raze/source
hendricks266 8e0407a425 SW: Fix potential buffer overrun in colormap
From JFSW commit 18d1c68893693e68d0ce7d41bd1eacbec5655d4f

git-svn-id: https://svn.eduke32.com/eduke32@8624 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-11 18:20:22 +01:00
..
blood Blood: Clear keys on new level, fixes #308 2020-02-11 18:17:22 +01:00
build - fixed: Voxels did not explicitly set their palette and took the last one set. 2020-02-10 22:05:53 +01:00
common - removed double detection of DN3D addons. 2020-02-10 20:38:38 +01:00
duke3d CON: Add getarraysequence and setarraysequence 2020-02-11 18:20:04 +01:00
exhumed - fixed a few changes constants. 2020-02-05 18:49:47 +01:00
glbackend - reworked voxel texture generation to use the backend's palette manager. 2020-02-09 20:14:26 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - removed useless call in SDL backend 2020-02-10 15:09:59 +02:00
rr - re-added menu opening sound for Duke and RR. 2020-02-11 18:13:15 +01:00
sw SW: Fix potential buffer overrun in colormap 2020-02-11 18:20:22 +01:00
thirdparty - removed the ENet dependency from gamecontrol.cpp as well. 2020-02-03 21:14:35 +01:00
CMakeLists.txt - made ZMusic library required for non-MSVC targets 2020-02-09 16:48:07 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00