kDudeHand && pTXSprite->aiState == &hand13A3B4)
{
spritetype *pTTarget = &sprite[pTXSprite->target];
assert(pTXSprite != NULL && pTTarget != NULL);
if (IsPlayerSprite(pTTarget))
{
pTSprite->xrepeat = 0;
break;
}
}
if (pXSector && pXSector->color) pTSprite->pal = pSector->floorpal;
if (powerupCheck(gView, kPwUpBeastVision) > 0) pTSprite->shade = -128;
if (IsPlayerSprite(pTSprite)) {
PLAYER *pPlayer = &gPlayer[pTSprite->type-kDudePlayer1];
if (powerupCheck(pPlayer, kPwUpShadowCloak) && !powerupCheck(gView, kPwUpBeastVision)) {
pTSprite->cstat |= 2;
pTSprite->pal = 5;
} else if (powerupCheck(pPlayer, kPwUpDeathMask)) {
pTSprite->shade = -128;
pTSprite->pal = 5;
} else if (powerupCheck(pPlayer, kPwUpDoppleganger)) {
pTSprite->pal = 11+(gView->teamId&3);
}
if (powerupCheck(pPlayer, kPwUpReflectShots)) {
viewAddEffect(nTSprite, VIEW_EFFECT_13);
}
if (cl_showweapon && gGameOptions.nGameType > 0 && gView) {
viewAddEffect(nTSprite, VIEW_EFFECT_12);
}
if (pPlayer->flashEffect && (gView != pPlayer || gViewPos != VIEWPOS_0)) {
auto pNTSprite = viewAddEffect(nTSprite, VIEW_EFFECT_14);
if (pNTSprite) {
POSTURE *pPosture = &pPlayer->pPosture[pPlayer->lifeMode][pPlayer->posture];
pNTSprite->x += MulScale(pPosture->zOffset, Cos(pTSprite->ang), 28);
pNTSprite->y += MulScale(pPosture->zOffset, Sin(pTSprite->ang), 28);
pNTSprite->z = pPlayer->pSprite->z-pPosture->xOffset;
}
}
if (pPlayer->hasFlag > 0 && gGameOptions.nGameType == 3) {
if (pPlayer->hasFlag&1) {
auto pNTSprite = viewAddEffect(nTSprite, VIEW_EFFECT_16);
if (pNTSprite)
{
pNTSprite->pal = 10;
pNTSprite->cstat |= 4;
}
}
if (pPlayer->hasFlag&2) {
auto pNTSprite = viewAddEffect(nTSprite, VIEW_EFFECT_16);
if (pNTSprite)
{
pNTSprite->pal = 7;
pNTSprite->cstat |= 4;
}
}
}
}
if (pTSprite->owner != gView->pSprite->index || gViewPos != VIEWPOS_0) {
if (getflorzofslope(pTSprite->sectnum, pTSprite->x, pTSprite->y) >= cZ)
{
viewAddEffect(nTSprite, VIEW_EFFECT_0);
}
}
break;
}
case kStatTraps: {
if (pTSprite->type == kTrapSawCircular) {
if (pTXSprite->state) {
if (pTXSprite->data1) {
pTSprite->picnum = 772;
if (pTXSprite->data2)
viewAddEffect(nTSprite, VIEW_EFFECT_9);
}
}
else if (pTXSprite->data1) pTSprite->picnum = 773;
else pTSprite->picnum = 656;
}
break;
}
case kStatThing: {
viewApplyDefaultPal(pTSprite, pSector);
if (pTSprite->type < kThingBase || pTSprite->type >= kThingMax || !gSpriteHit[nXSprite].florhit) {
if ((pTSprite->flags & kPhysMove) && getflorzofslope(pTSprite->sectnum, pTSprite->x, pTSprite->y) >= cZ)
viewAddEffect(nTSprite, VIEW_EFFECT_0);
}
}
break;
}
}
for (int nTSprite = spritesortcnt-1; nTSprite >= nViewSprites; nTSprite--)
{
tspritetype *pTSprite = &tsprite[nTSprite];
int nAnim = 0;
switch (picanm[pTSprite->picnum].extra&7)
{
case 1:
{
int dX = cX - pTSprite->x;
int dY = cY - pTSprite->y;
RotateVector(&dX, &dY, 128-pTSprite->ang);
nAnim = GetOctant(dX, dY);
if (nAnim <= 4)
{
pTSprite->cstat &= ~4;
}
else
{
nAnim = 8 - nAnim;
pTSprite->cstat |= 4;
}
break;
}
case 2:
{
int dX = cX - pTSprite->x;
int dY = cY - pTSprite->y;
RotateVector(&dX, &dY, 128-pTSprite->ang);
nAnim = GetOctant(dX, dY);
break;
}
}
while (nAnim > 0)
{
pTSprite->picnum += picanm[pTSprite->picnum].num+1;
nAnim--;
}
}
}
END_BLD_NS