raze/source/core/gamehud.h

28 lines
659 B
C

#pragma once
#include "v_2ddrawer.h"
extern F2DDrawer twodpsp;
void DrawRateStuff();
void hud_drawsprite(double sx, double sy, double sz, double a, int picnum, int dashade, int dapalnum, int dastat, double alpha = 1);
// orientation bits for hud_drawsprite.
enum {
RS_TRANS1 = 1,
RS_YFLIP = 4,
RS_TOPLEFT = 16,
RS_TRANS2 = 32,
RS_NOMASK = 64,
RS_ALIGN_L = 256,
RS_ALIGN_R = 512,
RS_ALIGN_MASK = 768,
RS_STRETCH = 1024,
RS_XFLIPHUD = RS_YFLIP,
RS_YFLIPHUD = 16384, // this is for hud_drawsprite which uses RS_YFLIP for x-flipping but needs both flags
RS_CENTER = (1 << 29), // proper center align.
};