mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-16 01:11:28 +00:00
202 lines
4.1 KiB
C++
202 lines
4.1 KiB
C++
|
|
|
|
#include "gles_system.h"
|
|
#include "tarray.h"
|
|
#include "v_video.h"
|
|
#include "printf.h"
|
|
|
|
CVAR(Bool, gles_use_mapped_buffer, false, 0);
|
|
CVAR(Bool, gles_force_glsl_v100, false, 0);
|
|
CVAR(Int, gles_max_lights_per_surface, 32, 0);
|
|
EXTERN_CVAR(Bool, gl_customshader);
|
|
void setGlVersion(double glv);
|
|
|
|
|
|
#if USE_GLES2
|
|
|
|
PFNGLMAPBUFFERRANGEEXTPROC glMapBufferRange = NULL;
|
|
PFNGLUNMAPBUFFEROESPROC glUnmapBuffer = NULL;
|
|
|
|
#ifdef __ANDROID__
|
|
#include <dlfcn.h>
|
|
|
|
static void* LoadGLES2Proc(const char* name)
|
|
{
|
|
static void *glesLib = NULL;
|
|
|
|
if(!glesLib)
|
|
{
|
|
int flags = RTLD_LOCAL | RTLD_NOW;
|
|
|
|
glesLib = dlopen("libGLESv2_CM.so", flags);
|
|
if(!glesLib)
|
|
{
|
|
glesLib = dlopen("libGLESv2.so", flags);
|
|
}
|
|
if(!glesLib)
|
|
{
|
|
glesLib = dlopen("libGLESv2.so.2", flags);
|
|
}
|
|
}
|
|
|
|
void * ret = NULL;
|
|
ret = dlsym(glesLib, name);
|
|
|
|
if(!ret)
|
|
{
|
|
//LOGI("Failed to load: %s", name);
|
|
}
|
|
else
|
|
{
|
|
//LOGI("Loaded %s func OK", name);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
#elif defined _WIN32
|
|
|
|
#include <windows.h>
|
|
|
|
static HMODULE opengl32dll;
|
|
static PROC(WINAPI* getprocaddress)(LPCSTR name);
|
|
|
|
static void* LoadGLES2Proc(const char* name)
|
|
{
|
|
HINSTANCE hGetProcIDDLL = LoadLibraryA("libGLESv2.dll");
|
|
|
|
int error = GetLastError();
|
|
|
|
void* addr = GetProcAddress(hGetProcIDDLL, name);
|
|
if (!addr)
|
|
{
|
|
//exit(1);
|
|
return nullptr;
|
|
}
|
|
else
|
|
{
|
|
return addr;
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
#endif // USE_GLES2
|
|
|
|
static TArray<FString> m_Extensions;
|
|
|
|
|
|
static void CollectExtensions()
|
|
{
|
|
const char* supported = (char*)glGetString(GL_EXTENSIONS);
|
|
|
|
if (nullptr != supported)
|
|
{
|
|
char* extensions = new char[strlen(supported) + 1];
|
|
strcpy(extensions, supported);
|
|
|
|
char* extension = strtok(extensions, " ");
|
|
|
|
while (extension)
|
|
{
|
|
m_Extensions.Push(FString(extension));
|
|
extension = strtok(nullptr, " ");
|
|
}
|
|
|
|
delete[] extensions;
|
|
}
|
|
}
|
|
|
|
|
|
static bool CheckExtension(const char* ext)
|
|
{
|
|
for (unsigned int i = 0; i < m_Extensions.Size(); ++i)
|
|
{
|
|
if (m_Extensions[i].CompareNoCase(ext) == 0) return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
namespace OpenGLESRenderer
|
|
{
|
|
RenderContextGLES gles;
|
|
|
|
void InitGLES()
|
|
{
|
|
|
|
#if USE_GLES2
|
|
|
|
if (!gladLoadGLES2Loader(&LoadGLES2Proc))
|
|
{
|
|
exit(-1);
|
|
}
|
|
|
|
glMapBufferRange = (PFNGLMAPBUFFERRANGEEXTPROC)LoadGLES2Proc("glMapBufferRange");
|
|
glUnmapBuffer = (PFNGLUNMAPBUFFEROESPROC)LoadGLES2Proc("glUnmapBuffer");
|
|
|
|
#else
|
|
static bool first = true;
|
|
|
|
if (first)
|
|
{
|
|
if (ogl_LoadFunctions() == ogl_LOAD_FAILED)
|
|
{
|
|
//I_FatalError("Failed to load OpenGL functions.");
|
|
}
|
|
}
|
|
GLuint vao;
|
|
glGenVertexArrays(1, &vao);
|
|
glBindVertexArray(vao);
|
|
#endif
|
|
CollectExtensions();
|
|
|
|
Printf("GL_VENDOR: %s\n", glGetString(GL_VENDOR));
|
|
Printf("GL_RENDERER: %s\n", glGetString(GL_RENDERER));
|
|
Printf("GL_VERSION: %s\n", glGetString(GL_VERSION));
|
|
Printf("GL_SHADING_LANGUAGE_VERSION: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION));
|
|
Printf(PRINT_LOG, "GL_EXTENSIONS:\n");
|
|
for (unsigned i = 0; i < m_Extensions.Size(); i++)
|
|
{
|
|
Printf(" %s\n", m_Extensions[i].GetChars());
|
|
}
|
|
|
|
|
|
gles.flags = RFL_NO_CLIP_PLANES;
|
|
|
|
gles.useMappedBuffers = gles_use_mapped_buffer;
|
|
gles.forceGLSLv100 = gles_force_glsl_v100;
|
|
gles.maxlights = gles_max_lights_per_surface;
|
|
|
|
gles.modelstring = (char*)glGetString(GL_RENDERER);
|
|
gles.vendorstring = (char*)glGetString(GL_VENDOR);
|
|
|
|
gl_customshader = false;
|
|
|
|
GLint maxTextureSize[1];
|
|
glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxTextureSize);
|
|
|
|
gles.max_texturesize = maxTextureSize[0];
|
|
|
|
Printf("GL_MAX_TEXTURE_SIZE: %d\n", gles.max_texturesize);
|
|
|
|
#if USE_GLES2
|
|
gles.depthStencilAvailable = CheckExtension("GL_OES_packed_depth_stencil");
|
|
gles.npotAvailable = CheckExtension("GL_OES_texture_npot");
|
|
gles.depthClampAvailable = CheckExtension("GL_EXT_depth_clamp");
|
|
gles.anistropicFilterAvailable = CheckExtension("GL_EXT_texture_filter_anisotropic");
|
|
#else
|
|
gles.depthStencilAvailable = true;
|
|
gles.npotAvailable = true;
|
|
gles.useMappedBuffers = true;
|
|
gles.depthClampAvailable = true;
|
|
gles.anistropicFilterAvailable = true;
|
|
#endif
|
|
|
|
gles.numlightvectors = (gles.maxlights * LIGHT_VEC4_NUM);
|
|
|
|
const char* glversion = (const char*)glGetString(GL_VERSION);
|
|
setGlVersion( strtod(glversion, NULL));
|
|
|
|
}
|
|
}
|