raze/source
Christoph Oelckers 8d1409a708 - bring weaprec handling of RR in line with Duke.
This code set a sprite index where a tile number is expected by all other code checking this array.
In the stock game this should never trigger, though, as the actor being checked is the burning dynamite which cannot be picked up again as-is.
2020-11-03 06:51:29 +01:00
..
blood - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
build - foundation for a better collision info management. 2020-10-24 09:31:15 +02:00
common - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
core - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
exhumed - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
games/duke - bring weaprec handling of RR in line with Duke. 2020-11-03 06:51:29 +01:00
glbackend - fixed: Toggling palette emulation should reset the texture filter in the samplers. 2020-10-10 18:57:16 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - the status bars work as objects. 2020-10-31 13:20:54 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00