mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-15 15:11:01 +00:00
21ac5e87b5
- draw fullscreen blends below the console. - moved all mouse event processing out of the SDL backend to D_PostEvent. - removed all remaining code for dealing with mouse buttons directly.
66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
#include "inputstate.h"
|
|
#include "v_draw.h"
|
|
#include "build.h"
|
|
#include "gamecvars.h"
|
|
|
|
int32_t InputState::mouseReadAbs(vec2_t * const pResult)
|
|
{
|
|
auto pInput = &g_mouseAbs;
|
|
if (!g_mouseEnabled || !appactive || !g_mouseInsideWindow || GUICapture)
|
|
return 0;
|
|
|
|
int32_t const xwidth = max(scale(240<<16, screen->GetWidth(), screen->GetHeight()), 320<<16);
|
|
|
|
pResult->x = scale(pInput->x, xwidth, xres) - ((xwidth>>1) - (320<<15));
|
|
pResult->y = scale(pInput->y, 200<<16, yres);
|
|
|
|
pResult->y = divscale16(pResult->y - (200<<15), rotatesprite_yxaspect) + (200<<15) - rotatesprite_y_offset;
|
|
|
|
return 1;
|
|
}
|
|
|
|
void InputState::GetMouseDelta(ControlInfo * info)
|
|
{
|
|
vec2_t input;
|
|
if (!g_mouseEnabled || !g_mouseGrabbed || !appactive)
|
|
{
|
|
input = {0,0};
|
|
return;
|
|
}
|
|
|
|
input = g_mousePos;
|
|
g_mousePos = {};
|
|
|
|
vec2f_t finput = { float(input.x), float(input.y) };
|
|
|
|
if (in_mousesmoothing)
|
|
{
|
|
static vec2_t last;
|
|
finput = { float(input.x + last.x) * 0.5f, float(input.y + last.y) * 0.5f };
|
|
last = input;
|
|
}
|
|
|
|
info->mousex = int(finput.x * (4.f / 65536.f) * in_mousesensitivity * in_mousescalex);
|
|
info->mousey = int(finput.y * (4.f / 65536.f) * in_mousesensitivity * in_mousescaley);
|
|
}
|
|
|
|
void InputState::AddEvent(const event_t *ev)
|
|
{
|
|
// Set the old mouseBits. Yet another piece of cruft that needs to go away.
|
|
if (ev->type == EV_KeyDown || ev->type == EV_KeyUp)
|
|
{
|
|
switch (ev->data1)
|
|
{
|
|
case KEY_MOUSE1 : mouseSetBit(LEFT_MOUSE, ev->type == EV_KeyDown); handleevents_updatemousestate(ev->type); break;
|
|
case KEY_MOUSE2 : mouseSetBit(RIGHT_MOUSE, ev->type == EV_KeyDown); break;
|
|
case KEY_MOUSE3 : mouseSetBit(MIDDLE_MOUSE, ev->type == EV_KeyDown); break;
|
|
case KEY_MOUSE4 : mouseSetBit(THUMB_MOUSE, ev->type == EV_KeyDown); break;
|
|
case KEY_MWHEELUP: mouseSetBit(WHEELUP_MOUSE, ev->type == EV_KeyDown); break;
|
|
case KEY_MWHEELDOWN: mouseSetBit(WHEELDOWN_MOUSE, ev->type == EV_KeyDown); break;
|
|
case KEY_MOUSE5: mouseSetBit(THUMB2_MOUSE, ev->type == EV_KeyDown); break;
|
|
default: break;
|
|
}
|
|
}
|
|
keySetState(ev->data1, ev->type == EV_KeyDown);
|
|
if (ev->data2) keySetChar(ev->data2);
|
|
}
|