raze/polymer/eduke32/source
2012-05-18 21:40:20 +00:00
..
enet Update ENet with changes from the newest version from CVS (yes, they still use CVS) 2012-05-17 21:42:53 +00:00
jaudiolib Addition of 3 events: 2012-05-14 18:12:27 +00:00
jmact WIP multiplayer changes, still completely broken. 2012-05-17 23:54:43 +00:00
lunatic Lunatic: v7 engine support, event updates 2012-05-18 12:45:52 +00:00
misc Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
xdelta3 Add xdelta3, required for some broken multiplayer updates I plan on committing later 2012-05-17 21:27:19 +00:00
_functio.h rotatesprite and multivoc have a rape baby 2010-06-22 21:50:01 +00:00
_midi.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
_rts.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
actors.c Lunatic: actions prototype, not enabled even in the dev build. 2012-05-18 12:46:10 +00:00
actors.h Lunatic: actions prototype, not enabled even in the dev build. 2012-05-18 12:46:10 +00:00
anim.c When in GL modes, clear the screen first in some non-in-game places. 2012-04-04 18:57:06 +00:00
anim.h Possibility of specifying sounds for a VPX anim-replacement via DEF. 2012-01-10 23:43:54 +00:00
animvpx.c In VPX 3 planed --> packed conversion code, pull constant expressions out of 2012-01-10 23:43:33 +00:00
animvpx.h VP8 video playback as (side-by-side) replacement of ANM moving pictures. 2011-07-18 19:06:29 +00:00
astub.c Mapster/classic: Make Ctrl-P toggle parallax rendering types in 3D mode again. 2012-04-10 20:14:31 +00:00
common.c New helper function "char *dup_filename(const char *fn)" in common.h. 2012-03-28 19:43:39 +00:00
config.c A couple of misc. Wii changes. 2012-05-06 20:23:20 +00:00
config.h Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
demo.c A couple of less interesting changes. 2012-04-05 19:49:54 +00:00
demo.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
duke3d.h WIP multiplayer changes, still completely broken. 2012-05-17 23:54:43 +00:00
function.h EDuke32: Various menu tweaks and one fix. 2012-02-04 14:30:54 +00:00
game.c Fix cheats giving inventory items and their events. 2012-05-18 12:46:25 +00:00
game.h Remove the 'inline' qualifier of some (not-so) short functions. 2012-05-05 22:24:02 +00:00
gamedef.c Addition of 3 events: 2012-05-14 18:12:27 +00:00
gamedef.h New CON command 'showviewunbiased', mapping the screen coords w/o round-to-0 bias. 2012-03-31 11:22:00 +00:00
gamedefs.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
gameexec.c Fix one ptr size mismatch and one format letter/arg mismatch on x86_64. 2012-05-18 21:40:20 +00:00
gameexec.h This should hopefully fix the disaster with events caused by my last couple of commits ;) 2012-05-16 00:45:10 +00:00
gamestructures.c Rename ud.clipping to ud.noclip internally for sanity. 2012-03-11 17:38:50 +00:00
gamevars.c Fix one ptr size mismatch and one format letter/arg mismatch on x86_64. 2012-05-18 21:40:20 +00:00
gamevars.h WIP multiplayer changes, still completely broken. 2012-05-17 23:54:43 +00:00
global.c All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.) 2012-03-26 05:07:12 +00:00
global.h Allow up to 7 skills, coded by M210 and taken over with modifications. 2012-03-25 22:00:27 +00:00
GNU.TXT Importing source for great justice 2006-04-13 20:47:06 +00:00
grpscan.c Capitalize numgrpfiles macro to NUMGRPFILES. 2012-03-26 22:03:40 +00:00
grpscan.h Capitalize numgrpfiles macro to NUMGRPFILES. 2012-03-26 22:03:40 +00:00
keys.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
m32def.c Remove the 'inline' qualifier of some (not-so) short functions. 2012-05-05 22:24:02 +00:00
m32def.h New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>. 2012-04-05 19:49:12 +00:00
m32exec.c m32script: fix some commands breaking too early in case of a failed validation. 2012-04-05 19:49:30 +00:00
m32structures.c Addresses posts #180 and #181 of the TROR thread. Specifically, 2011-07-04 21:20:59 +00:00
m32vars.c Continuously keep track of the number of sprites in the world. 2012-03-14 22:30:24 +00:00
macros.h Accumulated trivia, mostly "the usual". 2012-05-05 22:23:44 +00:00
mapster32.h In Mapster32, remove ReadGamePalette() and GAMEpalette[] and use engine's palette[]. 2012-03-22 22:46:56 +00:00
mdump.cpp Superficial text changes: 2012-03-26 05:05:57 +00:00
mdump.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
menus.c This should hopefully fix the disaster with events caused by my last couple of commits ;) 2012-05-16 00:45:10 +00:00
menus.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
midi.c Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and 2011-10-27 13:14:06 +00:00
midi.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
mpu401.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
mpu401.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
music.c Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug. 2010-06-26 08:51:42 +00:00
names.h add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h 2011-08-20 23:27:46 +00:00
namesdyn.c Patch adding Wii support by tueidj, part 11: miscellaneous changes 2012-05-01 12:41:13 +00:00
namesdyn.h Patch adding Wii support by tueidj, part 11: miscellaneous changes 2012-05-01 12:41:13 +00:00
net.c WIP multiplayer changes, still completely broken. 2012-05-17 23:54:43 +00:00
net.h WIP multiplayer changes, still completely broken. 2012-05-17 23:54:43 +00:00
old.diff Tweakery in various places. 2011-03-17 23:37:38 +00:00
osdcmds.c Accumulated trivia, mostly "the usual". 2012-05-05 22:23:44 +00:00
osdcmds.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
osdfuncs.c Big clean up in defs.c and related content. The usual stuff... 2012-04-04 18:58:19 +00:00
osdfuncs.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
player.c WIP multiplayer changes, still completely broken. 2012-05-17 23:54:43 +00:00
player.h WIP multiplayer changes, still completely broken. 2012-05-17 23:54:43 +00:00
premap.c This should hopefully fix the disaster with events caused by my last couple of commits ;) 2012-05-16 00:45:10 +00:00
premap.h Clear up handling of g_*NamePtr in the game. 2012-03-28 19:44:00 +00:00
quotes.h Addition of 3 events: 2012-05-14 18:12:27 +00:00
rev.h Use svn revision numbers in synthesis build strings 2011-03-04 09:29:03 +00:00
rts.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
rts.h Possibly fix another weird crash 2010-08-07 23:14:23 +00:00
savegame.c The obligatory portion of trivial stuff. 2012-03-28 19:45:25 +00:00
savegame.h Save 'Numsprites' into savegames and mapstates. Bump savegame minor version. 2012-03-14 22:31:49 +00:00
sdlmusic.c Patch adding Wii support by tueidj, part 8: system-specific changes 2012-05-01 12:40:08 +00:00
sector.c Fix breakage of EVENT_WEAPKEYx after r2656 2012-05-17 17:23:02 +00:00
sector.h WIP multiplayer changes, still completely broken. 2012-05-17 23:54:43 +00:00
soundefs.h update soundefs.h to match the final v1.5 DEFS.CON 2011-08-20 23:27:58 +00:00
sounds.c Alternate implementation of EVENT_SOUND that better covers all hard coded sounds (menus, boss recognition sounds, etc) 2012-05-17 17:33:29 +00:00
sounds.h Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
sounds_mapster32.c Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
sounds_mapster32.h Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
standard.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
startgtk.game.c Make g_grpNamePtr memory-clean, extern clearGrpNamePtr(). 2012-03-28 19:44:33 +00:00
startwin.game.c Make g_grpNamePtr memory-clean, extern clearGrpNamePtr(). 2012-03-28 19:44:33 +00:00
startwin.game.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
winbits.c Define Batoi/Batol to strtol(...) in compat.h and use these when necessary. 2012-02-20 21:17:39 +00:00