..
enet
More Build tools improvements:
2012-03-12 04:48:42 +00:00
jaudiolib
More Build tools improvements:
2012-03-12 04:48:42 +00:00
jmact
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
lunatic
Rename ud.clipping to ud.noclip internally for sanity.
2012-03-11 17:38:50 +00:00
misc
_functio.h
_midi.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
_rts.h
actors.c
Rename ud.clipping to ud.noclip internally for sanity.
2012-03-11 17:38:50 +00:00
actors.h
Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
2012-03-11 17:37:50 +00:00
anim.c
legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs
2012-02-02 17:35:05 +00:00
anim.h
Possibility of specifying sounds for a VPX anim-replacement via DEF.
2012-01-10 23:43:54 +00:00
animvpx.c
In VPX 3 planed --> packed conversion code, pull constant expressions out of
2012-01-10 23:43:33 +00:00
animvpx.h
astub.c
Clear up after r2495. (Because I'm a pedantic asshole.)
2012-03-18 23:18:32 +00:00
config.c
Rewrite code for the "-rts" command line parameter to remove an unnecessary int32_t, prevent needless string copying, factor out duplicate math, centralize the default RTS name, and prevent clobbering of the RTSName CFG setting.
2012-03-05 07:24:34 +00:00
config.h
demo.c
Include <assert.h> in compat.h.
2012-03-14 22:31:19 +00:00
demo.h
Rewrite the savegame format in terms of the generic saving/loading system.
2011-12-25 15:34:06 +00:00
duke3d.h
Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
2012-03-11 17:37:50 +00:00
function.h
EDuke32: Various menu tweaks and one fix.
2012-02-04 14:30:54 +00:00
game.c
Weirdness removal in G_LoadExtraPalettes (which reads lookup.dat).
2012-03-20 18:31:37 +00:00
game.h
New "-clipmap" command-line switch to specify sector collision clip maps. This switch works in an additive fashion like -mx and -mh. _clipshape0.map through _clipshape9.map remain loaded by default.
2012-03-18 08:50:41 +00:00
gamedef.c
Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
2012-03-11 17:37:50 +00:00
gamedef.h
Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
2012-03-11 17:37:50 +00:00
gamedefs.h
gameexec.c
Save 'Numsprites' into savegames and mapstates. Bump savegame minor version.
2012-03-14 22:31:49 +00:00
gameexec.h
Add some #includes to gameexec.h and sector.h so that they can be included directly
2012-02-09 22:44:45 +00:00
gamestructures.c
Rename ud.clipping to ud.noclip internally for sanity.
2012-03-11 17:38:50 +00:00
gamevars.c
Make 'Numsprites' also accessible from CON (read-only) under the same name.
2012-03-14 22:32:04 +00:00
gamevars.h
global.c
Beauty tweaks; revert s_buildDate since we don't want windows builds to pull
2011-12-25 15:33:24 +00:00
global.h
Add some #includes to gameexec.h and sector.h so that they can be included directly
2012-02-09 22:44:45 +00:00
GNU.TXT
grpscan.c
grpscan.h
keys.h
m32def.c
Define Batoi/Batol to strtol(...) in compat.h and use these when necessary.
2012-02-20 21:17:39 +00:00
m32def.h
m32exec.c
Assorted trivia.
2012-03-18 23:18:12 +00:00
m32structures.c
m32vars.c
Continuously keep track of the number of sprites in the world.
2012-03-14 22:30:24 +00:00
macros.h
Pull the 'for (' ... ')' out of the TRAVERSE_{CONNECT,SPRITE_*} macros.
2012-02-21 19:33:33 +00:00
mapster32.h
Continuously keep track of the number of sprites in the world.
2012-03-14 22:30:24 +00:00
mdump.cpp
mdump.h
menus.c
Fix -Wformat-security and -Wformat-extra-args warnings under clang.
2012-03-05 07:25:24 +00:00
menus.h
Rewrite the savegame format in terms of the generic saving/loading system.
2011-12-25 15:34:06 +00:00
midi.c
midi.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
mpu401.c
mpu401.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
music.c
names.h
namesdyn.c
Make savegames between dynamicremap-enabled and -disabled builds compatible.
2012-01-29 21:46:44 +00:00
namesdyn.h
Make savegames between dynamicremap-enabled and -disabled builds compatible.
2012-01-29 21:46:44 +00:00
net.c
Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion.
2012-03-11 17:38:13 +00:00
net.h
old.diff
osdcmds.c
Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion.
2012-03-11 17:38:13 +00:00
osdcmds.h
osdfuncs.c
legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs
2012-02-02 17:35:05 +00:00
osdfuncs.h
player.c
Assorted trivia.
2012-03-18 23:18:12 +00:00
player.h
Assorted trivia.
2012-03-18 23:18:12 +00:00
premap.c
engine cleanup: make pow2char and pow2long const, make voxlock static.
2012-03-13 20:05:20 +00:00
premap.h
engine cleanup: make pow2char and pow2long const, make voxlock static.
2012-03-13 20:05:20 +00:00
quotes.h
rev.h
rts.c
rts.h
savegame.c
Save 'Numsprites' into savegames and mapstates. Bump savegame minor version.
2012-03-14 22:31:49 +00:00
savegame.h
Save 'Numsprites' into savegames and mapstates. Bump savegame minor version.
2012-03-14 22:31:49 +00:00
sdlmusic.c
OS X: Since the posix_memalign function causes problems when running on 10.5, not just building, I am making this more "risky/daring" change because OS X guarantees 16 byte alignment so it should be safe.
2012-03-09 07:57:00 +00:00
sector.c
Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion.
2012-03-11 17:38:13 +00:00
sector.h
Save 'Numsprites' into savegames and mapstates. Bump savegame minor version.
2012-03-14 22:31:49 +00:00
soundefs.h
sounds.c
Trivial stuff that got accumulated and not committed.
2012-03-13 20:07:40 +00:00
sounds.h
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
2012-03-10 21:22:44 +00:00
sounds_mapster32.c
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
2012-03-10 21:22:44 +00:00
sounds_mapster32.h
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
2012-03-10 21:22:44 +00:00
standard.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
startgtk.game.c
startwin.game.c
startwin.game.h
winbits.c
Define Batoi/Batol to strtol(...) in compat.h and use these when necessary.
2012-02-20 21:17:39 +00:00