raze/source/common
Simon 91ede1126f Initial commit of update to Raze mazter
All prior changes can be found on the (will be published in the future) RazeXR repo
2023-01-13 23:41:22 +00:00
..
2d - initialize all special tiles to their intended type before starting the game. 2022-12-11 19:43:58 +01:00
audio Initial commit of update to Raze mazter 2023-01-13 23:41:22 +00:00
console Initial commit of update to Raze mazter 2023-01-13 23:41:22 +00:00
cutscenes - backend update from GZDoom. 2022-11-24 16:56:46 +01:00
engine - backend update from GZDoom. 2023-01-07 19:30:49 +01:00
filesystem - backend update from GZDoom. 2023-01-07 19:30:49 +01:00
fonts - backend update from GZDoom. 2023-01-07 19:30:49 +01:00
menu - backend update from GZDoom. 2023-01-07 19:30:49 +01:00
models - backend update from GZDoom. 2023-01-07 19:30:49 +01:00
objects - call FullGc twice, because once does not seem to be sufficient anymore when the object system is shut down 2023-01-07 16:01:37 +01:00
platform Initial commit of update to Raze mazter 2023-01-13 23:41:22 +00:00
rendering Initial commit of update to Raze mazter 2023-01-13 23:41:22 +00:00
scripting Initial commit of update to Raze mazter 2023-01-13 23:41:22 +00:00
startscreen Initial commit of update to Raze mazter 2023-01-13 23:41:22 +00:00
statusbar - Ensure the viewport's aspect ratio is factored into the HUD's aspect ratio. 2023-01-02 18:52:19 +11:00
textures - backend update from GZDoom. 2023-01-07 19:30:49 +01:00
thirdparty Initial commit of update to Raze mazter 2023-01-13 23:41:22 +00:00
utility Initial commit of update to Raze mazter 2023-01-13 23:41:22 +00:00