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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
97020caf73
- in Mapster, pre-form the default 10 clip map names before returning from G_CheckCommandLine() so it gets loaded even if we passed no cmdline args. - malloc + strlen + strcpy --> strdup - don't need to spank dead variables ;) - we may call calloc with zero size, which isn't bad by itself, but asserting for non-null afterwards is. Allocs of 0 are implementation-defined, and may well return a null pointer (C99 7.20.3). git-svn-id: https://svn.eduke32.com/eduke32@2502 1a8010ca-5511-0410-912e-c29ae57300e0 |
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