.. |
blood
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- safety commit - does not compile!
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2020-07-07 13:19:09 +02:00 |
build
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- safety commit - does not compile!
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2020-07-07 13:19:09 +02:00 |
common
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- use player_struct from JFDuke.
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2020-07-06 23:05:48 +02:00 |
core
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- safety commit - does not compile!
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2020-07-07 13:19:09 +02:00 |
duke3d
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- safety commit - does not compile!
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2020-07-07 13:19:09 +02:00 |
exhumed
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- migrated displayrest and took the opportunity to un-fuck the palette management.
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2020-07-07 04:54:12 +02:00 |
games/duke
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- another safety commit.
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2020-07-07 17:56:20 +02:00 |
glbackend
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Merge remote-tracking branch 'remotes/origin/master' into back_to_basics2
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2020-07-05 11:55:41 +02:00 |
libsmackerdec
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- FileStream cleanup
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2020-06-28 14:42:06 +02:00 |
platform
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- Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom)
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2020-06-16 08:01:37 -04:00 |
rr
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- safety commit - does not compile!
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2020-07-07 13:19:09 +02:00 |
sw
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- migrated displayrest and took the opportunity to un-fuck the palette management.
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2020-07-07 04:54:12 +02:00 |
thirdparty
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- removed all dirty headers from third party code.
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2020-06-20 13:03:05 +02:00 |
__autostart.cpp
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- added the softpoly and Vulkan backend code fron GZDoom.
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2020-05-31 10:53:11 +02:00 |
CMakeLists.txt
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- safety commit - does not compile!
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2020-07-07 13:19:09 +02:00 |
g_pch.h
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- cleaned up the remaining dependencies on windows.h
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2020-02-03 21:30:57 +01:00 |
gitinfo.cpp
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |
zzautozend.cpp
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- added the softpoly and Vulkan backend code fron GZDoom.
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2020-05-31 10:53:11 +02:00 |