.. |
2d
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- added a redirection hack for rotatesprite so that it can be transitionally used in the 2D drawer.
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2019-11-21 19:30:27 +01:00 |
console
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- started work on load/save menus.
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2019-11-29 00:37:19 +01:00 |
filesystem
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- implemented savegame compression
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2019-11-08 01:36:32 +01:00 |
fonts
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- started work on load/save menus.
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2019-11-29 00:37:19 +01:00 |
menu
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- started work on load/save menus.
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2019-11-29 00:37:19 +01:00 |
music
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- fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced.
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2019-11-28 19:35:35 +01:00 |
optionmenu
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- "fixed" keybinding not responding for all keys.
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2019-11-14 22:48:23 +01:00 |
textures
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- made brightmaps operational.
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2019-11-10 19:42:26 +01:00 |
utility
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- fixed a few issues.
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2019-11-28 20:11:27 +01:00 |
compositesaveame.h
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- fixed savegame issues.
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2019-11-14 21:07:43 +01:00 |
compositesavegame.cpp
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- fixed savegame issues.
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2019-11-14 21:07:43 +01:00 |
gameconfigfile.cpp
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- fixed key binding
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2019-11-06 20:34:00 +01:00 |
gameconfigfile.h
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- startup cleanup.
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2019-11-01 00:32:56 +01:00 |
gamecontrol.cpp
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- Menu WIP
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2019-11-28 01:02:45 +01:00 |
gamecontrol.h
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- more cleanup on music code
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2019-11-28 03:18:58 +01:00 |
gamecvars.cpp
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- more cleanup on music code
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2019-11-28 03:18:58 +01:00 |
gamecvars.h
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- Changed EDuke menu to receive all settings storage locations as CVARs.
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2019-11-09 19:15:03 +01:00 |
gamemain.cpp
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- added GZDoom's resource management classes.
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2019-10-28 23:46:15 +01:00 |
i_specialpaths.h
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- various fixes and improvements related to file location management:
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2019-11-02 00:38:30 +01:00 |
initfs.cpp
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- major work on savegame code
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2019-11-27 00:41:26 +01:00 |
inputstate.cpp
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- fixed: Events were processed as key events without checking their type.
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2019-11-12 20:17:17 +01:00 |
inputstate.h
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- fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced.
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2019-11-28 19:35:35 +01:00 |
keyboard.h
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- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
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2019-11-04 00:53:55 +01:00 |
ns.h
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- sky clamping may only be done in Blood for now.
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2019-10-19 20:25:58 +02:00 |
openaudio.cpp
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- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
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2019-11-01 22:17:15 +01:00 |
openaudio.h
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- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
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2019-11-01 22:17:15 +01:00 |
rts.cpp
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- Config work almost done.
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2019-10-27 13:40:24 +01:00 |
rts.h
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- consolidated RTS code, because there were 3 copies.
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2019-10-20 19:13:44 +02:00 |
savegamehelp.cpp
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- fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced.
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2019-11-28 19:35:35 +01:00 |
savegamehelp.h
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- major work on savegame code
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2019-11-27 00:41:26 +01:00 |
searchpaths.cpp
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- got rid of some editor-only code and the entire buildvfs header
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2019-11-08 02:02:54 +01:00 |
secrets.cpp
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- save custom data as JSON.
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2019-11-15 18:57:26 +01:00 |
secrets.h
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- fixed savegame issues.
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2019-11-14 21:07:43 +01:00 |
statistics.cpp
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- fixed use of brightmaps.
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2019-11-15 20:51:02 +01:00 |
statistics.h
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- fixed savegame issues.
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2019-11-14 21:07:43 +01:00 |
version.h
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- major work on savegame code
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2019-11-27 00:41:26 +01:00 |