raze/source
Christoph Oelckers 90a4d0dcb8 - removed the non-functional user map handling.
This will have to be redone in a more flexible manner
2020-08-16 11:42:13 +02:00
..
blood - removed the non-functional user map handling. 2020-08-16 11:42:13 +02:00
build - removed dead Polymer handling in model code. 2020-08-16 09:36:32 +02:00
common - do not call handleEvents outside the main loop. 2020-08-16 10:00:13 +02:00
core - do not call handleEvents outside the main loop. 2020-08-16 10:00:13 +02:00
exhumed - major cleanup and consolidation of the screen/hud resizing code. 2020-08-16 02:55:50 +02:00
games/duke - do not call handleEvents outside the main loop. 2020-08-16 10:00:13 +02:00
glbackend - base palette cleanup. 2020-08-14 21:18:14 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - removed the non-functional user map handling. 2020-08-16 11:42:13 +02:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp
CMakeLists.txt - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
g_pch.h
gitinfo.cpp
zzautozend.cpp