mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-12 05:32:29 +00:00
1084 lines
27 KiB
C++
1084 lines
27 KiB
C++
/*
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** vmnatives.cpp
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**
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** VM exports for engine backend classes
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**
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**---------------------------------------------------------------------------
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** Copyright 2005-2020 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include "texturemanager.h"
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#include "filesystem.h"
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#include "c_console.h"
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#include "c_cvars.h"
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#include "c_bind.h"
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#include "c_dispatch.h"
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#include "templates.h"
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#include "menu.h"
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#include "vm.h"
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#include "gstrings.h"
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#include "printf.h"
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#include "s_music.h"
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#include "i_interface.h"
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#include "base_sbar.h"
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#include "image.h"
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#include "s_soundinternal.h"
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#include "i_time.h"
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//==========================================================================
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//
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// status bar exports
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//
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//==========================================================================
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static double StatusbarToRealCoords(DStatusBarCore* self, double x, double y, double w, double h, double* py, double* pw, double* ph)
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{
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self->StatusbarToRealCoords(x, y, w, h);
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*py = y;
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*pw = w;
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*ph = h;
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return x;
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, StatusbarToRealCoords, StatusbarToRealCoords)
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{
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PARAM_SELF_PROLOGUE(DStatusBarCore);
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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PARAM_FLOAT(w);
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PARAM_FLOAT(h);
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self->StatusbarToRealCoords(x, y, w, h);
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if (numret > 0) ret[0].SetFloat(x);
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if (numret > 1) ret[1].SetFloat(y);
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if (numret > 2) ret[2].SetFloat(w);
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if (numret > 3) ret[3].SetFloat(h);
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return MIN(4, numret);
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}
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void SBar_DrawTexture(DStatusBarCore* self, int texid, double x, double y, int flags, double alpha, double w, double h, double scaleX, double scaleY, int style, int color, int translation, double clipwidth)
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{
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if (!twod->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
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self->DrawGraphic(FSetTextureID(texid), x, y, flags, alpha, w, h, scaleX, scaleY, ERenderStyle(style), color, translation, clipwidth);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, DrawTexture, SBar_DrawTexture)
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{
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PARAM_SELF_PROLOGUE(DStatusBarCore);
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PARAM_INT(texid);
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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PARAM_INT(flags);
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PARAM_FLOAT(alpha);
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PARAM_FLOAT(w);
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PARAM_FLOAT(h);
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PARAM_FLOAT(scaleX);
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PARAM_FLOAT(scaleY);
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PARAM_INT(style);
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PARAM_INT(col);
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PARAM_INT(trans);
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PARAM_FLOAT(clipwidth);
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SBar_DrawTexture(self, texid, x, y, flags, alpha, w, h, scaleX, scaleY, style, col, trans, clipwidth);
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return 0;
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}
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void SBar_DrawImage(DStatusBarCore* self, const FString& texid, double x, double y, int flags, double alpha, double w, double h, double scaleX, double scaleY, int style, int color, int translation, double clipwidth)
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{
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if (!twod->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
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self->DrawGraphic(TexMan.CheckForTexture(texid, ETextureType::Any), x, y, flags, alpha, w, h, scaleX, scaleY, ERenderStyle(style), color, translation, clipwidth);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, DrawImage, SBar_DrawImage)
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{
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PARAM_SELF_PROLOGUE(DStatusBarCore);
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PARAM_STRING(texid);
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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PARAM_INT(flags);
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PARAM_FLOAT(alpha);
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PARAM_FLOAT(w);
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PARAM_FLOAT(h);
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PARAM_FLOAT(scaleX);
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PARAM_FLOAT(scaleY);
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PARAM_INT(style);
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PARAM_INT(col);
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PARAM_INT(trans);
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PARAM_FLOAT(clipwidth);
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SBar_DrawImage(self, texid, x, y, flags, alpha, w, h, scaleX, scaleY, style, col, trans, clipwidth);
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return 0;
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}
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void SBar_DrawImageRotated(DStatusBarCore* self, const FString& texid, double x, double y, int flags, double angle, double alpha, double scaleX, double scaleY, int style, int color, int translation)
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{
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if (!twod->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
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self->DrawRotated(TexMan.CheckForTexture(texid, ETextureType::Any), x, y, flags, angle, alpha, scaleX, scaleY, color, translation, (ERenderStyle)style);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, DrawImageRotated, SBar_DrawImageRotated)
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{
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PARAM_SELF_PROLOGUE(DStatusBarCore);
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PARAM_STRING(texid);
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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PARAM_INT(flags);
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PARAM_FLOAT(angle);
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PARAM_FLOAT(alpha);
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PARAM_FLOAT(scaleX);
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PARAM_FLOAT(scaleY);
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PARAM_INT(style);
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PARAM_INT(col);
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PARAM_INT(trans);
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SBar_DrawImageRotated(self, texid, x, y, flags, angle, alpha, scaleX, scaleY, style, col, trans);
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return 0;
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}
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void SBar_DrawTextureRotated(DStatusBarCore* self, int texid, double x, double y, int flags, double angle, double alpha, double scaleX, double scaleY, int style, int color, int translation)
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{
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if (!twod->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
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self->DrawRotated(FSetTextureID(texid), x, y, flags, alpha, scaleX, scaleY, color, translation, style);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, DrawTextureRotated, SBar_DrawTextureRotated)
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{
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PARAM_SELF_PROLOGUE(DStatusBarCore);
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PARAM_INT(texid);
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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PARAM_INT(flags);
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PARAM_FLOAT(angle);
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PARAM_FLOAT(alpha);
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PARAM_FLOAT(scaleX);
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PARAM_FLOAT(scaleY);
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PARAM_INT(style);
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PARAM_INT(col);
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PARAM_INT(trans);
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SBar_DrawTextureRotated(self, texid, x, y, flags, angle, alpha, scaleX, scaleY, style, col, trans);
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return 0;
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}
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void SBar_DrawString(DStatusBarCore* self, DHUDFont* font, const FString& string, double x, double y, int flags, int trans, double alpha, int wrapwidth, int linespacing, double scaleX, double scaleY, int translation, int style);
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DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, DrawString, SBar_DrawString)
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{
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PARAM_SELF_PROLOGUE(DStatusBarCore);
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PARAM_POINTER_NOT_NULL(font, DHUDFont);
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PARAM_STRING(string);
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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PARAM_INT(flags);
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PARAM_INT(trans);
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PARAM_FLOAT(alpha);
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PARAM_INT(wrapwidth);
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PARAM_INT(linespacing);
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PARAM_FLOAT(scaleX);
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PARAM_FLOAT(scaleY);
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PARAM_INT(pt);
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PARAM_INT(style);
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SBar_DrawString(self, font, string, x, y, flags, trans, alpha, wrapwidth, linespacing, scaleX, scaleY, pt, style);
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return 0;
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}
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static double SBar_TransformRect(DStatusBarCore* self, double x, double y, double w, double h, int flags, double* py, double* pw, double* ph)
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{
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self->TransformRect(x, y, w, h, flags);
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*py = y;
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*pw = w;
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*ph = h;
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return x;
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, TransformRect, SBar_TransformRect)
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{
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PARAM_SELF_PROLOGUE(DStatusBarCore);
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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PARAM_FLOAT(w);
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PARAM_FLOAT(h);
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PARAM_INT(flags);
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self->TransformRect(x, y, w, h, flags);
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if (numret > 0) ret[0].SetFloat(x);
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if (numret > 1) ret[1].SetFloat(y);
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if (numret > 2) ret[2].SetFloat(w);
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if (numret > 3) ret[3].SetFloat(h);
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return MIN(4, numret);
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}
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static void SBar_Fill(DStatusBarCore* self, int color, double x, double y, double w, double h, int flags)
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{
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if (!twod->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
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self->Fill(color, x, y, w, h, flags);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, Fill, SBar_Fill)
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{
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PARAM_SELF_PROLOGUE(DStatusBarCore);
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PARAM_COLOR(color);
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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PARAM_FLOAT(w);
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PARAM_FLOAT(h);
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PARAM_INT(flags);
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SBar_Fill(self, color, x, y, w, h, flags);
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return 0;
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}
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static void SBar_SetClipRect(DStatusBarCore* self, double x, double y, double w, double h, int flags)
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{
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self->SetClipRect(x, y, w, h, flags);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, SetClipRect, SBar_SetClipRect)
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{
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PARAM_SELF_PROLOGUE(DStatusBarCore);
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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PARAM_FLOAT(w);
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PARAM_FLOAT(h);
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PARAM_INT(flags);
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self->SetClipRect(x, y, w, h, flags);
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return 0;
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}
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void FormatNumber(int number, int minsize, int maxsize, int flags, const FString& prefix, FString* result);
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DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, FormatNumber, FormatNumber)
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{
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PARAM_PROLOGUE;
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PARAM_INT(number);
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PARAM_INT(minsize);
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PARAM_INT(maxsize);
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PARAM_INT(flags);
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PARAM_STRING(prefix);
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FString fmt;
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FormatNumber(number, minsize, maxsize, flags, prefix, &fmt);
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ACTION_RETURN_STRING(fmt);
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}
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static void SBar_SetSize(DStatusBarCore* self, int rt, int vw, int vh, int hvw, int hvh)
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{
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self->SetSize(rt, vw, vh, hvw, hvh);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, SetSize, SBar_SetSize)
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{
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PARAM_SELF_PROLOGUE(DStatusBarCore);
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PARAM_INT(rt);
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PARAM_INT(vw);
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PARAM_INT(vh);
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PARAM_INT(hvw);
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PARAM_INT(hvh);
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self->SetSize(rt, vw, vh, hvw, hvh);
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return 0;
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}
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static void SBar_GetHUDScale(DStatusBarCore* self, DVector2* result)
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{
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*result = self->GetHUDScale();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, GetHUDScale, SBar_GetHUDScale)
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{
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PARAM_SELF_PROLOGUE(DStatusBarCore);
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ACTION_RETURN_VEC2(self->GetHUDScale());
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}
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static void BeginStatusBar(DStatusBarCore* self, bool fs, int w, int h, int r)
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{
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self->BeginStatusBar(w, h, r, fs);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, BeginStatusBar, BeginStatusBar)
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{
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PARAM_SELF_PROLOGUE(DStatusBarCore);
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PARAM_BOOL(fs);
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PARAM_INT(w);
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PARAM_INT(h);
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PARAM_INT(r);
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self->BeginStatusBar(w, h, r, fs);
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return 0;
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}
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static void BeginHUD(DStatusBarCore* self, double a, bool fs, int w, int h)
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{
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self->BeginHUD(w, h, a, fs);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, BeginHUD, BeginHUD)
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{
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PARAM_SELF_PROLOGUE(DStatusBarCore);
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PARAM_FLOAT(a);
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PARAM_BOOL(fs);
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PARAM_INT(w);
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PARAM_INT(h);
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self->BeginHUD(w, h, a, fs);
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return 0;
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}
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//=====================================================================================
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//
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//
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//
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//=====================================================================================
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DHUDFont* CreateHudFont(FFont* fnt, int spac, int mono, int sx, int sy)
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{
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return Create<DHUDFont>(fnt, spac, EMonospacing(mono), sy, sy);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DHUDFont, Create, CreateHudFont)
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{
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PARAM_PROLOGUE;
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PARAM_POINTER(fnt, FFont);
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PARAM_INT(spac);
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PARAM_INT(mono);
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PARAM_INT(sx);
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PARAM_INT(sy);
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ACTION_RETURN_POINTER(CreateHudFont(fnt, spac, mono, sy, sy));
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}
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//==========================================================================
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//
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// texture manager exports
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//
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//==========================================================================
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DEFINE_ACTION_FUNCTION(_TexMan, GetName)
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{
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PARAM_PROLOGUE;
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PARAM_INT(texid);
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auto tex = TexMan.GameByIndex(texid);
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FString retval;
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if (tex != nullptr)
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{
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if (tex->GetName().IsNotEmpty()) retval = tex->GetName();
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else
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{
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// Textures for full path names do not have their own name, they merely link to the source lump.
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auto lump = tex->GetSourceLump();
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if (fileSystem.GetLinkedTexture(lump) == tex)
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retval = fileSystem.GetFileFullName(lump);
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}
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}
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ACTION_RETURN_STRING(retval);
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}
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static int CheckForTexture(const FString& name, int type, int flags)
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{
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return TexMan.CheckForTexture(name, static_cast<ETextureType>(type), flags).GetIndex();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, CheckForTexture, CheckForTexture)
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{
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PARAM_PROLOGUE;
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PARAM_STRING(name);
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PARAM_INT(type);
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PARAM_INT(flags);
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ACTION_RETURN_INT(CheckForTexture(name, type, flags));
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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static int GetTextureSize(int texid, int* py)
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{
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auto tex = TexMan.GameByIndex(texid);
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int x, y;
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if (tex != nullptr)
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{
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x = int(0.5 + tex->GetDisplayWidth());
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y = int(0.5 + tex->GetDisplayHeight());
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}
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else x = y = -1;
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if (py) *py = y;
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return x;
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, GetSize, GetTextureSize)
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{
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PARAM_PROLOGUE;
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PARAM_INT(texid);
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int x, y;
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x = GetTextureSize(texid, &y);
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if (numret > 0) ret[0].SetInt(x);
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if (numret > 1) ret[1].SetInt(y);
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return MIN(numret, 2);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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static void GetScaledSize(int texid, DVector2* pvec)
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{
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auto tex = TexMan.GameByIndex(texid);
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double x, y;
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if (tex != nullptr)
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{
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x = tex->GetDisplayWidth();
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y = tex->GetDisplayHeight();
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}
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else x = y = -1;
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if (pvec)
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{
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pvec->X = x;
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pvec->Y = y;
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}
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, GetScaledSize, GetScaledSize)
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{
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PARAM_PROLOGUE;
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PARAM_INT(texid);
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DVector2 vec;
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GetScaledSize(texid, &vec);
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ACTION_RETURN_VEC2(vec);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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static void GetScaledOffset(int texid, DVector2* pvec)
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{
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auto tex = TexMan.GameByIndex(texid);
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double x, y;
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if (tex != nullptr)
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{
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x = tex->GetDisplayLeftOffset();
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y = tex->GetDisplayTopOffset();
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}
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else x = y = -1;
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if (pvec)
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{
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pvec->X = x;
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pvec->Y = y;
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}
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, GetScaledOffset, GetScaledOffset)
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{
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PARAM_PROLOGUE;
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PARAM_INT(texid);
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DVector2 vec;
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GetScaledOffset(texid, &vec);
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ACTION_RETURN_VEC2(vec);
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}
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|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
static int CheckRealHeight(int texid)
|
|
{
|
|
auto tex = TexMan.GameByIndex(texid);
|
|
if (tex != nullptr) return tex->CheckRealHeight();
|
|
else return -1;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, CheckRealHeight, CheckRealHeight)
|
|
{
|
|
PARAM_PROLOGUE;
|
|
PARAM_INT(texid);
|
|
ACTION_RETURN_INT(CheckRealHeight(texid));
|
|
}
|
|
|
|
bool OkForLocalization(FTextureID texnum, const char* substitute);
|
|
|
|
static int OkForLocalization_(int index, const FString& substitute)
|
|
{
|
|
return OkForLocalization(FSetTextureID(index), substitute);
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, OkForLocalization, OkForLocalization_)
|
|
{
|
|
PARAM_PROLOGUE;
|
|
PARAM_INT(name);
|
|
PARAM_STRING(subst)
|
|
ACTION_RETURN_INT(OkForLocalization_(name, subst));
|
|
}
|
|
|
|
static int UseGamePalette(int index)
|
|
{
|
|
auto tex = TexMan.GameByIndex(index, false);
|
|
if (!tex) return false;
|
|
auto image = tex->GetTexture()->GetImage();
|
|
return image ? image->UseGamePalette() : false;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, UseGamePalette, UseGamePalette)
|
|
{
|
|
PARAM_PROLOGUE;
|
|
PARAM_INT(texid);
|
|
ACTION_RETURN_INT(UseGamePalette(texid));
|
|
}
|
|
|
|
//=====================================================================================
|
|
//
|
|
// FFont exports
|
|
//
|
|
//=====================================================================================
|
|
|
|
static FFont *GetFont(int name)
|
|
{
|
|
return V_GetFont(FName(ENamedName(name)).GetChars());
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetFont, GetFont)
|
|
{
|
|
PARAM_PROLOGUE;
|
|
PARAM_INT(name);
|
|
ACTION_RETURN_POINTER(GetFont(name));
|
|
}
|
|
|
|
static FFont *FindFont(int name)
|
|
{
|
|
return FFont::FindFont(FName(ENamedName(name)));
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION_NATIVE(FFont, FindFont, FindFont)
|
|
{
|
|
PARAM_PROLOGUE;
|
|
PARAM_NAME(name);
|
|
ACTION_RETURN_POINTER(FFont::FindFont(name));
|
|
}
|
|
|
|
static int GetCharWidth(FFont *font, int code)
|
|
{
|
|
return font->GetCharWidth(code);
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetCharWidth, GetCharWidth)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(FFont);
|
|
PARAM_INT(code);
|
|
ACTION_RETURN_INT(self->GetCharWidth(code));
|
|
}
|
|
|
|
static int GetHeight(FFont *font)
|
|
{
|
|
return font->GetHeight();
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetHeight, GetHeight)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(FFont);
|
|
ACTION_RETURN_INT(self->GetHeight());
|
|
}
|
|
|
|
static int GetDisplacement(FFont* font)
|
|
{
|
|
return font->GetDisplacement();
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetDisplacement, GetDisplacement)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(FFont);
|
|
ACTION_RETURN_INT(self->GetDisplacement());
|
|
}
|
|
|
|
double GetBottomAlignOffset(FFont *font, int c);
|
|
DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetBottomAlignOffset, GetBottomAlignOffset)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(FFont);
|
|
PARAM_INT(code);
|
|
ACTION_RETURN_FLOAT(GetBottomAlignOffset(self, code));
|
|
}
|
|
|
|
static int StringWidth(FFont *font, const FString &str)
|
|
{
|
|
const char *txt = str[0] == '$' ? GStrings(&str[1]) : str.GetChars();
|
|
return font->StringWidth(txt);
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION_NATIVE(FFont, StringWidth, StringWidth)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(FFont);
|
|
PARAM_STRING(str);
|
|
ACTION_RETURN_INT(StringWidth(self, str));
|
|
}
|
|
|
|
static int GetMaxAscender(FFont* font, const FString& str)
|
|
{
|
|
const char* txt = str[0] == '$' ? GStrings(&str[1]) : str.GetChars();
|
|
return font->GetMaxAscender(txt);
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetMaxAscender, GetMaxAscender)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(FFont);
|
|
PARAM_STRING(str);
|
|
ACTION_RETURN_INT(GetMaxAscender(self, str));
|
|
}
|
|
|
|
static int CanPrint(FFont *font, const FString &str)
|
|
{
|
|
const char *txt = str[0] == '$' ? GStrings(&str[1]) : str.GetChars();
|
|
return font->CanPrint(txt);
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION_NATIVE(FFont, CanPrint, CanPrint)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(FFont);
|
|
PARAM_STRING(str);
|
|
ACTION_RETURN_INT(CanPrint(self, str));
|
|
}
|
|
|
|
static int FindFontColor(int name)
|
|
{
|
|
return V_FindFontColor(ENamedName(name));
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION_NATIVE(FFont, FindFontColor, FindFontColor)
|
|
{
|
|
PARAM_PROLOGUE;
|
|
PARAM_NAME(code);
|
|
ACTION_RETURN_INT((int)V_FindFontColor(code));
|
|
}
|
|
|
|
static void GetCursor(FFont *font, FString *result)
|
|
{
|
|
*result = font->GetCursor();
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetCursor, GetCursor)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(FFont);
|
|
ACTION_RETURN_STRING(FString(self->GetCursor()));
|
|
}
|
|
|
|
static int GetGlyphHeight(FFont* fnt, int code)
|
|
{
|
|
auto glyph = fnt->GetChar(code, CR_UNTRANSLATED, nullptr);
|
|
return glyph ? (int)glyph->GetDisplayHeight() : 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetGlyphHeight, GetGlyphHeight)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(FFont);
|
|
PARAM_INT(code);
|
|
ACTION_RETURN_INT(GetGlyphHeight(self, code));
|
|
}
|
|
|
|
static int GetDefaultKerning(FFont* font)
|
|
{
|
|
return font->GetDefaultKerning();
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetDefaultKerning, GetDefaultKerning)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(FFont);
|
|
ACTION_RETURN_INT(self->GetDefaultKerning());
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// file system
|
|
//
|
|
//==========================================================================
|
|
|
|
DEFINE_ACTION_FUNCTION(_Wads, GetNumLumps)
|
|
{
|
|
PARAM_PROLOGUE;
|
|
ACTION_RETURN_INT(fileSystem.GetNumEntries());
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(_Wads, CheckNumForName)
|
|
{
|
|
PARAM_PROLOGUE;
|
|
PARAM_STRING(name);
|
|
PARAM_INT(ns);
|
|
PARAM_INT(wadnum);
|
|
PARAM_BOOL(exact);
|
|
ACTION_RETURN_INT(fileSystem.CheckNumForName(name, ns, wadnum, exact));
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(_Wads, CheckNumForFullName)
|
|
{
|
|
PARAM_PROLOGUE;
|
|
PARAM_STRING(name);
|
|
ACTION_RETURN_INT(fileSystem.CheckNumForFullName(name));
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(_Wads, FindLump)
|
|
{
|
|
PARAM_PROLOGUE;
|
|
PARAM_STRING(name);
|
|
PARAM_INT(startlump);
|
|
PARAM_INT(ns);
|
|
const bool isLumpValid = startlump >= 0 && startlump < fileSystem.GetNumEntries();
|
|
ACTION_RETURN_INT(isLumpValid ? fileSystem.FindLump(name, &startlump, 0 != ns) : -1);
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(_Wads, GetLumpName)
|
|
{
|
|
PARAM_PROLOGUE;
|
|
PARAM_INT(lump);
|
|
FString lumpname;
|
|
fileSystem.GetFileShortName(lumpname, lump);
|
|
ACTION_RETURN_STRING(lumpname);
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(_Wads, GetLumpFullName)
|
|
{
|
|
PARAM_PROLOGUE;
|
|
PARAM_INT(lump);
|
|
ACTION_RETURN_STRING(fileSystem.GetFileFullName(lump));
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(_Wads, GetLumpNamespace)
|
|
{
|
|
PARAM_PROLOGUE;
|
|
PARAM_INT(lump);
|
|
ACTION_RETURN_INT(fileSystem.GetFileNamespace(lump));
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(_Wads, ReadLump)
|
|
{
|
|
PARAM_PROLOGUE;
|
|
PARAM_INT(lump);
|
|
const bool isLumpValid = lump >= 0 && lump < fileSystem.GetNumEntries();
|
|
ACTION_RETURN_STRING(isLumpValid ? fileSystem.ReadFile(lump).GetString() : FString());
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// CVARs
|
|
//
|
|
//==========================================================================
|
|
|
|
DEFINE_ACTION_FUNCTION(_CVar, GetInt)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar);
|
|
auto v = self->GetGenericRep(CVAR_Int);
|
|
ACTION_RETURN_INT(v.Int);
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(_CVar, GetFloat)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar);
|
|
auto v = self->GetGenericRep(CVAR_Float);
|
|
ACTION_RETURN_FLOAT(v.Float);
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(_CVar, GetString)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar);
|
|
auto v = self->GetGenericRep(CVAR_String);
|
|
ACTION_RETURN_STRING(v.String);
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(_CVar, SetInt)
|
|
{
|
|
// Only menus are allowed to change CVARs.
|
|
PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar);
|
|
if (!(self->GetFlags() & CVAR_MOD))
|
|
{
|
|
// Only menus are allowed to change non-mod CVARs.
|
|
if (DMenu::InMenu == 0)
|
|
{
|
|
ThrowAbortException(X_OTHER, "Attempt to change CVAR '%s' outside of menu code", self->GetName());
|
|
}
|
|
}
|
|
PARAM_INT(val);
|
|
UCVarValue v;
|
|
v.Int = val;
|
|
self->SetGenericRep(v, CVAR_Int);
|
|
return 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(_CVar, SetFloat)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar);
|
|
if (!(self->GetFlags() & CVAR_MOD))
|
|
{
|
|
// Only menus are allowed to change non-mod CVARs.
|
|
if (DMenu::InMenu == 0)
|
|
{
|
|
ThrowAbortException(X_OTHER, "Attempt to change CVAR '%s' outside of menu code", self->GetName());
|
|
}
|
|
}
|
|
PARAM_FLOAT(val);
|
|
UCVarValue v;
|
|
v.Float = (float)val;
|
|
self->SetGenericRep(v, CVAR_Float);
|
|
return 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(_CVar, SetString)
|
|
{
|
|
// Only menus are allowed to change CVARs.
|
|
PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar);
|
|
if (!(self->GetFlags() & CVAR_MOD))
|
|
{
|
|
// Only menus are allowed to change non-mod CVARs.
|
|
if (DMenu::InMenu == 0)
|
|
{
|
|
ThrowAbortException(X_OTHER, "Attempt to change CVAR '%s' outside of menu code", self->GetName());
|
|
}
|
|
}
|
|
PARAM_STRING(val);
|
|
UCVarValue v;
|
|
v.String = val.GetChars();
|
|
self->SetGenericRep(v, CVAR_String);
|
|
return 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(_CVar, GetRealType)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar);
|
|
ACTION_RETURN_INT(self->GetRealType());
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(_CVar, ResetToDefault)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar);
|
|
if (!(self->GetFlags() & CVAR_MOD))
|
|
{
|
|
// Only menus are allowed to change non-mod CVARs.
|
|
if (DMenu::InMenu == 0)
|
|
{
|
|
ThrowAbortException(X_OTHER, "Attempt to change CVAR '%s' outside of menu code", self->GetName());
|
|
}
|
|
}
|
|
|
|
self->ResetToDefault();
|
|
return 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(_CVar, FindCVar)
|
|
{
|
|
PARAM_PROLOGUE;
|
|
PARAM_NAME(name);
|
|
ACTION_RETURN_POINTER(FindCVar(name.GetChars(), nullptr));
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
DEFINE_ACTION_FUNCTION(FKeyBindings, SetBind)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(FKeyBindings);
|
|
PARAM_INT(k);
|
|
PARAM_STRING(cmd);
|
|
|
|
// Only menus are allowed to change bindings.
|
|
if (DMenu::InMenu == 0)
|
|
{
|
|
I_FatalError("Attempt to change key bindings outside of menu code to '%s'", cmd.GetChars());
|
|
}
|
|
|
|
|
|
self->SetBind(k, cmd);
|
|
return 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(FKeyBindings, NameKeys)
|
|
{
|
|
PARAM_PROLOGUE;
|
|
PARAM_INT(k1);
|
|
PARAM_INT(k2);
|
|
char buffer[120];
|
|
C_NameKeys(buffer, k1, k2);
|
|
ACTION_RETURN_STRING(buffer);
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(FKeyBindings, NameAllKeys)
|
|
{
|
|
PARAM_PROLOGUE;
|
|
PARAM_POINTER(array, TArray<int>);
|
|
auto buffer = C_NameKeys(array->Data(), array->Size(), true);
|
|
ACTION_RETURN_STRING(buffer);
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(FKeyBindings, GetKeysForCommand)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(FKeyBindings);
|
|
PARAM_STRING(cmd);
|
|
int k1, k2;
|
|
self->GetKeysForCommand(cmd.GetChars(), &k1, &k2);
|
|
if (numret > 0) ret[0].SetInt(k1);
|
|
if (numret > 1) ret[1].SetInt(k2);
|
|
return MIN(numret, 2);
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(FKeyBindings, GetAllKeysForCommand)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(FKeyBindings);
|
|
PARAM_POINTER(array, TArray<int>);
|
|
PARAM_STRING(cmd);
|
|
*array = self->GetKeysForCommand(cmd);
|
|
return 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(FKeyBindings, GetBinding)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(FKeyBindings);
|
|
PARAM_INT(key);
|
|
ACTION_RETURN_STRING(self->GetBinding(key));
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(FKeyBindings, UnbindACommand)
|
|
{
|
|
PARAM_SELF_STRUCT_PROLOGUE(FKeyBindings);
|
|
PARAM_STRING(cmd);
|
|
|
|
// Only menus are allowed to change bindings.
|
|
if (DMenu::InMenu == 0)
|
|
{
|
|
I_FatalError("Attempt to unbind key bindings for '%s' outside of menu code", cmd.GetChars());
|
|
}
|
|
|
|
self->UnbindACommand(cmd);
|
|
return 0;
|
|
}
|
|
|
|
// This is only accessible to the special menu item to run CCMDs.
|
|
DEFINE_ACTION_FUNCTION(DOptionMenuItemCommand, DoCommand)
|
|
{
|
|
PARAM_PROLOGUE;
|
|
PARAM_STRING(cmd);
|
|
PARAM_BOOL(unsafe);
|
|
|
|
// Only menus are allowed to execute CCMDs.
|
|
if (DMenu::InMenu == 0)
|
|
{
|
|
I_FatalError("Attempt to execute CCMD '%s' outside of menu code", cmd.GetChars());
|
|
}
|
|
|
|
UnsafeExecutionScope scope(unsafe);
|
|
C_DoCommand(cmd);
|
|
return 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(_Console, HideConsole)
|
|
{
|
|
C_HideConsole();
|
|
return 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(_Console, Printf)
|
|
{
|
|
PARAM_PROLOGUE;
|
|
PARAM_VA_POINTER(va_reginfo) // Get the hidden type information array
|
|
|
|
FString s = FStringFormat(VM_ARGS_NAMES);
|
|
Printf("%s\n", s.GetChars());
|
|
return 0;
|
|
}
|
|
|
|
static void StopAllSounds()
|
|
{
|
|
soundEngine->StopAllChannels();
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION_NATIVE(_System, StopAllSounds, StopAllSounds)
|
|
{
|
|
StopAllSounds();
|
|
return 0;
|
|
}
|
|
|
|
static int PlayMusic(const FString& musname, int order, int looped)
|
|
{
|
|
return S_ChangeMusic(musname, order, !!looped, true);
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION_NATIVE(_System, PlayMusic, PlayMusic)
|
|
{
|
|
PARAM_PROLOGUE;
|
|
PARAM_STRING(name);
|
|
PARAM_INT(order);
|
|
PARAM_BOOL(looped);
|
|
ACTION_RETURN_BOOL(PlayMusic(name, order, looped));
|
|
}
|
|
|
|
static void Mus_Stop()
|
|
{
|
|
S_StopMusic(true);
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION_NATIVE(_System, StopMusic, Mus_Stop)
|
|
{
|
|
Mus_Stop();
|
|
return 0;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION_NATIVE(_System, SoundEnabled, SoundEnabled)
|
|
{
|
|
ACTION_RETURN_INT(SoundEnabled());
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION_NATIVE(_System, MusicEnabled, MusicEnabled)
|
|
{
|
|
ACTION_RETURN_INT(MusicEnabled());
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION_NATIVE(_System, GetTimeFrac, I_GetTimeFrac)
|
|
{
|
|
ACTION_RETURN_FLOAT(I_GetTimeFrac());
|
|
}
|
|
|
|
|
|
DEFINE_GLOBAL_NAMED(mus_playing, musplaying);
|
|
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, name);
|
|
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, baseorder);
|
|
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, loop);
|
|
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, handle);
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DEFINE_GLOBAL_NAMED(PClass::AllClasses, AllClasses)
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DEFINE_GLOBAL(Bindings)
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DEFINE_GLOBAL(AutomapBindings)
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DEFINE_GLOBAL(generic_ui)
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DEFINE_FIELD(DStatusBarCore, RelTop);
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DEFINE_FIELD(DStatusBarCore, HorizontalResolution);
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DEFINE_FIELD(DStatusBarCore, VerticalResolution);
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DEFINE_FIELD(DStatusBarCore, CompleteBorder);
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DEFINE_FIELD(DStatusBarCore, Alpha);
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DEFINE_FIELD(DStatusBarCore, drawOffset);
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DEFINE_FIELD(DStatusBarCore, drawClip);
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DEFINE_FIELD(DStatusBarCore, fullscreenOffsets);
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DEFINE_FIELD(DStatusBarCore, defaultScale);
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DEFINE_FIELD(DHUDFont, mFont);
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