.. |
a.h
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- removed most extern "C" from the rest of the code base.
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2019-09-21 20:14:34 +02:00 |
animvpx.h
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- got rid of some editor-only code and the entire buildvfs header
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2019-11-08 02:02:54 +01:00 |
baselayer.h
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- fixed the HUD size slider for Blood.
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2020-01-22 13:53:26 +01:00 |
build.h
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- fixed swapped color channels in the tinting part of the shader.
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2020-02-05 20:02:50 +01:00 |
buildtypes.h
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Add Blood-specific synonyms for tspritetype members
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2020-01-03 08:05:43 +01:00 |
clip.h
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- removed most extern "C" from the rest of the code base.
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2019-09-21 20:14:34 +02:00 |
clockticks.hpp
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- fixed SW's interpolation math.
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2020-02-02 09:51:44 +01:00 |
common.h
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- implemented 'map' CCMD for all games.
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2020-01-28 11:20:30 +01:00 |
compat.h
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- cleaned up the remaining dependencies on windows.h
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2020-02-03 21:30:57 +01:00 |
glsurface.h
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Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
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2018-07-14 21:36:44 +00:00 |
hash.h
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- fix merge errors.
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2019-12-08 08:51:54 +01:00 |
hightile.h
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- use a dedicated flag for defined hightile tints so that the shader can use them.
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2020-02-09 15:53:08 +01:00 |
mdsprite.h
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- fixed compilation with GCC and Clang
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2020-01-29 10:20:17 +02:00 |
mmulti.h
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- removed some dead variables.
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2020-01-01 13:11:44 +01:00 |
osd.h
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- header cleanup
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2019-12-23 21:19:42 +01:00 |
palette.h
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- reworked global palette state for robustness.
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2020-01-26 10:58:00 +01:00 |
polymost.h
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- always recalculate the projection matrix.
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2020-02-09 15:53:07 +01:00 |
pragmas.h
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renamed the swap function in pragmas.h
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2020-01-20 01:32:39 +01:00 |
print.h
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Convert loops using unsigned integers as iterators to use regular signed ints instead
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2019-09-20 10:04:24 +02:00 |
prlights.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
scancodes.h
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- fixed the compile errors and consolidated the key binding CCMDs.
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2019-10-28 06:47:49 +01:00 |
scriptfile.h
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- removed most extern "C" from the rest of the code base.
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2019-09-21 20:14:34 +02:00 |
timer.h
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- made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom.
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2019-10-20 09:16:01 +02:00 |
tracker.hpp
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Gump redux
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2019-09-20 14:16:06 +02:00 |