raze/polymer/eduke32/source
helixhorned 8a50b75de2 Weirdness removal in G_LoadExtraPalettes (which reads lookup.dat).
- replace bit tweaking for big endian archs with clear code
- allow palette lookups >= 128, previously we read into a signed byte

git-svn-id: https://svn.eduke32.com/eduke32@2503 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-20 18:31:37 +00:00
..
enet More Build tools improvements: 2012-03-12 04:48:42 +00:00
jaudiolib More Build tools improvements: 2012-03-12 04:48:42 +00:00
jmact Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
lunatic Rename ud.clipping to ud.noclip internally for sanity. 2012-03-11 17:38:50 +00:00
misc
_functio.h
_midi.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
_rts.h
actors.c Rename ud.clipping to ud.noclip internally for sanity. 2012-03-11 17:38:50 +00:00
actors.h Remove non-SAMESIZE_ACTOR_T code and remaining #defines. 2012-03-11 17:37:50 +00:00
anim.c legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs 2012-02-02 17:35:05 +00:00
anim.h Possibility of specifying sounds for a VPX anim-replacement via DEF. 2012-01-10 23:43:54 +00:00
animvpx.c In VPX 3 planed --> packed conversion code, pull constant expressions out of 2012-01-10 23:43:33 +00:00
animvpx.h
astub.c Clear up after r2495. (Because I'm a pedantic asshole.) 2012-03-18 23:18:32 +00:00
config.c Rewrite code for the "-rts" command line parameter to remove an unnecessary int32_t, prevent needless string copying, factor out duplicate math, centralize the default RTS name, and prevent clobbering of the RTSName CFG setting. 2012-03-05 07:24:34 +00:00
config.h
demo.c Include <assert.h> in compat.h. 2012-03-14 22:31:19 +00:00
demo.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
duke3d.h Remove non-SAMESIZE_ACTOR_T code and remaining #defines. 2012-03-11 17:37:50 +00:00
function.h EDuke32: Various menu tweaks and one fix. 2012-02-04 14:30:54 +00:00
game.c Weirdness removal in G_LoadExtraPalettes (which reads lookup.dat). 2012-03-20 18:31:37 +00:00
game.h New "-clipmap" command-line switch to specify sector collision clip maps. This switch works in an additive fashion like -mx and -mh. _clipshape0.map through _clipshape9.map remain loaded by default. 2012-03-18 08:50:41 +00:00
gamedef.c Remove non-SAMESIZE_ACTOR_T code and remaining #defines. 2012-03-11 17:37:50 +00:00
gamedef.h Remove non-SAMESIZE_ACTOR_T code and remaining #defines. 2012-03-11 17:37:50 +00:00
gamedefs.h
gameexec.c Save 'Numsprites' into savegames and mapstates. Bump savegame minor version. 2012-03-14 22:31:49 +00:00
gameexec.h Add some #includes to gameexec.h and sector.h so that they can be included directly 2012-02-09 22:44:45 +00:00
gamestructures.c Rename ud.clipping to ud.noclip internally for sanity. 2012-03-11 17:38:50 +00:00
gamevars.c Make 'Numsprites' also accessible from CON (read-only) under the same name. 2012-03-14 22:32:04 +00:00
gamevars.h
global.c Beauty tweaks; revert s_buildDate since we don't want windows builds to pull 2011-12-25 15:33:24 +00:00
global.h Add some #includes to gameexec.h and sector.h so that they can be included directly 2012-02-09 22:44:45 +00:00
GNU.TXT
grpscan.c
grpscan.h
keys.h
m32def.c Define Batoi/Batol to strtol(...) in compat.h and use these when necessary. 2012-02-20 21:17:39 +00:00
m32def.h
m32exec.c Assorted trivia. 2012-03-18 23:18:12 +00:00
m32structures.c
m32vars.c Continuously keep track of the number of sprites in the world. 2012-03-14 22:30:24 +00:00
macros.h Pull the 'for (' ... ')' out of the TRAVERSE_{CONNECT,SPRITE_*} macros. 2012-02-21 19:33:33 +00:00
mapster32.h Continuously keep track of the number of sprites in the world. 2012-03-14 22:30:24 +00:00
mdump.cpp
mdump.h
menus.c Fix -Wformat-security and -Wformat-extra-args warnings under clang. 2012-03-05 07:25:24 +00:00
menus.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
midi.c
midi.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
mpu401.c
mpu401.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
music.c
names.h
namesdyn.c Make savegames between dynamicremap-enabled and -disabled builds compatible. 2012-01-29 21:46:44 +00:00
namesdyn.h Make savegames between dynamicremap-enabled and -disabled builds compatible. 2012-01-29 21:46:44 +00:00
net.c Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion. 2012-03-11 17:38:13 +00:00
net.h
old.diff
osdcmds.c Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion. 2012-03-11 17:38:13 +00:00
osdcmds.h
osdfuncs.c legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs 2012-02-02 17:35:05 +00:00
osdfuncs.h
player.c Assorted trivia. 2012-03-18 23:18:12 +00:00
player.h Assorted trivia. 2012-03-18 23:18:12 +00:00
premap.c engine cleanup: make pow2char and pow2long const, make voxlock static. 2012-03-13 20:05:20 +00:00
premap.h engine cleanup: make pow2char and pow2long const, make voxlock static. 2012-03-13 20:05:20 +00:00
quotes.h
rev.h
rts.c
rts.h
savegame.c Save 'Numsprites' into savegames and mapstates. Bump savegame minor version. 2012-03-14 22:31:49 +00:00
savegame.h Save 'Numsprites' into savegames and mapstates. Bump savegame minor version. 2012-03-14 22:31:49 +00:00
sdlmusic.c OS X: Since the posix_memalign function causes problems when running on 10.5, not just building, I am making this more "risky/daring" change because OS X guarantees 16 byte alignment so it should be safe. 2012-03-09 07:57:00 +00:00
sector.c Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion. 2012-03-11 17:38:13 +00:00
sector.h Save 'Numsprites' into savegames and mapstates. Bump savegame minor version. 2012-03-14 22:31:49 +00:00
soundefs.h
sounds.c Trivial stuff that got accumulated and not committed. 2012-03-13 20:07:40 +00:00
sounds.h Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
sounds_mapster32.c Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
sounds_mapster32.h Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
standard.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
startgtk.game.c
startwin.game.c
startwin.game.h
winbits.c Define Batoi/Batol to strtol(...) in compat.h and use these when necessary. 2012-02-20 21:17:39 +00:00