raze/polymer/build/include
2007-07-01 06:32:03 +00:00
..
tmp
watcomhax Makefile shite 2006-08-31 01:54:23 +00:00
a.h git-svn-id: https://svn.eduke32.com/eduke32@292 1a8010ca-5511-0410-912e-c29ae57300e0 2006-09-10 17:40:34 +00:00
baselayer.h Support for Vertex Buffer Objects (r_vbos, r_vbocount). 2007-03-08 03:07:10 +00:00
build.h Rewrote half of polymer.c, HSR still needs a bit of work but I believe the end is near. 2007-07-01 06:32:03 +00:00
cache1d.h
compat.h dos2unix on the engine headers 2007-01-29 01:18:16 +00:00
crc32.h dos2unix on the engine headers 2007-01-29 01:18:16 +00:00
dxdidf.h
dynamicgtk.h Add a missing header, fix a config file bug and switch "exponentially" for "dramatically" in the texture caching dialog. 2006-09-02 01:40:20 +00:00
editor.h dos2unix on the engine headers 2007-01-29 01:18:16 +00:00
glbuild.h Rewrote half of polymer.c, HSR still needs a bit of work but I believe the end is near. 2007-07-01 06:32:03 +00:00
glext.h
gtkbits.h
kplib.h dos2unix on the engine headers 2007-01-29 01:18:16 +00:00
lzf.h
lzwnew.h
md4.h
mmulti.h dos2unix on the engine headers 2007-01-29 01:18:16 +00:00
mmultimsgs.h dos2unix on the engine headers 2007-01-29 01:18:16 +00:00
osd.h Newer tile selector from Mapfun and some other stuff 2007-04-17 05:54:12 +00:00
osxbits.h
osxmain.h
polymer.h Rewrote half of polymer.c, HSR still needs a bit of work but I believe the end is near. 2007-07-01 06:32:03 +00:00
polymost.h Added xscale and yscale DEF tokens to texture blocks to control the size ratio with the ART. 2007-02-17 02:23:50 +00:00
pragmas.h Fix building with Watcom and move the KenBuild test game stuff out of the engine source 2006-07-02 17:33:49 +00:00
scriptfile.h dos2unix on the engine headers 2007-01-29 01:18:16 +00:00
sdlayer.h
startwin.editor.h Startup window stuff 2006-07-01 07:14:56 +00:00
winlayer.h