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This is needed to have a unified spot where to resolve textures for both 2D and 3D. |
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.. | ||
gl | ||
gl_load | ||
hwrenderer | ||
polyrenderer | ||
vulkan | ||
i_modelvertexbuffer.h | ||
i_video.h | ||
r_thread.cpp | ||
r_thread.h | ||
r_videoscale.cpp | ||
r_videoscale.h | ||
v_framebuffer.cpp | ||
v_video.cpp | ||
v_video.h |