raze/source/common
Christoph Oelckers 6db1ba47c2 - SW: fixed some savegame issues:
* the saveable tables were initialized too late when reading in the actors.
* the abort messages for the saveables did not show. We need to use I_FatalError here, plus some actor list modifications to make this work.
2021-12-26 23:10:07 +01:00
..
2d - fixed center aligned rendering of 2D content. 2021-11-29 00:57:10 +01:00
audio - adapted Blood's sound engine to using actors. 2021-12-26 23:09:45 +01:00
console - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
cutscenes - Fix missed flags pass-through in bool StartCutscene(const char* s, int flags, const CompletionFunc& completion) overload. 2021-12-07 19:59:19 +11:00
engine - SW: fixed some savegame issues: 2021-12-26 23:10:07 +01:00
filesystem - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
fonts - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
menu - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
models - Tidy some specified bound equals destination size warnings from GCC. 2021-12-26 23:10:05 +01:00
objects - added savegame support for the new actor management. 2021-12-26 23:10:03 +01:00
platform - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
rendering - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
scripting - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
statusbar - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
textures - fixed camera textures breaking in SW when restarting a level. 2021-12-02 21:40:43 +01:00
thirdparty - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
utility - made sector a TArray. 2021-12-25 21:28:49 +01:00