raze/source/games/exhumed/src
Christoph Oelckers aa0080039f - refactored coordinate display to have a single unified printing function.
The games will now only return the data, this has also been added for Exhumed.
Printing will now be in actual map units, not build's internal mixed format.
2022-10-08 19:28:57 +02:00
..
2d.cpp - avoid larger time jumps in Ramses text scroll. 2022-01-04 12:42:45 +01:00
aistuff.h - handle lasthit in Exhumed 2022-10-08 16:11:24 +02:00
anims.cpp - handle lasthit in Exhumed 2022-10-08 16:11:24 +02:00
anubis.cpp - getangle cleanup 2022-10-08 16:11:23 +02:00
bubbles.cpp - handle lasthit in Exhumed 2022-10-08 16:11:24 +02:00
bullet.cpp - handle lasthit in Exhumed 2022-10-08 16:11:24 +02:00
cd.cpp - Exhumed: use the loop flag when starting music. 2022-01-04 12:42:45 +01:00
cheats.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
d_menu.cpp - make all games return to the main menu when the game is ended with F10. 2021-05-04 11:32:09 +02:00
engine.h - eliminated redundant and less precise GetMyAngle function 2022-10-08 16:11:23 +02:00
enginesubs.cpp - animation precaching cleanup. 2022-08-05 23:48:43 +02:00
exhumed.cpp - refactored coordinate display to have a single unified printing function. 2022-10-08 19:28:57 +02:00
exhumed.h - refactored coordinate display to have a single unified printing function. 2022-10-08 19:28:57 +02:00
exhumedactor.h - deleted ClearContent functions from actor classes. 2021-12-30 09:58:47 +01:00
fish.cpp - fishy grenade stuff 2022-10-08 19:28:56 +02:00
freelistarray.h - clear some data on init. 2021-12-26 23:09:59 +01:00
gameloop.cpp - add level names to title bar (and by proxy, to RPC) 2022-03-18 05:06:58 -04:00
grenade.cpp - fishy grenade stuff 2022-10-08 19:28:56 +02:00
gun.cpp - Exhumed: AddFlash floatified 2022-10-08 10:06:04 +02:00
init.cpp - use floats for spawning Exhumed actors 2022-10-05 18:25:57 +02:00
input.cpp - Added GC support to Exhumed 2021-12-26 23:09:59 +01:00
input.h - Added GC support to Exhumed 2021-12-26 23:09:59 +01:00
items.cpp - Exhumed: AddFlash floatified 2022-10-08 10:06:04 +02:00
lavadude.cpp - Exhumed: eliminated several set_int_pos calls 2022-10-08 16:11:01 +02:00
light.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
lighting.cpp - Exhumed: AddFlash floatified 2022-10-08 10:06:04 +02:00
lion.cpp - AngleDiff 2022-10-08 10:06:04 +02:00
map.cpp - Replace player's ang with DAngle object. 2022-10-05 00:36:27 +02:00
menu.cpp - short review and disasm variable renaming 2021-12-25 21:28:52 +01:00
move.cpp - getangle cleanup 2022-10-08 16:11:23 +02:00
movie.cpp - Exhumed: Clean up local functions variables to prevent redefinition conflicts. 2021-12-30 09:57:31 +01:00
mummy.cpp - handle most set_int_z calls in Exhumed 2022-10-08 16:11:23 +02:00
namelist.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
names.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
object.cpp - Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse 2022-10-08 19:28:43 +02:00
osdcmds.cpp - use floats for spawning Exhumed actors 2022-10-05 18:25:57 +02:00
player.cpp - Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse 2022-10-08 19:28:43 +02:00
player.h - Exhumed: Replace Player velocity and damage variables with vectors. 2021-12-31 00:19:33 +11:00
queen.cpp - Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse 2022-10-08 19:28:43 +02:00
ra.cpp - half of GetActorHeight 2022-10-08 16:11:23 +02:00
ramses.cpp - Exhumed: AddFlash floatified 2022-10-08 10:06:04 +02:00
random.cpp - replaced a few chars in Exhumed 2021-11-09 17:46:39 +01:00
rat.cpp - use floats for spawning Exhumed actors 2022-10-05 18:25:57 +02:00
rex.cpp - use floats for spawning Exhumed actors 2022-10-05 18:25:57 +02:00
roach.cpp - getangle cleanup 2022-10-08 16:11:23 +02:00
runlist.cpp - eliminated redundant and less precise GetMyAngle function 2022-10-08 16:11:23 +02:00
save.cpp - sky management rework. 2022-01-16 12:12:43 +01:00
scorp.cpp - getangle cleanup 2022-10-08 16:11:23 +02:00
sequence.cpp - eliminated redundant and less precise GetMyAngle function 2022-10-08 16:11:23 +02:00
sequence.h - Exhumed: pin death arms to the right side of the screen 2022-05-06 00:03:54 +02:00
set.cpp - half of GetActorHeight 2022-10-08 16:11:23 +02:00
snake.cpp - Exhumed: eliminated several set_int_pos calls 2022-10-08 16:11:01 +02:00
sound.cpp - Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse 2022-10-08 19:28:43 +02:00
sound.h - Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse 2022-10-08 19:28:43 +02:00
spider.cpp - handle most set_int_z calls in Exhumed 2022-10-08 16:11:23 +02:00
status.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
status.h - Exhumed: made the status bar independent of static global state. 2021-05-15 10:25:38 +02:00
switch.cpp - Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse 2022-10-08 19:28:43 +02:00
trigdat.cpp - eliminated redundant and less precise GetMyAngle function 2022-10-08 16:11:23 +02:00
view.cpp - handle all constant add_int_z calls in Exhumed 2022-10-08 16:11:23 +02:00
view.h - unlimited the displayable sprites. 2022-08-07 10:25:15 +02:00
wasp.cpp - use floats for spawning Exhumed actors 2022-10-05 18:25:57 +02:00