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985e441d80
Now everything is in place to transition the rest of the savegame code as well.
11 lines
268 B
C++
11 lines
268 B
C++
#pragma once
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#include "files.h"
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void STAT_StartNewGame(const char *episode, int skill);
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void STAT_NewLevel(const char* mapname);
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void STAT_Update(bool endofgame);
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void STAT_Cancel();
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class FSerializer;
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void InitStatistics();
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void SerializeStatistics(FSerializer &);
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