..
enet
Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.)
2013-06-01 06:57:00 +00:00
eobj
eobj_win
jaudiolib
jaudiolib: don't attempt audio format auto-detection for less than 12 bytes.
2014-01-24 21:38:59 +00:00
jmact
Rewrite and unify the handling of the scrollwheel between layers, fixing it in the editor's 2D mode and tile selector under SDL.
2013-12-20 07:24:09 +00:00
lunatic
Lunatic: document engine.*shadetab() functions. DONT_BUILD.
2014-01-19 20:17:25 +00:00
misc
Update the info displayed in the "details" tab of the application properties dialog in Windows--change copyright date to 2013, update Duke Nukem trademark ownership from Apogee Software, Ltd to Gearbox Software, LLC
2013-08-31 04:57:46 +00:00
obj
obj_win
util
ivfrate: fix one error message, make -h/--help display usage.
2014-01-15 20:29:06 +00:00
_functio.h
_midi.h
_rts.h
actors.c
LunaCON: for readgamevar, if ud.config.scripthandle < 0, keep value, don't err.
2014-01-12 14:54:34 +00:00
actors.h
Refactor projectiles a bit. Tested with all of the original weapons and with the weapons in the Duke 64 mod.
2013-08-06 23:53:34 +00:00
actors_inline.c
actors_inline.h
For DISABLEINLINING=1, apply __fastcall to make up for the lack of inlining.
2014-01-12 14:04:02 +00:00
anim.c
Allow the episode 4 cutscenes to be skipped in their entirety with one keypress, as in the original DOS game, instead of requiring input for each ANM file.
2014-01-12 14:02:30 +00:00
anim.h
Allow the episode 4 cutscenes to be skipped in their entirety with one keypress, as in the original DOS game, instead of requiring input for each ANM file.
2014-01-12 14:02:30 +00:00
animvpx.c
animvpx.h
astub.c
Mapster32: make wall texture alignment [.]/[,] work with bottom-swapped walls.
2014-01-24 21:39:03 +00:00
common.c
Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
2013-11-03 04:02:23 +00:00
common_game.h
Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
2013-11-03 04:02:23 +00:00
config.c
Minor stylistic tweaks of code related to weapon switching.
2013-12-26 19:44:56 +00:00
config.h
demo.c
Lunatic: don't allow starting demo recording, since gamevar diffing is NYI.
2013-12-24 09:44:21 +00:00
demo.h
duke3d.h
Reserve 16 tiles from the end of MAXTILES, don't allow as user tiles from ART/DEF.
2013-12-28 17:04:22 +00:00
function.h
game.c
Engine-side per-map ART file support.
2014-01-12 14:54:36 +00:00
game.h
Stylistic/formatting tweaks in cache1d code.
2014-01-12 14:54:33 +00:00
game_inline.c
Add qstrdim and screentext, powerful new functions for HUD text.
2013-06-01 06:55:00 +00:00
game_inline.h
Add qstrdim and screentext, powerful new functions for HUD text.
2013-06-01 06:55:00 +00:00
gamedef.c
Minor stylistic tweaks of code related to weapon switching.
2013-12-26 19:44:56 +00:00
gamedef.h
CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid.
2013-11-11 16:48:17 +00:00
gamedefs.h
gameexec.c
Block off hacks for the primitive splitscreen CON mod with SPLITSCREEN_MOD_HACKS so they are no longer compiled.
2014-01-12 14:04:51 +00:00
gameexec.h
Guard retrieval of player index (.yvel) from APLAYER sprite.
2013-12-28 17:04:27 +00:00
GameListSource.game.h
GameListSource.game.m
Apply patch by forum user "John Jendro" fixing OS X build.
2013-07-13 21:05:06 +00:00
gamestructures.c
Minor stylistic tweaks of code related to weapon switching.
2013-12-26 19:44:56 +00:00
gamevars.c
Do not consider system gamearrays for updating from demos.
2013-12-06 18:56:39 +00:00
gamevars.h
LunaCON: proper handling of dynamic remappings with weapon defaults.
2013-06-02 14:07:56 +00:00
global.c
global.h
Rename 'camsprite' to 'g_curViewscreen', other related cleanup.
2013-12-26 19:45:12 +00:00
GNU.TXT
GrpFile.game.h
GrpFile.game.m
grpscan.c
grpscan.h
Apply patch by forum user "John Jendro" fixing OS X build.
2013-07-13 21:05:06 +00:00
input.c
input.h
keys.h
m32def.c
Mapster32: Add EVENT_LOADMAP, EVENT_SAVEMAP, EVENT_PRELOADMAP, and EVENT_PRESAVEMAP.
2014-01-12 14:03:00 +00:00
m32def.h
m32exec.c
m32script: fix parsing negated labels, getnumber* with neg. 'max'.
2013-12-11 21:23:47 +00:00
m32structures.c
m32vars.c
m32script: fix parsing negated labels, getnumber* with neg. 'max'.
2013-12-11 21:23:47 +00:00
macros.h
mapster32.h
mdump.cpp
mdump.h
menus.c
Engine-side per-map ART file support.
2014-01-12 14:54:36 +00:00
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
Dynamicsoundremap.
2013-06-01 06:55:30 +00:00
namesdyn.h
net.c
Fix the long-standing trivial warnings in net.c.
2013-10-07 10:03:23 +00:00
net.h
Fix net.h, dunno why MSVC accepts functions that don't match their prototypes without complaining... :p
2013-08-07 14:29:10 +00:00
old.diff
osdcmds.c
In the no-netcode build, don't expose four internal engine functions.
2013-12-31 11:51:54 +00:00
osdcmds.h
osdfuncs.c
OSD: factor out getting sh/pal using format+text buffers into OSD_GetShadePal().
2013-11-04 22:56:08 +00:00
osdfuncs.h
player.c
LunaCON: for readgamevar, if ud.config.scripthandle < 0, keep value, don't err.
2014-01-12 14:54:34 +00:00
player.h
Make a couple of player functions take player indices instead of DukePlayer_t *.
2013-12-28 17:04:31 +00:00
premap.c
Engine-side per-map ART file support.
2014-01-12 14:54:36 +00:00
premap.h
Lunatic: various changes.
2013-07-04 19:38:46 +00:00
quotes.h
Fix up handling of the Duke shareware beta a little bit, and change the dialog that pops up after running the shareware version too many times to take you to Steam instead of GOG (the Steam version is a better deal)
2013-06-13 21:17:03 +00:00
rev.h
rts.c
rts.h
savegame.c
Engine-side per-map ART file support.
2014-01-12 14:54:36 +00:00
savegame.h
LunaCON: very primitive gamevar handling logic for {save,load}mapstate.
2013-10-27 21:12:22 +00:00
sdlmusic.c
sdlmusic.c: disable FORK_EXEC_MIDI.
2013-11-16 18:47:23 +00:00
sector.c
Guard retrieval of player index (.yvel) from APLAYER sprite.
2013-12-28 17:04:27 +00:00
sector.h
Don't consider W_FORCEFIELD+2 (surgery instruments) a forcefield picnum.
2013-12-26 19:45:15 +00:00
sector_inline.c
sector_inline.h
soundefs.h
sounds.c
Block off hacks for the primitive splitscreen CON mod with SPLITSCREEN_MOD_HACKS so they are no longer compiled.
2014-01-12 14:04:51 +00:00
sounds.h
Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
2013-09-08 20:18:56 +00:00
sounds_common.h
Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
2013-09-08 20:18:56 +00:00
sounds_mapster32.c
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
2013-10-07 10:05:03 +00:00
sounds_mapster32.h
Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
2013-09-08 20:18:56 +00:00
soundsdyn.c
Dynamicsoundremap.
2013-06-01 06:55:30 +00:00
soundsdyn.h
Dynamicsoundremap.
2013-06-01 06:55:30 +00:00
standard.h
startgtk.game.c
startosx.game.m
startwin.game.c
Windows startup window tweaks:
2013-10-07 10:05:41 +00:00
startwin.game.h
winbits.c