raze/source/exhumed/src
Christoph Oelckers 8bfb0b1e20 - do not dim the objects of the Exhumed background screen.
This was for dimming the console background but since the console already dims its background itself it made the background nearly opaque black.
2020-10-25 09:22:17 +01:00
..
2d.cpp - fixed palette of Exhumed's game over screen. 2020-10-13 23:29:12 +02:00
aistuff.h - some quick renames. 2020-10-15 01:34:28 +02:00
anims.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
anubis.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
bubbles.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
bullet.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
cd.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
cheats.cpp - got rid of common.h 2020-09-08 18:39:47 +02:00
d_menu.cpp - Exhumed: Wrapped the logo retrieval code into getter functions and removed the game type macros. 2020-10-11 14:30:45 +02:00
engine.h - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
enginesubs.cpp - transitioned Exhumed to the new main loop. 2020-09-02 22:55:57 +02:00
exhumed.cpp - Exhumed: Amend b6ec41e2b1 to ensure next/prev weapon is actually available before trying to switch to it. 2020-10-22 19:30:04 +11:00
exhumed.h Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
fish.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
gameloop.cpp - do not dim the objects of the Exhumed background screen. 2020-10-25 09:22:17 +01:00
grenade.cpp - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
gun.cpp - removed the PSPTwoDSetter 2020-10-13 21:38:24 +02:00
init.cpp - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
input.cpp - processMovement(): Add commentary around avel constants used within function and how they came to be. Also clean up some left-over code. 2020-10-15 20:12:34 +11:00
items.cpp - Exhumed: Fixed the invulnerability item. 2020-10-24 18:03:06 +02:00
lavadude.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
light.cpp - fixed issues with fog setup and added missing fog to Exhumed's red palette. 2020-10-24 20:33:33 +02:00
lighting.cpp - all iterators in Exhumed handled. 2020-10-15 20:22:40 +02:00
lion.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
map.cpp - draw a player sprite on Exhumed's automap. 2020-09-08 21:41:02 +02:00
menu.cpp - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
move.cpp - all iterators in Exhumed handled. 2020-10-15 20:22:40 +02:00
movie.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
mummy.cpp - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
namelist.h - added filler help and credit menus for Exhumed. 2020-10-09 00:21:06 +02:00
names.h - Exhumed: removed most of the unused tile constants 2020-10-11 14:30:45 +02:00
object.cpp - all iterators in Exhumed handled. 2020-10-15 20:22:40 +02:00
osdcmds.cpp - fixed a few CCMDs which were blocked in the console. 2020-10-12 19:48:47 +02:00
player.cpp - all iterators in Exhumed handled. 2020-10-15 20:22:40 +02:00
player.h - all iterators in Exhumed handled. 2020-10-15 20:22:40 +02:00
ps_input.h Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
queen.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
ra.cpp - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
ramses.cpp - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
random.cpp - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
rat.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
rex.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
roach.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
runlist.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
save.cpp - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00
scorp.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
sequence.cpp Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
sequence.h - Exhumed: replace include guards with #pragma once. 2020-10-11 14:30:44 +02:00
set.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
snake.cpp - all iterators in Exhumed handled. 2020-10-15 20:22:40 +02:00
sound.cpp - Exhumed: Wrapped the logo retrieval code into getter functions and removed the game type macros. 2020-10-11 14:30:45 +02:00
sound.h - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
spider.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
status.cpp - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
status.h - Exhumed: replace include guards with #pragma once. 2020-10-11 14:30:44 +02:00
switch.cpp - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
trigdat.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
view.cpp - removed the PSPTwoDSetter 2020-10-13 21:38:24 +02:00
view.h - Exhumed: replace include guards with #pragma once. 2020-10-11 14:30:44 +02:00
wasp.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00