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0f3da7194a
This eliminates the problematic subprojects for good. Compiling the games as larger units is necessary because otherwise compile times will break down on MSVC.
62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
#include "src/2d.cpp"
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#include "src/actor.cpp"
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#include "src/ai.cpp"
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#include "src/break.cpp"
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#include "src/bunny.cpp"
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#include "src/cache.cpp"
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#include "src/cheats.cpp"
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#include "src/colormap.cpp"
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#include "src/coolg.cpp"
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#include "src/coolie.cpp"
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#include "src/copysect.cpp"
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#include "src/draw.cpp"
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#include "src/eel.cpp"
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#include "src/game.cpp"
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#include "src/girlninj.cpp"
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#include "src/goro.cpp"
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#include "src/hornet.cpp"
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#include "src/input.cpp"
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#include "src/interpso.cpp"
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#include "src/inv.cpp"
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#include "src/jsector.cpp"
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#include "src/jweapon.cpp"
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#include "src/lava.cpp"
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#include "src/light.cpp"
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#include "src/mclip.cpp"
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#include "src/menus.cpp"
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#include "src/miscactr.cpp"
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#include "src/morph.cpp"
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#include "src/network.cpp"
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#include "src/ninja.cpp"
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#include "src/osdcmds.cpp"
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#include "src/panel.cpp"
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#include "src/player.cpp"
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#include "src/predict.cpp"
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#include "src/quake.cpp"
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#include "src/ripper.cpp"
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#include "src/ripper2.cpp"
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#include "src/rooms.cpp"
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#include "src/rotator.cpp"
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#include "src/save.cpp"
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#include "src/saveable.cpp"
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#include "src/sbar.cpp"
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#include "src/scrip2.cpp"
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#include "src/sector.cpp"
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#include "src/serp.cpp"
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#include "src/skel.cpp"
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#include "src/skull.cpp"
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#include "src/slidor.cpp"
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#include "src/sounds.cpp"
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#include "src/spike.cpp"
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#include "src/sprite.cpp"
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#include "src/sumo.cpp"
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#include "src/text.cpp"
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#include "src/track.cpp"
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#include "src/vator.cpp"
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#include "src/vis.cpp"
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#include "src/wallmove.cpp"
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#include "src/warp.cpp"
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#include "src/weapon.cpp"
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#include "src/zilla.cpp"
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#include "src/zombie.cpp"
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#include "src/d_menu.cpp"
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