..
2d.cpp
- avoid larger time jumps in Ramses text scroll.
2022-01-04 12:42:45 +01:00
aistuff.h
- handle lasthit in Exhumed
2022-10-08 16:11:24 +02:00
anims.cpp
- handle lasthit in Exhumed
2022-10-08 16:11:24 +02:00
anubis.cpp
- getangle cleanup
2022-10-08 16:11:23 +02:00
bubbles.cpp
- handle lasthit in Exhumed
2022-10-08 16:11:24 +02:00
bullet.cpp
- handle lasthit in Exhumed
2022-10-08 16:11:24 +02:00
cd.cpp
- Exhumed: use the loop flag when starting music.
2022-01-04 12:42:45 +01:00
cheats.cpp
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
d_menu.cpp
- make all games return to the main menu when the game is ended with F10.
2021-05-04 11:32:09 +02:00
engine.h
- eliminated redundant and less precise GetMyAngle function
2022-10-08 16:11:23 +02:00
enginesubs.cpp
- animation precaching cleanup.
2022-08-05 23:48:43 +02:00
exhumed.cpp
- refactored coordinate display to have a single unified printing function.
2022-10-08 19:28:57 +02:00
exhumed.h
- refactored coordinate display to have a single unified printing function.
2022-10-08 19:28:57 +02:00
exhumedactor.h
- deleted ClearContent functions from actor classes.
2021-12-30 09:58:47 +01:00
fish.cpp
- fishy grenade stuff
2022-10-08 19:28:56 +02:00
freelistarray.h
- clear some data on init.
2021-12-26 23:09:59 +01:00
gameloop.cpp
- add level names to title bar (and by proxy, to RPC)
2022-03-18 05:06:58 -04:00
grenade.cpp
- fishy grenade stuff
2022-10-08 19:28:56 +02:00
gun.cpp
- Exhumed: AddFlash floatified
2022-10-08 10:06:04 +02:00
init.cpp
- use floats for spawning Exhumed actors
2022-10-05 18:25:57 +02:00
input.cpp
- Added GC support to Exhumed
2021-12-26 23:09:59 +01:00
input.h
- Added GC support to Exhumed
2021-12-26 23:09:59 +01:00
items.cpp
- Exhumed: AddFlash floatified
2022-10-08 10:06:04 +02:00
lavadude.cpp
- Exhumed: eliminated several set_int_pos calls
2022-10-08 16:11:01 +02:00
light.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
lighting.cpp
- Exhumed: AddFlash floatified
2022-10-08 10:06:04 +02:00
lion.cpp
- AngleDiff
2022-10-08 10:06:04 +02:00
map.cpp
- Replace player's ang
with DAngle
object.
2022-10-05 00:36:27 +02:00
menu.cpp
- short review and disasm variable renaming
2021-12-25 21:28:52 +01:00
move.cpp
- getangle cleanup
2022-10-08 16:11:23 +02:00
movie.cpp
- Exhumed: Clean up local functions variables to prevent redefinition conflicts.
2021-12-30 09:57:31 +01:00
mummy.cpp
- handle most set_int_z calls in Exhumed
2022-10-08 16:11:23 +02:00
namelist.h
- ported Exhumed's status bar.
2021-05-15 10:25:38 +02:00
names.h
- ported Exhumed's status bar.
2021-05-15 10:25:38 +02:00
object.cpp
- Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse
2022-10-08 19:28:43 +02:00
osdcmds.cpp
- use floats for spawning Exhumed actors
2022-10-05 18:25:57 +02:00
player.cpp
- Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse
2022-10-08 19:28:43 +02:00
player.h
- Exhumed: Replace Player
velocity and damage variables with vectors.
2021-12-31 00:19:33 +11:00
queen.cpp
- Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse
2022-10-08 19:28:43 +02:00
ra.cpp
- half of GetActorHeight
2022-10-08 16:11:23 +02:00
ramses.cpp
- Exhumed: AddFlash floatified
2022-10-08 10:06:04 +02:00
random.cpp
- replaced a few chars in Exhumed
2021-11-09 17:46:39 +01:00
rat.cpp
- use floats for spawning Exhumed actors
2022-10-05 18:25:57 +02:00
rex.cpp
- use floats for spawning Exhumed actors
2022-10-05 18:25:57 +02:00
roach.cpp
- getangle cleanup
2022-10-08 16:11:23 +02:00
runlist.cpp
- eliminated redundant and less precise GetMyAngle function
2022-10-08 16:11:23 +02:00
save.cpp
- sky management rework.
2022-01-16 12:12:43 +01:00
scorp.cpp
- getangle cleanup
2022-10-08 16:11:23 +02:00
sequence.cpp
- eliminated redundant and less precise GetMyAngle function
2022-10-08 16:11:23 +02:00
sequence.h
- Exhumed: pin death arms to the right side of the screen
2022-05-06 00:03:54 +02:00
set.cpp
- half of GetActorHeight
2022-10-08 16:11:23 +02:00
snake.cpp
- Exhumed: eliminated several set_int_pos calls
2022-10-08 16:11:01 +02:00
sound.cpp
- Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse
2022-10-08 19:28:43 +02:00
sound.h
- Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse
2022-10-08 19:28:43 +02:00
spider.cpp
- handle most set_int_z calls in Exhumed
2022-10-08 16:11:23 +02:00
status.cpp
- cleanup of 3D viewport code.
2022-08-05 17:04:45 +02:00
status.h
- Exhumed: made the status bar independent of static global state.
2021-05-15 10:25:38 +02:00
switch.cpp
- Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse
2022-10-08 19:28:43 +02:00
trigdat.cpp
- eliminated redundant and less precise GetMyAngle function
2022-10-08 16:11:23 +02:00
view.cpp
- handle all constant add_int_z calls in Exhumed
2022-10-08 16:11:23 +02:00
view.h
- unlimited the displayable sprites.
2022-08-07 10:25:15 +02:00
wasp.cpp
- use floats for spawning Exhumed actors
2022-10-05 18:25:57 +02:00