.. |
2d
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- initialize all special tiles to their intended type before starting the game.
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2022-12-11 19:43:58 +01:00 |
audio
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Initial commit of update to Raze mazter
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2023-01-13 23:41:22 +00:00 |
console
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Initial commit of update to Raze mazter
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2023-01-13 23:41:22 +00:00 |
cutscenes
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- backend update from GZDoom.
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2022-11-24 16:56:46 +01:00 |
engine
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- backend update from GZDoom.
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2023-01-07 19:30:49 +01:00 |
filesystem
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- backend update from GZDoom.
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2023-01-07 19:30:49 +01:00 |
fonts
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- backend update from GZDoom.
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2023-01-07 19:30:49 +01:00 |
menu
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- backend update from GZDoom.
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2023-01-07 19:30:49 +01:00 |
models
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- backend update from GZDoom.
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2023-01-07 19:30:49 +01:00 |
objects
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- call FullGc twice, because once does not seem to be sufficient anymore when the object system is shut down
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2023-01-07 16:01:37 +01:00 |
platform
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Initial commit of update to Raze mazter
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2023-01-13 23:41:22 +00:00 |
rendering
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Initial commit of update to Raze mazter
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2023-01-13 23:41:22 +00:00 |
scripting
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Initial commit of update to Raze mazter
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2023-01-13 23:41:22 +00:00 |
startscreen
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Initial commit of update to Raze mazter
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2023-01-13 23:41:22 +00:00 |
statusbar
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- Ensure the viewport's aspect ratio is factored into the HUD's aspect ratio.
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2023-01-02 18:52:19 +11:00 |
textures
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- backend update from GZDoom.
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2023-01-07 19:30:49 +01:00 |
thirdparty
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Initial commit of update to Raze mazter
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2023-01-13 23:41:22 +00:00 |
utility
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Initial commit of update to Raze mazter
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2023-01-13 23:41:22 +00:00 |