mirror of
https://github.com/DrBeef/Raze.git
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393 lines
No EOL
7.5 KiB
C
393 lines
No EOL
7.5 KiB
C
//-------------------------------------------------------------------------
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/*
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Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Dummy AudioLib stub implementation by Jonathon Fowler (jonof@edgenetwk.com)
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*/
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//-------------------------------------------------------------------------
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#include "fx_man.h"
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#define TRUE ( 1 == 1 )
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#define FALSE ( !TRUE )
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int FX_ErrorCode = FX_Ok;
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#define FX_SetErrorCode( status ) \
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FX_ErrorCode = ( status );
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/*---------------------------------------------------------------------
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Function: FX_ErrorString
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Returns a pointer to the error message associated with an error
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number. A -1 returns a pointer the current error.
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---------------------------------------------------------------------*/
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char *FX_ErrorString
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(
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int ErrorNumber
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)
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{
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char *ErrorString;
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switch (ErrorNumber)
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{
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case FX_Warning :
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case FX_Error :
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ErrorString = FX_ErrorString(FX_ErrorCode);
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break;
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case FX_Ok :
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ErrorString = "Fx ok.";
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break;
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case FX_ASSVersion :
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ErrorString = "Apogee Sound System Version 0 "
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"Programmed by Jim Dose\n"
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"(c) Copyright 1995 James R. Dose. All Rights Reserved.\n";
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break;
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default :
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ErrorString = "Unknown Fx error code.";
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break;
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}
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return(ErrorString);
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}
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/*---------------------------------------------------------------------
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Function: FX_Init
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Selects which sound device to use.
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---------------------------------------------------------------------*/
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int FX_Init
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(
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int SoundCard,
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int numvoices,
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int numchannels,
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int samplebits,
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unsigned mixrate
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)
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{
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return(FX_Ok);
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}
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/*---------------------------------------------------------------------
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Function: FX_Shutdown
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Terminates use of sound device.
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---------------------------------------------------------------------*/
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int FX_Shutdown
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(
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void
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)
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{
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return(FX_Ok);
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}
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/*---------------------------------------------------------------------
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Function: FX_SetCallback
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Sets the function to call when a voice is done.
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---------------------------------------------------------------------*/
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int FX_SetCallBack
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(
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void(*function)(unsigned int)
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)
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{
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return(FX_Ok);
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}
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/*---------------------------------------------------------------------
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Function: FX_SetVolume
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Sets the volume of the current sound device.
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---------------------------------------------------------------------*/
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void FX_SetVolume
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(
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int volume
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)
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{}
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/*---------------------------------------------------------------------
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Function: FX_SetReverseStereo
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Set the orientation of the left and right channels.
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---------------------------------------------------------------------*/
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void FX_SetReverseStereo
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(
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int setting
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)
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{}
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/*---------------------------------------------------------------------
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Function: FX_GetReverseStereo
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Returns the orientation of the left and right channels.
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---------------------------------------------------------------------*/
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int FX_GetReverseStereo
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(
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void
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)
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{
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return 0;
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}
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/*---------------------------------------------------------------------
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Function: FX_SetReverb
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Sets the reverb level.
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---------------------------------------------------------------------*/
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void FX_SetReverb
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(
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int reverb
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)
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{}
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/*---------------------------------------------------------------------
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Function: FX_SetReverbDelay
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Sets the delay level of reverb to add to mix.
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---------------------------------------------------------------------*/
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void FX_SetReverbDelay
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(
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int delay
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)
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{}
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/*---------------------------------------------------------------------
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Function: FX_VoiceAvailable
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Checks if a voice can be play at the specified priority.
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---------------------------------------------------------------------*/
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int FX_VoiceAvailable
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(
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int priority
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)
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{
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return 0;
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}
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/*---------------------------------------------------------------------
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Function: FX_PlayLoopedVOC
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Begin playback of sound data with the given volume and priority.
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---------------------------------------------------------------------*/
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int FX_PlayLoopedVOC
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(
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char *ptr,
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int loopstart,
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int loopend,
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int pitchoffset,
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int vol,
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int left,
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int right,
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int priority,
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unsigned int callbackval
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)
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{
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return(0);
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}
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/*---------------------------------------------------------------------
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Function: FX_PlayWAV
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Begin playback of sound data with the given volume and priority.
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---------------------------------------------------------------------*/
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int FX_PlayLoopedWAV
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(
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char *ptr,
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int loopstart,
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int loopend,
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int pitchoffset,
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int vol,
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int left,
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int right,
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int priority,
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unsigned int callbackval
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)
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{
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return(0);
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}
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/*---------------------------------------------------------------------
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Function: FX_PlayVOC3D
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Begin playback of sound data at specified angle and distance
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from listener.
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---------------------------------------------------------------------*/
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int FX_PlayVOC3D
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(
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char *ptr,
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int pitchoffset,
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int angle,
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int distance,
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int priority,
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unsigned int callbackval
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)
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{
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return(0);
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}
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/*---------------------------------------------------------------------
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Function: FX_PlayWAV3D
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Begin playback of sound data at specified angle and distance
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from listener.
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---------------------------------------------------------------------*/
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int FX_PlayWAV3D
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(
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char *ptr,
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int pitchoffset,
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int angle,
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int distance,
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int priority,
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unsigned int callbackval
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)
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{
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return(0);
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}
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/*---------------------------------------------------------------------
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Function: FX_Pan3D
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Set the angle and distance from the listener of the voice associated
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with the specified handle.
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---------------------------------------------------------------------*/
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int FX_Pan3D
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(
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int handle,
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int angle,
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int distance
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)
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{
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return(0);
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}
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/*---------------------------------------------------------------------
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Function: FX_StopSound
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Halts playback of a specific voice
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---------------------------------------------------------------------*/
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int FX_StopSound
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(
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int handle
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)
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{
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return(FX_Ok);
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}
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/*---------------------------------------------------------------------
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Function: FX_StopAllSounds
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Halts playback of all sounds.
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---------------------------------------------------------------------*/
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int FX_StopAllSounds
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(
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void
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)
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{
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return(FX_Ok);
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}
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void AudioUpdate(void) { }
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int FX_PlayLoopedOGG
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(
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char *ptr,
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int loopstart,
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int loopend,
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int pitchoffset,
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int vol,
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int left,
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int right,
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int priority,
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unsigned int callbackval
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)
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{
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return(0);
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}
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int FX_PlayOGG3D
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(
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char *ptr,
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int pitchoffset,
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int angle,
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int distance,
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int priority,
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unsigned int callbackval
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)
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{
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return(0);
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} |