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985e441d80
Now everything is in place to transition the rest of the savegame code as well.
16 lines
449 B
C++
16 lines
449 B
C++
#pragma once
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#include "zstring.h"
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// Totally minimalistic interface - should be all the game modules need.
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void Mus_Init();
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int Mus_Play(const char *mapname, const char *fn, bool loop);
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void Mus_Stop();
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bool Mus_IsPlaying();
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void Mus_Fade(double seconds);
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void Mus_SetPaused(bool on);
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void Mus_ResumeSaved();
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FString G_SetupFilenameBasedMusic(const char* fileName, const char *defaultfn);
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class FSerializer;
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void Mus_Serialize(FSerializer& arc);
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