.. |
basics.h
|
- added GZDoom's resource management classes.
|
2019-10-28 23:46:15 +01:00 |
cmdlib.cpp
|
- brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation.
|
2019-10-21 21:36:05 +02:00 |
cmdlib.h
|
- brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation.
|
2019-10-21 21:36:05 +02:00 |
configfile.cpp
|
- added ZDoom's configfile class.
|
2019-09-23 21:06:52 +02:00 |
configfile.h
|
- added ZDoom's configfile class.
|
2019-09-23 21:06:52 +02:00 |
files.cpp
|
- save stuff to the new config.
|
2019-10-26 19:24:46 +02:00 |
files.h
|
- fixed compilation.
|
2019-11-08 17:41:19 +01:00 |
files_decompress.cpp
|
- fixed infinite loop in compression code.
|
2019-11-08 17:50:32 +01:00 |
gstrings.h
|
- added ZDoom's menu system as a base to build a new menu on.
|
2019-11-21 18:03:09 +01:00 |
i_time.cpp
|
- added ZDoom's keybinding class and some needed support code.
|
2019-11-03 18:19:29 +01:00 |
i_time.h
|
- added ZDoom's keybinding class and some needed support code.
|
2019-11-03 18:19:29 +01:00 |
m_argv.cpp
|
- input works again.
|
2019-11-04 20:29:07 +01:00 |
m_argv.h
|
- cleanup of the old file system initialization.
|
2019-11-01 19:25:42 +01:00 |
m_crc32.h
|
- no need to have 2 CRC32 implementations.
|
2019-11-02 22:10:53 +01:00 |
m_png.cpp
|
- rewrote the screenshot code to use m_png as its backend.
|
2019-11-02 12:59:59 +01:00 |
m_png.h
|
- added stripped down versions of GZDoom's texture classes
|
2019-10-05 19:38:25 +02:00 |
m_swap.h
|
- added more utilities from GZDoom - TArray/TMap and FileReader.
|
2019-09-23 19:52:25 +02:00 |
matrix.cpp
|
- added matrix class for moving the GL matrix manipulation out of the engine code.
|
2019-10-04 01:41:57 +02:00 |
matrix.h
|
- added matrix class for moving the GL matrix manipulation out of the engine code.
|
2019-10-04 01:41:57 +02:00 |
memarena.cpp
|
- added stripped down versions of GZDoom's texture classes
|
2019-10-05 19:38:25 +02:00 |
memarena.h
|
- added stripped down versions of GZDoom's texture classes
|
2019-10-05 19:38:25 +02:00 |
name.cpp
|
- added GZDoom's font code and some dependencies.
|
2019-10-24 01:20:58 +02:00 |
name.h
|
- added ZDoom's menu system as a base to build a new menu on.
|
2019-11-21 18:03:09 +01:00 |
namedef.h
|
- added ZDoom's menu system as a base to build a new menu on.
|
2019-11-21 18:03:09 +01:00 |
palentry.h
|
- fixed use of brightmaps.
|
2019-11-15 20:51:02 +01:00 |
printf.h
|
- debugprintf
|
2019-11-20 20:07:33 +01:00 |
sc_man.cpp
|
- it compiles again (safety commit)
|
2019-11-03 20:24:50 +01:00 |
sc_man.h
|
- WIP on game data search.
|
2019-10-30 18:09:00 +01:00 |
sc_man_scanner.re
|
- added GZDoom's font code and some dependencies.
|
2019-10-24 01:20:58 +02:00 |
sc_man_tokens.h
|
- added GZDoom's font code and some dependencies.
|
2019-10-24 01:20:58 +02:00 |
stats.cpp
|
- reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used.
|
2019-11-10 11:42:25 +01:00 |
stats.h
|
- reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used.
|
2019-11-10 11:42:25 +01:00 |
stringtable.cpp
|
- WIP commit.
|
2019-11-23 12:38:38 +01:00 |
stringtable.h
|
- added ZDoom's menu system as a base to build a new menu on.
|
2019-11-21 18:03:09 +01:00 |
strnatcmp.c
|
- added GZDoom's statistics code
|
2019-11-12 22:00:33 +01:00 |
strnatcmp.h
|
- added GZDoom's statistics code
|
2019-11-12 22:00:33 +01:00 |
superfasthash.cpp
|
- replaced all uses of xxhash with SuperFastHash.
|
2019-11-02 22:52:13 +01:00 |
superfasthash.h
|
- replaced all uses of xxhash with SuperFastHash.
|
2019-11-02 22:52:13 +01:00 |
tarray.h
|
- made brightmaps operational.
|
2019-11-10 19:42:26 +01:00 |
templates.h
|
- added more utilities from GZDoom - TArray/TMap and FileReader.
|
2019-09-23 19:52:25 +02:00 |
utf8.cpp
|
- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
|
2019-09-23 20:56:05 +02:00 |
utf8.h
|
- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
|
2019-09-23 20:56:05 +02:00 |
vectors.h
|
- added matrix class for moving the GL matrix manipulation out of the engine code.
|
2019-10-04 01:41:57 +02:00 |
w_zip.h
|
- removed the ZDoom CVAR code because it won't be needed and added its Zip file reader to maintain an engine file with needed assets.
|
2019-10-04 00:52:19 +02:00 |
xs_Float.h
|
- added matrix class for moving the GL matrix manipulation out of the engine code.
|
2019-10-04 01:41:57 +02:00 |
zstrformat.cpp
|
- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
|
2019-09-23 20:56:05 +02:00 |
zstring.cpp
|
- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
|
2019-09-23 20:56:05 +02:00 |
zstring.h
|
- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
|
2019-09-23 20:56:05 +02:00 |