..
enet
Split r3159..r3161, part 7: code touching networking.
2012-11-15 14:28:14 +00:00
jaudiolib
Change a few paths in various MSVC Makefiles to better suit my current dev environment. This doesn't really affect anyone else since these paths need to be customized to fit whatever machine by anyone building with MSVC anyway.
2012-12-14 17:13:17 +00:00
jmact
Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
2012-11-25 13:18:36 +00:00
lunatic
Networking patch from Jasper Foreman
2012-12-12 02:53:13 +00:00
misc
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
util
Tools updates:
2012-11-15 06:42:37 +00:00
_functio.h
Lunatic translator: update default defines.
2012-11-25 13:18:41 +00:00
_midi.h
_rts.h
actors.c
Networking patch from Jasper Foreman
2012-12-12 02:53:13 +00:00
actors.h
Networking patch from Jasper Foreman
2012-12-12 02:53:13 +00:00
actors_inline.c
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
actors_inline.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
anim.c
Move G_HandleAsync() into game.h as 'static inline' and use everywhere else.
2012-09-05 17:25:34 +00:00
anim.h
animvpx.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
animvpx.h
Make ivfrate build standalone, Makefile tweaks.
2012-11-08 21:54:17 +00:00
astub.c
Mapster32: correct message when changing shade by small steps ([+], [-], mwheel)
2012-12-14 19:28:11 +00:00
common.c
Recognize the .pk4 file extension when loading grps and zips for shits and giggles (.pk3 was already recognized).
2012-12-12 02:53:10 +00:00
common_game.h
Factor G_MultiPskyInit into common.c.
2012-11-25 04:25:31 +00:00
config.c
Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
2012-11-18 15:44:18 +00:00
config.h
Fix warning from r3128
2012-11-08 22:09:00 +00:00
demo.c
demo.c: time G_DoMoveThings() using a double instead of an int32_t.
2012-11-15 14:28:53 +00:00
demo.h
In -d command line arg, allow specifying demo number in addition to file name.
2012-10-01 17:52:40 +00:00
duke3d.h
Fix savegame loading. Bump BYTEVERSION.
2012-12-15 11:28:56 +00:00
function.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
game.c
Classic-like visibility/fog for OpenGL modes, r_usenewshading 2 (new default).
2012-12-16 19:18:10 +00:00
game.h
RENDERTYPE=SDL on Windows, part 2.
2012-11-25 04:26:37 +00:00
game_inline.c
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
game_inline.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
gamedef.c
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
gamedef.h
Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
2012-12-13 02:33:53 +00:00
gamedefs.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
gameexec.c
Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
2012-12-13 02:33:53 +00:00
gameexec.h
Make EventNames[] an array of (const char *) instead of const tokenlist.
2012-12-09 13:24:36 +00:00
gamestructures.c
Fix warnings involving printf() requiring explicit casts on tracked types.
2012-11-26 08:26:04 +00:00
gamevars.c
Fix savegame loading. Bump BYTEVERSION.
2012-12-15 11:28:56 +00:00
gamevars.h
Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
2012-12-13 02:33:53 +00:00
global.c
Tweak r3116.
2012-11-05 03:48:03 +00:00
global.h
Fix demo playback with diff application enabled.
2012-11-11 17:57:06 +00:00
GNU.TXT
grpscan.c
Split r3159..r3161, part 12: Add explicit casts, non-pointer types.
2012-11-15 14:28:41 +00:00
grpscan.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
input.c
Further minor MACT cleanups
2012-11-17 16:48:11 +00:00
input.h
keys.h
m32def.c
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
m32def.h
m32exec.c
Factor dist() and ldist() into common.c.
2012-11-29 12:49:38 +00:00
m32structures.c
m32vars.c
Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
2012-12-13 02:33:53 +00:00
macros.h
Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
2012-11-25 13:18:36 +00:00
mapster32.h
Split r3159..r3161, part 14: The rest.
2012-11-15 14:28:47 +00:00
mdump.cpp
mdump.h
menus.c
Replace the scrolling contributor credits with a static programmatic three-column layout.
2012-12-14 23:11:26 +00:00
menus.h
Minor menu cleanups, only half-finished (if that).
2012-10-14 22:16:07 +00:00
midi.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
midi.h
mpu401.c
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
mpu401.h
music.c
This should fix the "assignment discards 'const' qualifier" warning in music.c.
2012-07-09 19:00:23 +00:00
names.h
namesdyn.c
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
namesdyn.h
net.c
Fix building as C instead of C++
2012-12-12 02:53:15 +00:00
net.h
Fix building as C instead of C++
2012-12-12 02:53:15 +00:00
old.diff
osdcmds.c
Experimental NETCODE Makefile variable, enabled by default.
2012-12-09 13:24:44 +00:00
osdcmds.h
Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
2012-11-18 15:44:18 +00:00
osdfuncs.c
Clean up picanm[] by making its elements values of struct type picanm_t.
2012-11-17 19:46:28 +00:00
osdfuncs.h
player.c
Replace outer apScriptGameEvent[...] checks with G_HaveEvent().
2012-12-10 18:17:57 +00:00
player.h
Lunatic: knee-deep in code.
2012-12-03 18:24:25 +00:00
premap.c
Networking patch from Jasper Foreman
2012-12-12 02:53:13 +00:00
premap.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
quotes.h
rev.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
rts.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
rts.h
savegame.c
Initialize BADGUY sprite flags for hardcoded enemies.
2012-12-09 13:24:32 +00:00
savegame.h
Rewrite old-version-savegame signaling in a cleaner fashion.
2012-11-13 10:50:06 +00:00
sdlmusic.c
For novelty, add support for RENDERTYPE=SDL under Windows.
2012-11-24 09:13:29 +00:00
sector.c
Networking patch from Jasper Foreman
2012-12-12 02:53:13 +00:00
sector.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
sector_inline.c
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
sector_inline.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
soundefs.h
sounds.c
Replace outer apScriptGameEvent[...] checks with G_HaveEvent().
2012-12-10 18:17:57 +00:00
sounds.h
The other half of the previous commit.
2012-10-08 07:07:59 +00:00
sounds_mapster32.c
Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
2012-11-25 13:18:36 +00:00
sounds_mapster32.h
standard.h
startgtk.game.c
Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
2012-11-15 14:27:57 +00:00
startwin.game.c
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
startwin.game.h
winbits.c
Windows: Fix potential crash in version checker.
2012-11-29 12:49:41 +00:00