raze/source/common
Christoph Oelckers 8c99d7b034 - Backend update from GZDoom
* scriptable CVARs.
* GLES update
* various ZScript improvements.
2023-02-11 12:06:58 +01:00
..
2d - initialize all special tiles to their intended type before starting the game. 2022-12-11 19:43:58 +01:00
audio - Backend update from GZDoom 2023-02-11 12:06:58 +01:00
console - Backend update from GZDoom 2023-02-11 12:06:58 +01:00
cutscenes - backend update from GZDoom. 2022-11-24 16:56:46 +01:00
engine - Backend update from GZDoom 2023-02-11 12:06:58 +01:00
filesystem - backend update from GZDoom. 2023-01-07 19:30:49 +01:00
fonts - added a font option to have lower case for Latin only. 2023-02-11 10:43:59 +01:00
menu - clear menuDelegate in case of an error in MENUDEF parsing. 2023-01-20 17:10:25 +01:00
models - backend update from GZDoom. 2023-01-07 19:30:49 +01:00
objects - Backend update from GZDoom 2023-02-11 12:06:58 +01:00
platform - Backend update from GZDoom 2023-02-11 12:06:58 +01:00
rendering - Backend update from GZDoom 2023-02-11 12:06:58 +01:00
scripting - Backend update from GZDoom 2023-02-11 12:06:58 +01:00
startscreen - backend update from GZDoom. 2022-11-24 16:56:46 +01:00
statusbar - Change viewport aspect calculation from 6aa94a9b8e to be a reciprocal multiplication. 2023-02-06 19:58:08 +11:00
textures - Backend update from GZDoom. 2023-01-15 09:30:01 +01:00
thirdparty - got new CVar system from GZDoom. 2022-10-22 00:12:17 +02:00
utility - For I_GetInputFrac(), just have the caller check if input is synchronised. 2023-02-05 08:40:25 +11:00