mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-24 21:11:24 +00:00
39 lines
1.4 KiB
C
39 lines
1.4 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
Copyright (C) 2019 Nuke.YKT
|
|
|
|
This file is part of NBlood.
|
|
|
|
NBlood is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
#pragma once
|
|
#include "db.h"
|
|
|
|
BEGIN_BLD_NS
|
|
|
|
void sfxInit(void);
|
|
void sfxTerm(void);
|
|
void sfxPlay3DSound(int x, int y, int z, int soundId, int nSector);
|
|
void sfxPlay3DSound(spritetype *pSprite, int soundId, int a3 = -1, int a4 = 0);
|
|
void sfxPlay3DSoundCP(spritetype* pSprite, int soundId, int a3 = -1, int a4 = 0, int pitch = 0, int volume = 0);
|
|
void sfxKill3DSound(spritetype *pSprite, int a2 = -1, int a3 = -1);
|
|
void sfxKillAllSounds(void);
|
|
void sfxUpdate3DSounds(void);
|
|
void sfxSetReverb(bool toggle);
|
|
void sfxSetReverb2(bool toggle);
|
|
|
|
END_BLD_NS
|