raze/source/games/blood/src
2021-08-22 08:17:47 +10:00
..
_polymost.cpp Blood: fix view sprites overflow in ROR code 2021-07-26 16:00:13 +10:00
actor.cpp Blood: fix impact sprite OOB issue 2021-07-26 19:19:41 +10:00
actor.h Increase kMaxSuperXSprites from 128 to 512. 2021-07-25 13:11:55 +10:00
ai.cpp Increase kMaxSuperXSprites from 128 to 512. 2021-07-25 13:11:55 +10:00
ai.h - refactored actDamageSprite 2021-05-10 20:13:28 +02:00
aibat.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aibeast.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aiboneel.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aiburn.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
aicaleb.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aicerber.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aicult.cpp - Blood: Restore originally intended isRunning code that never worked behind two CVARs to offer an alternative playing experience. 2021-07-31 10:14:56 +10:00
aigarg.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aighost.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aigilbst.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aihand.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
aihound.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aiinnoc.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
aipod.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
airat.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aispid.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aistate.h - project cleanup 2021-01-10 20:31:32 +01:00
aitchern.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
aiunicult.cpp Increase kMaxSuperXSprites from 128 to 512. 2021-07-25 13:11:55 +10:00
aiunicult.h Increase kMaxSuperXSprites from 128 to 512. 2021-07-25 13:11:55 +10:00
aizomba.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aizombf.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
animatesprite.cpp - Blood: Replace all numerical constants for player's curWeapon with enum values. 2021-08-18 20:02:20 +10:00
asound.cpp - project cleanup 2021-01-10 20:31:32 +01:00
barf.cpp - silenced warnings in Blood. 2021-05-12 21:49:06 +02:00
blood.cpp - Blood: Re-time weapon and scene QAV code based on reworked timer and QAV struct code. 2021-08-18 20:00:44 +10:00
blood.h - Add skill CCMD to return player's current skill, while also being able to set skill for next game. 2021-07-20 18:50:58 +10:00
bloodactor.h - ProcessTouchObjects 2021-06-02 20:44:55 +02:00
callback.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
callback.h - project cleanup 2021-01-10 20:31:32 +01:00
choke.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
choke.h - project cleanup 2021-01-10 20:31:32 +01:00
common_game.h - Blood: Define enum values for weapon numbers. Not in use yet. 2021-08-18 20:02:14 +10:00
controls.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
d_menu.cpp - Blood: Ensure looped QAVs interpolate using last frame in the array. 2021-08-18 20:00:36 +10:00
db.cpp Increase kMaxSuperXSprites from 128 to 512. 2021-07-25 13:11:55 +10:00
db.h - handle newly activated 'unused' fields properly for serialization. 2021-07-25 10:29:50 +02:00
dude.cpp - Fixed getPlayeById() function in multiplayer. 2021-06-02 20:51:47 +02:00
dude.h - refactored actDamageSprite 2021-05-10 20:13:28 +02:00
endgame.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
endgame.h - project cleanup 2021-01-10 20:31:32 +01:00
eventq.cpp - Fixed getPlayeById() function in multiplayer. 2021-06-02 20:51:47 +02:00
eventq.h Use dude physics as base for debris physics 2021-06-02 20:52:48 +02:00
fire.cpp - Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'. 2021-04-17 10:14:03 +02:00
fx.cpp - Blood: split out the 'modern dude' part of actKillDude. 2021-05-08 14:43:09 +02:00
fx.h - Blood: split out the 'modern dude' part of actKillDude. 2021-05-08 14:43:09 +02:00
gameutil.cpp - actImpactMissile. 2021-06-02 20:43:14 +02:00
gameutil.h - actImpactMissile. 2021-06-02 20:43:14 +02:00
gib.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
gib.h - project cleanup 2021-01-10 20:31:32 +01:00
globals.cpp - Blood: Expose legacy 1.0 weapon handling game option as a CVAR. 2021-08-03 00:47:05 +10:00
globals.h - Blood: Expose legacy 1.0 weapon handling game option as a CVAR. 2021-08-03 00:47:05 +10:00
hudsprites.cpp - Blood: Replace all numerical constants for player's weaponQav with enum values. 2021-08-18 20:02:27 +10:00
inifile.cpp - zero-terminate the buffer for reading Blood's INI files. 2021-06-26 12:04:21 +02:00
inifile.h - project cleanup 2021-01-10 20:31:32 +01:00
levels.cpp - Blood: fixed path validation for cutscene files. 2021-07-25 17:27:52 +02:00
levels.h - adapted Blood to the new level progression features and simplified several parts, particularly the clumsy retrieval of the next level. 2021-05-02 09:08:57 +02:00
loadsave.cpp - handle newly activated 'unused' fields properly for serialization. 2021-07-25 10:29:50 +02:00
messages.cpp - Blood: Replace all numerical constants for player's nextWeapon with enum values. 2021-08-18 20:02:24 +10:00
messages.h - project cleanup 2021-01-10 20:31:32 +01:00
mirrors.cpp Increase kMaxSuperXSprites from 128 to 512. 2021-07-25 13:11:55 +10:00
misc.cpp - project cleanup 2021-01-10 20:31:32 +01:00
misc.h - Blood: Remove the extern for weaponQAV[] and move kQAVEnd enum into new enum from 9e84dd1ef6051f4e54d99dcfc6e3468560175e16 2021-08-18 20:02:35 +10:00
namelist.h - Blood: handle title screens so that mods changing the original one still display it. 2021-05-19 00:07:50 +02:00
nnexts.cpp - Blood: Replace all numerical constants for player's nextWeapon with enum values. 2021-08-18 20:02:24 +10:00
nnexts.h - Blood: Re-time weapon and scene QAV code based on reworked timer and QAV struct code. 2021-08-18 20:00:44 +10:00
osdcmd.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
player.cpp - Blood: Replace all numerical constants for player's weaponQav with enum values. 2021-08-18 20:02:27 +10:00
player.h - Blood: Re-time weapon and scene QAV code based on reworked timer and QAV struct code. 2021-08-18 20:00:44 +10:00
prediction.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
preload.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
qav.cpp - Blood: Add interpolation repair for kQAVVDFIRE4 (res_id: 106) and kQAVVDFIRE5 (res_id: 107). 2021-08-22 08:17:47 +10:00
qav.h - Blood: Overhaul entire QAV interpolation setup in preparation to exposing to DEF parsing. 2021-08-21 21:25:33 +10:00
replace.cpp - removed some unused things from engine.cpp. 2021-03-19 15:12:54 +01:00
sbar.cpp - Blood: fixed scriptified MP statusbar code to the point where it compiles. 2021-05-15 10:25:37 +02:00
sectorfx.cpp - silenced warnings in Blood. 2021-05-12 21:49:06 +02:00
sectorfx.h - project cleanup 2021-01-10 20:31:32 +01:00
seq.cpp - ProcessTouchObjects 2021-06-02 20:44:55 +02:00
seq.h - ProcessTouchObjects 2021-06-02 20:44:55 +02:00
seqcb.h - project cleanup 2021-01-10 20:31:32 +01:00
sfx.cpp - rewrote the sound handling in the patrolling code for Raze's sound backend. 2021-07-25 10:42:15 +02:00
sound.cpp - Blood: unpositioned sounds must be limited to one per channel. 2021-05-16 11:51:51 +02:00
sound.h - Blood: add a dummy sound entry at index 0. 2021-04-12 00:31:36 +02:00
tile.cpp - forgot to save this... 2021-07-13 12:31:14 +02:00
trig.cpp - project cleanup 2021-01-10 20:31:32 +01:00
triggers.cpp - Blood: Replace all numerical constants for player's curWeapon with enum values. 2021-08-18 20:02:20 +10:00
triggers.h - fixed cherry picked commit. 2021-06-02 20:52:47 +02:00
view.cpp - Blood: Make delirium rotscrnang smoother with use of more precision. 2021-07-18 18:13:48 +10:00
view.h - renamed some constants. 2021-06-24 14:14:16 +02:00
warp.cpp - project cleanup 2021-01-10 20:31:32 +01:00
weapon.cpp - Blood: Extend backported voodoo doll fix from BloodGDX to always use kQAVVDIDLE2 when the player is moving. As kQAVVDIDLE2 has moving frames and is not a static idle animation, call it via StartQAV() so that weaponTimer is started. 2021-08-22 08:17:33 +10:00