raze/polymer/eduke32/source/jaudiolib/sdlout.h
terminx 717d839815 sound patch from stephen anthony
git-svn-id: https://svn.eduke32.com/eduke32@585 1a8010ca-5511-0410-912e-c29ae57300e0
2007-12-12 23:07:52 +00:00

48 lines
1.6 KiB
C

//-------------------------------------------------------------------------
/*
Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#ifndef __sdlout_h__
#define __sdlout_h__
enum SDLSOUND_ERRORS {
SDLSOUND_Warning = -2,
SDLSOUND_Error = -1,
SDLSOUND_Ok = 0
};
extern int SDLSOUND_ErrorCode;
char *SDLSOUND_ErrorString(int);
int DisableInterrupts(void); // simulated using critical sections
int RestoreInterrupts(int);
int SDLSOUND_Init(int soundcard, int mixrate, int numchannels, int samplebits, int buffersize);
int SDLSOUND_Shutdown(void);
int SDLSOUND_SetMixMode(int mode);
int SDLSOUND_BeginBufferedPlayback(char *BufferStart, int (*CallBackFunc)(int), int buffersize, int numdivisions);
int SDLSOUND_StopPlayback(void);
#endif // __sdlout_h__